mirror of https://github.com/bkaradzic/bgfx
Updated ImGui.
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4a6afd04b5
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@ -868,7 +868,8 @@ void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars)
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// HELPERS
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//-----------------------------------------------------------------------------
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#define IM_F32_TO_INT8(_VAL) ((int)((_VAL) * 255.0f + 0.5f))
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#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
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#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
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// Play it nice with Windows users. Notepad in 2015 still doesn't display text data with Unix-style \n.
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#ifdef _WIN32
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@ -1189,10 +1190,10 @@ ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in)
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ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in)
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{
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ImU32 out;
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out = ((ImU32)IM_F32_TO_INT8(ImSaturate(in.x)));
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out |= ((ImU32)IM_F32_TO_INT8(ImSaturate(in.y))) << 8;
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out |= ((ImU32)IM_F32_TO_INT8(ImSaturate(in.z))) << 16;
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out |= ((ImU32)IM_F32_TO_INT8(ImSaturate(in.w))) << 24;
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out = ((ImU32)IM_F32_TO_INT8_SAT(in.x));
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << 8;
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << 16;
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out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << 24;
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return out;
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}
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@ -4270,7 +4271,8 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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if (style.WindowTitleAlign & ImGuiAlign_Center) pad_right = pad_left;
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if (pad_left) text_min.x += g.FontSize + style.ItemInnerSpacing.x;
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if (pad_right) text_max.x -= g.FontSize + style.ItemInnerSpacing.x;
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RenderTextClipped(text_min, text_max, name, NULL, &text_size, style.WindowTitleAlign, NULL, &clip_max);
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ImVec2 clip_min = ImVec2(text_min.x, window->Pos.y);
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RenderTextClipped(text_min, text_max, name, NULL, &text_size, style.WindowTitleAlign, &clip_min, &clip_max);
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}
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// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
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@ -7949,8 +7951,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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{
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edit_state.CursorAnim += g.IO.DeltaTime;
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// We need to:
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// - Display the text (this can be more easily clipped)
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// This is going to be messy. We need to:
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// - Display the text (this alone can be more easily clipped)
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// - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation)
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// - Measure text height (for scrollbar)
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// We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
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@ -8115,14 +8117,12 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
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{
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IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline()
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bool ret = InputTextEx(label, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data);
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return ret;
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return InputTextEx(label, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data);
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}
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bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
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{
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bool ret = InputTextEx(label, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data);
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return ret;
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return InputTextEx(label, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data);
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}
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// NB: scalar_format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "display_format" argument)
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@ -8856,7 +8856,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde
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RenderFrame(bb.Min, bb.Max, GetColorU32(col), outline_border, style.FrameRounding);
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if (hovered)
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SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col.x, col.y, col.z, col.w, IM_F32_TO_INT8(col.x), IM_F32_TO_INT8(col.y), IM_F32_TO_INT8(col.z), IM_F32_TO_INT8(col.z));
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SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col.x, col.y, col.z, col.w, IM_F32_TO_INT8_SAT(col.x), IM_F32_TO_INT8_SAT(col.y), IM_F32_TO_INT8_SAT(col.z), IM_F32_TO_INT8_SAT(col.z));
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return pressed;
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}
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@ -8897,7 +8897,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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if (edit_mode == ImGuiColorEditMode_HSV)
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ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
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int i[4] = { IM_F32_TO_INT8(f[0]), IM_F32_TO_INT8(f[1]), IM_F32_TO_INT8(f[2]), IM_F32_TO_INT8(f[3]) };
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int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) };
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int components = alpha ? 4 : 3;
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bool value_changed = false;
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@ -8974,7 +8974,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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// Recreate our own tooltip over's ColorButton() one because we want to display correct alpha here
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if (IsItemHovered())
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SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col[0], col[1], col[2], col[3], IM_F32_TO_INT8(col[0]), IM_F32_TO_INT8(col[1]), IM_F32_TO_INT8(col[2]), IM_F32_TO_INT8(col[3]));
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SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col[0], col[1], col[2], col[3], IM_F32_TO_INT8_SAT(col[0]), IM_F32_TO_INT8_SAT(col[1]), IM_F32_TO_INT8_SAT(col[2]), IM_F32_TO_INT8_SAT(col[3]));
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if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton)
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{
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