Updated meshoptimizer.

This commit is contained in:
Бранимир Караџић 2024-10-18 20:27:23 -07:00
parent dd4199bcb3
commit 437c6e21eb
5 changed files with 444 additions and 66 deletions

View File

@ -35,7 +35,8 @@
/* C interface */
#ifdef __cplusplus
extern "C" {
extern "C"
{
#endif
/**
@ -269,6 +270,7 @@ MESHOPTIMIZER_API int meshopt_decodeIndexSequence(void* destination, size_t inde
* Returns encoded data size on success, 0 on error; the only error condition is if buffer doesn't have enough space
* This function works for a single vertex stream; for multiple vertex streams, call meshopt_encodeVertexBuffer for each stream.
* Note that all vertex_size bytes of each vertex are encoded verbatim, including padding which should be zero-initialized.
* For maximum efficiency the vertex buffer being encoded has to be quantized and optimized for locality of reference (cache/fetch) first.
*
* buffer must contain enough space for the encoded vertex buffer (use meshopt_encodeVertexBufferBound to compute worst case size)
*/
@ -332,6 +334,8 @@ enum meshopt_EncodeExpMode
meshopt_EncodeExpSharedVector,
/* When encoding exponents, use shared value for each component of all vectors (best compression) */
meshopt_EncodeExpSharedComponent,
/* When encoding exponents, use separate values for each component, but clamp to 0 (good quality if very small values are not important) */
meshopt_EncodeExpClamped,
};
MESHOPTIMIZER_EXPERIMENTAL void meshopt_encodeFilterOct(void* destination, size_t count, size_t stride, int bits, const float* data);
@ -349,6 +353,8 @@ enum
meshopt_SimplifySparse = 1 << 1,
/* Treat error limit and resulting error as absolute instead of relative to mesh extents. */
meshopt_SimplifyErrorAbsolute = 1 << 2,
/* Experimental: remove disconnected parts of the mesh during simplification incrementally, regardless of the topological restrictions inside components. */
meshopt_SimplifyPrune = 1 << 3,
};
/**
@ -370,11 +376,11 @@ MESHOPTIMIZER_API size_t meshopt_simplify(unsigned int* destination, const unsig
/**
* Experimental: Mesh simplifier with attribute metric
* The algorithm ehnahces meshopt_simplify by incorporating attribute values into the error metric used to prioritize simplification order; see meshopt_simplify documentation for details.
* The algorithm enhances meshopt_simplify by incorporating attribute values into the error metric used to prioritize simplification order; see meshopt_simplify documentation for details.
* Note that the number of attributes affects memory requirements and running time; this algorithm requires ~1.5x more memory and time compared to meshopt_simplify when using 4 scalar attributes.
*
* vertex_attributes should have attribute_count floats for each vertex
* attribute_weights should have attribute_count floats in total; the weights determine relative priority of attributes between each other and wrt position. The recommended weight range is [1e-3..1e-1], assuming attribute data is in [0..1] range.
* attribute_weights should have attribute_count floats in total; the weights determine relative priority of attributes between each other and wrt position
* attribute_count must be <= 32
* vertex_lock can be NULL; when it's not NULL, it should have a value for each vertex; 1 denotes vertices that can't be moved
*/
@ -405,6 +411,7 @@ MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifySloppy(unsigned int* destinati
* destination must contain enough space for the target index buffer (target_vertex_count elements)
* vertex_positions should have float3 position in the first 12 bytes of each vertex
* vertex_colors should can be NULL; when it's not NULL, it should have float3 color in the first 12 bytes of each vertex
* color_weight determines relative priority of color wrt position; 1.0 is a safe default
*/
MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifyPoints(unsigned int* destination, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, const float* vertex_colors, size_t vertex_colors_stride, float color_weight, size_t target_vertex_count);

View File

@ -288,14 +288,14 @@ enum VertexKind
};
// manifold vertices can collapse onto anything
// border/seam vertices can only be collapsed onto border/seam respectively
// border/seam vertices can collapse onto border/seam respectively, or locked
// complex vertices can collapse onto complex/locked
// a rule of thumb is that collapsing kind A into kind B preserves the kind B in the target vertex
// for example, while we could collapse Complex into Manifold, this would mean the target vertex isn't Manifold anymore
const unsigned char kCanCollapse[Kind_Count][Kind_Count] = {
{1, 1, 1, 1, 1},
{0, 1, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 0, 0, 1},
{0, 0, 1, 0, 1},
{0, 0, 0, 1, 1},
{0, 0, 0, 0, 0},
};
@ -369,12 +369,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
{
if (remap[i] == i)
{
if (vertex_lock && vertex_lock[sparse_remap ? sparse_remap[i] : i])
{
// vertex is explicitly locked
result[i] = Kind_Locked;
}
else if (wedge[i] == i)
if (wedge[i] == i)
{
// no attribute seam, need to check if it's manifold
unsigned int openi = openinc[i], openo = openout[i];
@ -407,7 +402,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
if (openiv != ~0u && openiv != i && openov != ~0u && openov != i &&
openiw != ~0u && openiw != w && openow != ~0u && openow != w)
{
if (remap[openiv] == remap[openow] && remap[openov] == remap[openiw])
if (remap[openiv] == remap[openow] && remap[openov] == remap[openiw] && remap[openiv] != remap[openov])
{
result[i] = Kind_Seam;
}
@ -438,6 +433,18 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
}
}
if (vertex_lock)
{
// vertex_lock may lock any wedge, not just the primary vertex, so we need to lock the primary vertex and relock any wedges
for (size_t i = 0; i < vertex_count; ++i)
if (vertex_lock[sparse_remap ? sparse_remap[i] : i])
result[remap[i]] = Kind_Locked;
for (size_t i = 0; i < vertex_count; ++i)
if (result[remap[i]] == Kind_Locked)
result[i] = Kind_Locked;
}
if (options & meshopt_SimplifyLockBorder)
for (size_t i = 0; i < vertex_count; ++i)
if (result[i] == Kind_Border)
@ -947,7 +954,7 @@ static size_t boundEdgeCollapses(const EdgeAdjacency& adjacency, size_t vertex_c
return (index_count - dual_count / 2) + 3;
}
static size_t pickEdgeCollapses(Collapse* collapses, size_t collapse_capacity, const unsigned int* indices, size_t index_count, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop)
static size_t pickEdgeCollapses(Collapse* collapses, size_t collapse_capacity, const unsigned int* indices, size_t index_count, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop, const unsigned int* loopback)
{
size_t collapse_count = 0;
@ -987,6 +994,16 @@ static size_t pickEdgeCollapses(Collapse* collapses, size_t collapse_capacity, c
if (k0 == k1 && (k0 == Kind_Border || k0 == Kind_Seam) && loop[i0] != i1)
continue;
if (k0 == Kind_Locked || k1 == Kind_Locked)
{
// the same check as above, but for border/seam -> locked collapses
// loop[] and loopback[] track half edges so we only need to check one of them
if ((k0 == Kind_Border || k0 == Kind_Seam) && loop[i0] != i1)
continue;
if ((k1 == Kind_Border || k1 == Kind_Seam) && loopback[i1] != i0)
continue;
}
// edge can be collapsed in either direction - we will pick the one with minimum error
// note: we evaluate error later during collapse ranking, here we just tag the edge as bidirectional
if (kCanCollapse[k0][k1] & kCanCollapse[k1][k0])
@ -1026,7 +1043,7 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const
float ei = quadricError(vertex_quadrics[remap[i0]], vertex_positions[i1]);
float ej = quadricError(vertex_quadrics[remap[j0]], vertex_positions[j1]);
#if TRACE >= 2
#if TRACE >= 3
float di = ei, dj = ej;
#endif
@ -1042,7 +1059,7 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const
c.v1 = ei <= ej ? i1 : j1;
c.error = ei <= ej ? ei : ej;
#if TRACE >= 2
#if TRACE >= 3
if (i0 == j0) // c.bidi has been overwritten
printf("edge eval %d -> %d: error %f (pos %f, attr %f)\n", c.v0, c.v1,
sqrtf(c.error), sqrtf(ei <= ej ? di : dj), sqrtf(ei <= ej ? ei - di : ej - dj));
@ -1056,16 +1073,22 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const
static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapses, size_t collapse_count)
{
const int sort_bits = 11;
// we use counting sort to order collapses by error; since the exact sort order is not as critical,
// only top 12 bits of exponent+mantissa (8 bits of exponent and 4 bits of mantissa) are used.
// to avoid excessive stack usage, we clamp the exponent range as collapses with errors much higher than 1 are not useful.
const unsigned int sort_bits = 12;
const unsigned int sort_bins = 2048 + 512; // exponent range [-127, 32)
// fill histogram for counting sort
unsigned int histogram[1 << sort_bits];
unsigned int histogram[sort_bins];
memset(histogram, 0, sizeof(histogram));
for (size_t i = 0; i < collapse_count; ++i)
{
// skip sign bit since error is non-negative
unsigned int key = (collapses[i].errorui << 1) >> (32 - sort_bits);
unsigned int error = collapses[i].errorui;
unsigned int key = (error << 1) >> (32 - sort_bits);
key = key < sort_bins ? key : sort_bins - 1;
histogram[key]++;
}
@ -1073,7 +1096,7 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse
// compute offsets based on histogram data
size_t histogram_sum = 0;
for (size_t i = 0; i < 1 << sort_bits; ++i)
for (size_t i = 0; i < sort_bins; ++i)
{
size_t count = histogram[i];
histogram[i] = unsigned(histogram_sum);
@ -1086,13 +1109,15 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse
for (size_t i = 0; i < collapse_count; ++i)
{
// skip sign bit since error is non-negative
unsigned int key = (collapses[i].errorui << 1) >> (32 - sort_bits);
unsigned int error = collapses[i].errorui;
unsigned int key = (error << 1) >> (32 - sort_bits);
key = key < sort_bins ? key : sort_bins - 1;
sort_order[histogram[key]++] = unsigned(i);
}
}
static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, Quadric* attribute_quadrics, QuadricGrad* attribute_gradients, size_t attribute_count, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error)
static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const unsigned int* loop, const unsigned int* loopback, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error)
{
size_t edge_collapses = 0;
size_t triangle_collapses = 0;
@ -1102,7 +1127,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
size_t edge_collapse_goal = triangle_collapse_goal / 2;
#if TRACE
size_t stats[4] = {};
size_t stats[7] = {};
#endif
for (size_t i = 0; i < collapse_count; ++i)
@ -1112,10 +1137,16 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
TRACESTATS(0);
if (c.error > error_limit)
{
TRACESTATS(4);
break;
}
if (triangle_collapses >= triangle_collapse_goal)
{
TRACESTATS(5);
break;
}
// we limit the error in each pass based on the error of optimal last collapse; since many collapses will be locked
// as they will share vertices with other successfull collapses, we need to increase the acceptable error by some factor
@ -1123,8 +1154,11 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
// on average, each collapse is expected to lock 6 other collapses; to avoid degenerate passes on meshes with odd
// topology, we only abort if we got over 1/6 collapses accordingly.
if (c.error > error_goal && triangle_collapses > triangle_collapse_goal / 6)
if (c.error > error_goal && c.error > result_error && triangle_collapses > triangle_collapse_goal / 6)
{
TRACESTATS(6);
break;
}
unsigned int i0 = c.v0;
unsigned int i1 = c.v1;
@ -1159,24 +1193,6 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
assert(collapse_remap[r0] == r0);
assert(collapse_remap[r1] == r1);
quadricAdd(vertex_quadrics[r1], vertex_quadrics[r0]);
if (attribute_count)
{
quadricAdd(attribute_quadrics[i1], attribute_quadrics[i0]);
quadricAdd(&attribute_gradients[i1 * attribute_count], &attribute_gradients[i0 * attribute_count], attribute_count);
// note: this is intentionally missing handling for Kind_Complex; we assume that complex vertices have similar attribute values so just using the primary vertex is fine
if (kind == Kind_Seam)
{
// seam collapses involve two edges so we need to update attribute quadrics for both target vertices; position quadrics are shared
unsigned int s0 = wedge[i0], s1 = wedge[i1];
quadricAdd(attribute_quadrics[s1], attribute_quadrics[s0]);
quadricAdd(&attribute_gradients[s1 * attribute_count], &attribute_gradients[s0 * attribute_count], attribute_count);
}
}
if (kind == Kind_Complex)
{
// remap all vertices in the complex to the target vertex
@ -1190,10 +1206,19 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
}
else if (kind == Kind_Seam)
{
// remap v0 to v1 and seam pair of v0 to seam pair of v1
unsigned int s0 = wedge[i0], s1 = wedge[i1];
assert(s0 != i0 && s1 != i1);
assert(wedge[s0] == i0 && wedge[s1] == i1);
// for seam collapses we need to move the seam pair together; this is a bit tricky to compute since we need to rely on edge loops as target vertex may be locked (and thus have more than two wedges)
unsigned int s0 = wedge[i0];
unsigned int s1 = loop[i0] == i1 ? loopback[s0] : loop[s0];
assert(s0 != i0 && wedge[s0] == i0);
assert(s1 != ~0u && remap[s1] == r1);
// additional asserts to verify that the seam pair is consistent
assert(kind != vertex_kind[i1] || s1 == wedge[i1]);
assert(loop[i0] == i1 || loopback[i0] == i1);
assert(loop[s0] == s1 || loopback[s0] == s1);
// note: this should never happen due to the assertion above, but when disabled if we ever hit this case we'll get a memory safety issue; for now play it safe
s1 = (s1 != ~0u) ? s1 : wedge[i1];
collapse_remap[i0] = i1;
collapse_remap[s0] = s1;
@ -1205,6 +1230,8 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
collapse_remap[i0] = i1;
}
// note: we technically don't need to lock r1 if it's a locked vertex, as it can't move and its quadric won't be used
// however, this results in slightly worse error on some meshes because the locked collapses get an unfair advantage wrt scheduling
collapse_locked[r0] = 1;
collapse_locked[r1] = 1;
@ -1216,16 +1243,50 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
}
#if TRACE
float error_goal_perfect = edge_collapse_goal < collapse_count ? collapses[collapse_order[edge_collapse_goal]].error : 0.f;
float error_goal_last = edge_collapse_goal < collapse_count ? 1.5f * collapses[collapse_order[edge_collapse_goal]].error : FLT_MAX;
float error_goal_limit = error_goal_last < error_limit ? error_goal_last : error_limit;
printf("removed %d triangles, error %e (goal %e); evaluated %d/%d collapses (done %d, skipped %d, invalid %d)\n",
int(triangle_collapses), sqrtf(result_error), sqrtf(error_goal_perfect),
int(stats[0]), int(collapse_count), int(edge_collapses), int(stats[1]), int(stats[2]));
printf("removed %d triangles, error %e (goal %e); evaluated %d/%d collapses (done %d, skipped %d, invalid %d); %s\n",
int(triangle_collapses), sqrtf(result_error), sqrtf(error_goal_limit),
int(stats[0]), int(collapse_count), int(edge_collapses), int(stats[1]), int(stats[2]),
stats[4] ? "error limit" : (stats[5] ? "count limit" : (stats[6] ? "error goal" : "out of collapses")));
#endif
return edge_collapses;
}
static void updateQuadrics(const unsigned int* collapse_remap, size_t vertex_count, Quadric* vertex_quadrics, Quadric* attribute_quadrics, QuadricGrad* attribute_gradients, size_t attribute_count, const Vector3* vertex_positions, const unsigned int* remap, float& vertex_error)
{
for (size_t i = 0; i < vertex_count; ++i)
{
if (collapse_remap[i] == i)
continue;
unsigned int i0 = unsigned(i);
unsigned int i1 = collapse_remap[i];
unsigned int r0 = remap[i0];
unsigned int r1 = remap[i1];
// ensure we only update vertex_quadrics once: primary vertex must be moved if any wedge is moved
if (i0 == r0)
quadricAdd(vertex_quadrics[r1], vertex_quadrics[r0]);
if (attribute_count)
{
quadricAdd(attribute_quadrics[i1], attribute_quadrics[i0]);
quadricAdd(&attribute_gradients[i1 * attribute_count], &attribute_gradients[i0 * attribute_count], attribute_count);
if (i0 == r0)
{
// when attributes are used, distance error needs to be recomputed as collapses don't track it; it is safe to do this after the quadric adjustment
float derr = quadricError(vertex_quadrics[r0], vertex_positions[r1]);
vertex_error = vertex_error < derr ? derr : vertex_error;
}
}
}
}
static size_t remapIndexBuffer(unsigned int* indices, size_t index_count, const unsigned int* collapse_remap)
{
size_t write = 0;
@ -1257,17 +1318,181 @@ static void remapEdgeLoops(unsigned int* loop, size_t vertex_count, const unsign
{
for (size_t i = 0; i < vertex_count; ++i)
{
// note: this is a no-op for vertices that were remapped
// ideally we would clear the loop entries for those for consistency, even though they aren't going to be used
// however, the remapping process needs loop information for remapped vertices, so this would require a separate pass
if (loop[i] != ~0u)
{
unsigned int l = loop[i];
unsigned int r = collapse_remap[l];
// i == r is a special case when the seam edge is collapsed in a direction opposite to where loop goes
loop[i] = (i == r) ? loop[l] : r;
if (i == r)
loop[i] = (loop[l] != ~0u) ? collapse_remap[loop[l]] : ~0u;
else
loop[i] = r;
}
}
}
static unsigned int follow(unsigned int* parents, unsigned int index)
{
while (index != parents[index])
{
unsigned int parent = parents[index];
parents[index] = parents[parent];
index = parent;
}
return index;
}
static size_t buildComponents(unsigned int* components, size_t vertex_count, const unsigned int* indices, size_t index_count, const unsigned int* remap)
{
for (size_t i = 0; i < vertex_count; ++i)
components[i] = unsigned(i);
// compute a unique (but not sequential!) index for each component via union-find
for (size_t i = 0; i < index_count; i += 3)
{
static const int next[4] = {1, 2, 0, 1};
for (int e = 0; e < 3; ++e)
{
unsigned int i0 = indices[i + e];
unsigned int i1 = indices[i + next[e]];
unsigned int r0 = remap[i0];
unsigned int r1 = remap[i1];
r0 = follow(components, r0);
r1 = follow(components, r1);
// merge components with larger indices into components with smaller indices
// this guarantees that the root of the component is always the one with the smallest index
if (r0 != r1)
components[r0 < r1 ? r1 : r0] = r0 < r1 ? r0 : r1;
}
}
// make sure each element points to the component root *before* we renumber the components
for (size_t i = 0; i < vertex_count; ++i)
if (remap[i] == i)
components[i] = follow(components, unsigned(i));
unsigned int next_component = 0;
// renumber components using sequential indices
// a sequential pass is sufficient because component root always has the smallest index
// note: it is unsafe to use follow() in this pass because we're replacing component links with sequential indices inplace
for (size_t i = 0; i < vertex_count; ++i)
{
if (remap[i] == i)
{
unsigned int root = components[i];
assert(root <= i); // make sure we already computed the component for non-roots
components[i] = (root == i) ? next_component++ : components[root];
}
else
{
assert(remap[i] < i); // make sure we already computed the component
components[i] = components[remap[i]];
}
}
return next_component;
}
static void measureComponents(float* component_errors, size_t component_count, const unsigned int* components, const Vector3* vertex_positions, size_t vertex_count)
{
memset(component_errors, 0, component_count * 4 * sizeof(float));
// compute approximate sphere center for each component as an average
for (size_t i = 0; i < vertex_count; ++i)
{
unsigned int c = components[i];
assert(components[i] < component_count);
Vector3 v = vertex_positions[i]; // copy avoids aliasing issues
component_errors[c * 4 + 0] += v.x;
component_errors[c * 4 + 1] += v.y;
component_errors[c * 4 + 2] += v.z;
component_errors[c * 4 + 3] += 1; // weight
}
// complete the center computation, and reinitialize [3] as a radius
for (size_t i = 0; i < component_count; ++i)
{
float w = component_errors[i * 4 + 3];
float iw = w == 0.f ? 0.f : 1.f / w;
component_errors[i * 4 + 0] *= iw;
component_errors[i * 4 + 1] *= iw;
component_errors[i * 4 + 2] *= iw;
component_errors[i * 4 + 3] = 0; // radius
}
// compute squared radius for each component
for (size_t i = 0; i < vertex_count; ++i)
{
unsigned int c = components[i];
float dx = vertex_positions[i].x - component_errors[c * 4 + 0];
float dy = vertex_positions[i].y - component_errors[c * 4 + 1];
float dz = vertex_positions[i].z - component_errors[c * 4 + 2];
float r = dx * dx + dy * dy + dz * dz;
component_errors[c * 4 + 3] = component_errors[c * 4 + 3] < r ? r : component_errors[c * 4 + 3];
}
// we've used the output buffer as scratch space, so we need to move the results to proper indices
for (size_t i = 0; i < component_count; ++i)
{
#if TRACE >= 2
printf("component %d: center %f %f %f, error %e\n", int(i),
component_errors[i * 4 + 0], component_errors[i * 4 + 1], component_errors[i * 4 + 2], sqrtf(component_errors[i * 4 + 3]));
#endif
// note: we keep the squared error to make it match quadric error metric
component_errors[i] = component_errors[i * 4 + 3];
}
}
static size_t pruneComponents(unsigned int* indices, size_t index_count, const unsigned int* components, const float* component_errors, size_t component_count, float error_cutoff, float& nexterror)
{
size_t write = 0;
for (size_t i = 0; i < index_count; i += 3)
{
unsigned int c = components[indices[i]];
assert(c == components[indices[i + 1]] && c == components[indices[i + 2]]);
if (component_errors[c] > error_cutoff)
{
indices[write + 0] = indices[i + 0];
indices[write + 1] = indices[i + 1];
indices[write + 2] = indices[i + 2];
write += 3;
}
}
#if TRACE
size_t pruned_components = 0;
for (size_t i = 0; i < component_count; ++i)
pruned_components += (component_errors[i] >= nexterror && component_errors[i] <= error_cutoff);
printf("pruned %d triangles in %d components (goal %e)\n", int((index_count - write) / 3), int(pruned_components), sqrtf(error_cutoff));
#endif
// update next error with the smallest error of the remaining components for future pruning
nexterror = FLT_MAX;
for (size_t i = 0; i < component_count; ++i)
if (component_errors[i] > error_cutoff)
nexterror = nexterror > component_errors[i] ? component_errors[i] : nexterror;
return write;
}
struct CellHasher
{
const unsigned int* vertex_ids;
@ -1591,7 +1816,7 @@ size_t meshopt_simplifyEdge(unsigned int* destination, const unsigned int* indic
assert(vertex_positions_stride % sizeof(float) == 0);
assert(target_index_count <= index_count);
assert(target_error >= 0);
assert((options & ~(meshopt_SimplifyLockBorder | meshopt_SimplifySparse | meshopt_SimplifyErrorAbsolute | meshopt_SimplifyInternalDebug)) == 0);
assert((options & ~(meshopt_SimplifyLockBorder | meshopt_SimplifySparse | meshopt_SimplifyErrorAbsolute | meshopt_SimplifyPrune | meshopt_SimplifyInternalDebug)) == 0);
assert(vertex_attributes_stride >= attribute_count * sizeof(float) && vertex_attributes_stride <= 256);
assert(vertex_attributes_stride % sizeof(float) == 0);
assert(attribute_count <= kMaxAttributes);
@ -1682,6 +1907,28 @@ size_t meshopt_simplifyEdge(unsigned int* destination, const unsigned int* indic
if (attribute_count)
fillAttributeQuadrics(attribute_quadrics, attribute_gradients, result, index_count, vertex_positions, vertex_attributes, attribute_count);
unsigned int* components = NULL;
float* component_errors = NULL;
size_t component_count = 0;
float component_nexterror = 0;
if (options & meshopt_SimplifyPrune)
{
components = allocator.allocate<unsigned int>(vertex_count);
component_count = buildComponents(components, vertex_count, result, index_count, remap);
component_errors = allocator.allocate<float>(component_count * 4); // overallocate for temporary use inside measureComponents
measureComponents(component_errors, component_count, components, vertex_positions, vertex_count);
component_nexterror = FLT_MAX;
for (size_t i = 0; i < component_count; ++i)
component_nexterror = component_nexterror > component_errors[i] ? component_errors[i] : component_nexterror;
#if TRACE
printf("components: %d (min error %e)\n", int(component_count), sqrtf(component_nexterror));
#endif
}
#if TRACE
size_t pass_count = 0;
#endif
@ -1695,6 +1942,7 @@ size_t meshopt_simplifyEdge(unsigned int* destination, const unsigned int* indic
size_t result_count = index_count;
float result_error = 0;
float vertex_error = 0;
// target_error input is linear; we need to adjust it to match quadricError units
float error_scale = (options & meshopt_SimplifyErrorAbsolute) ? vertex_scale : 1.f;
@ -1705,7 +1953,7 @@ size_t meshopt_simplifyEdge(unsigned int* destination, const unsigned int* indic
// note: throughout the simplification process adjacency structure reflects welded topology for result-in-progress
updateEdgeAdjacency(adjacency, result, result_count, vertex_count, remap);
size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, collapse_capacity, result, result_count, remap, vertex_kind, loop);
size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, collapse_capacity, result, result_count, remap, vertex_kind, loop, loopback);
assert(edge_collapse_count <= collapse_capacity);
// no edges can be collapsed any more due to topology restrictions
@ -1727,12 +1975,17 @@ size_t meshopt_simplifyEdge(unsigned int* destination, const unsigned int* indic
memset(collapse_locked, 0, vertex_count);
size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, attribute_quadrics, attribute_gradients, attribute_count, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error);
size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, loop, loopback, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error);
// no edges can be collapsed any more due to hitting the error limit or triangle collapse limit
if (collapses == 0)
break;
updateQuadrics(collapse_remap, vertex_count, vertex_quadrics, attribute_quadrics, attribute_gradients, attribute_count, vertex_positions, remap, vertex_error);
// updateQuadrics will update vertex error if we use attributes, but if we don't then result_error and vertex_error are equivalent
vertex_error = attribute_count == 0 ? result_error : vertex_error;
remapEdgeLoops(loop, vertex_count, collapse_remap);
remapEdgeLoops(loopback, vertex_count, collapse_remap);
@ -1740,6 +1993,33 @@ size_t meshopt_simplifyEdge(unsigned int* destination, const unsigned int* indic
assert(new_count < result_count);
result_count = new_count;
if ((options & meshopt_SimplifyPrune) && result_count > target_index_count && component_nexterror <= vertex_error)
result_count = pruneComponents(result, result_count, components, component_errors, component_count, vertex_error, component_nexterror);
}
// we're done with the regular simplification but we're still short of the target; try pruning more aggressively towards error_limit
while ((options & meshopt_SimplifyPrune) && result_count > target_index_count && component_nexterror <= error_limit)
{
#if TRACE
printf("pass %d: cleanup; ", int(pass_count++));
#endif
float component_cutoff = component_nexterror * 1.5f < error_limit ? component_nexterror * 1.5f : error_limit;
// track maximum error in eligible components as we are increasing resulting error
float component_maxerror = 0;
for (size_t i = 0; i < component_count; ++i)
if (component_errors[i] > component_maxerror && component_errors[i] <= component_cutoff)
component_maxerror = component_errors[i];
size_t new_count = pruneComponents(result, result_count, components, component_errors, component_count, component_cutoff, component_nexterror);
if (new_count == result_count)
break;
result_count = new_count;
result_error = result_error < component_maxerror ? component_maxerror : result_error;
vertex_error = vertex_error < component_maxerror ? component_maxerror : vertex_error;
}
#if TRACE
@ -1845,7 +2125,7 @@ size_t meshopt_simplifySloppy(unsigned int* destination, const unsigned int* ind
(triangles <= target_index_count / 3) ? "under" : "over");
#endif
float tip = interpolate(float(target_index_count / 3), float(min_grid), float(min_triangles), float(grid_size), float(triangles), float(max_grid), float(max_triangles));
float tip = interpolate(float(size_t(target_index_count / 3)), float(min_grid), float(min_triangles), float(grid_size), float(triangles), float(max_grid), float(max_triangles));
if (triangles <= target_index_count / 3)
{
@ -2017,7 +2297,10 @@ size_t meshopt_simplifyPoints(unsigned int* destination, const float* vertex_pos
unsigned int* cell_remap = allocator.allocate<unsigned int>(cell_count);
float* cell_errors = allocator.allocate<float>(cell_count);
fillCellRemap(cell_remap, cell_errors, cell_count, vertex_cells, cell_reservoirs, vertex_positions, vertex_colors, vertex_colors_stride, color_weight * color_weight, vertex_count);
// we scale the color weight to bring it to the same scale as position so that error addition makes sense
float color_weight_scaled = color_weight * (min_grid == 1 ? 1.f : 1.f / (min_grid - 1));
fillCellRemap(cell_remap, cell_errors, cell_count, vertex_cells, cell_reservoirs, vertex_positions, vertex_colors, vertex_colors_stride, color_weight_scaled * color_weight_scaled, vertex_count);
// copy results to the output
assert(cell_count <= target_vertex_count);

View File

@ -90,6 +90,14 @@
#include <wasm_simd128.h>
#endif
#ifndef TRACE
#define TRACE 0
#endif
#if TRACE
#include <stdio.h>
#endif
#ifdef SIMD_WASM
#define wasmx_splat_v32x4(v, i) wasm_i32x4_shuffle(v, v, i, i, i, i)
#define wasmx_unpacklo_v8x16(a, b) wasm_i8x16_shuffle(a, b, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23)
@ -135,6 +143,19 @@ inline unsigned char unzigzag8(unsigned char v)
return -(v & 1) ^ (v >> 1);
}
#if TRACE
struct Stats
{
size_t size;
size_t header; // bytes for header
size_t bitg[4]; // bytes for bit groups
size_t bitc[8]; // bit consistency: how many bits are shared between all bytes in a group
};
static Stats* bytestats = NULL;
static Stats vertexstats[256];
#endif
static bool encodeBytesGroupZero(const unsigned char* buffer)
{
for (size_t i = 0; i < kByteGroupSize; ++i)
@ -256,8 +277,16 @@ static unsigned char* encodeBytes(unsigned char* data, unsigned char* data_end,
assert(data + best_size == next);
data = next;
#if TRACE
bytestats->bitg[bitslog2] += best_size;
#endif
}
#if TRACE
bytestats->header += header_size;
#endif
return data;
}
@ -286,9 +315,31 @@ static unsigned char* encodeVertexBlock(unsigned char* data, unsigned char* data
vertex_offset += vertex_size;
}
#if TRACE
const unsigned char* olddata = data;
bytestats = &vertexstats[k];
for (size_t ig = 0; ig < vertex_count; ig += kByteGroupSize)
{
unsigned char last = (ig == 0) ? last_vertex[k] : vertex_data[vertex_size * (ig - 1) + k];
unsigned char delta = 0xff;
for (size_t i = ig; i < ig + kByteGroupSize && i < vertex_count; ++i)
delta &= ~(vertex_data[vertex_size * i + k] ^ last);
for (int j = 0; j < 8; ++j)
bytestats->bitc[j] += (vertex_count - ig < kByteGroupSize ? vertex_count - ig : kByteGroupSize) * ((delta >> j) & 1);
}
#endif
data = encodeBytes(data, data_end, buffer, (vertex_count + kByteGroupSize - 1) & ~(kByteGroupSize - 1));
if (!data)
return NULL;
#if TRACE
bytestats = NULL;
vertexstats[k].size += data - olddata;
#endif
}
memcpy(last_vertex, &vertex_data[vertex_size * (vertex_count - 1)], vertex_size);
@ -1096,6 +1147,10 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con
assert(vertex_size > 0 && vertex_size <= 256);
assert(vertex_size % 4 == 0);
#if TRACE
memset(vertexstats, 0, sizeof(vertexstats));
#endif
const unsigned char* vertex_data = static_cast<const unsigned char*>(vertices);
unsigned char* data = buffer;
@ -1148,6 +1203,30 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con
assert(data >= buffer + tail_size);
assert(data <= buffer + buffer_size);
#if TRACE
size_t total_size = data - buffer;
for (size_t k = 0; k < vertex_size; ++k)
{
const Stats& vsk = vertexstats[k];
printf("%2d: %7d bytes [%4.1f%%] %.1f bpv", int(k), int(vsk.size), double(vsk.size) / double(total_size) * 100, double(vsk.size) / double(vertex_count) * 8);
size_t total_k = vsk.header + vsk.bitg[0] + vsk.bitg[1] + vsk.bitg[2] + vsk.bitg[3];
printf(" |\thdr [%5.1f%%] bitg 1-3 [%4.1f%% %4.1f%% %4.1f%%]",
double(vsk.header) / double(total_k) * 100, double(vsk.bitg[1]) / double(total_k) * 100,
double(vsk.bitg[2]) / double(total_k) * 100, double(vsk.bitg[3]) / double(total_k) * 100);
printf(" |\tbitc [%3.0f%% %3.0f%% %3.0f%% %3.0f%% %3.0f%% %3.0f%% %3.0f%% %3.0f%%]",
double(vsk.bitc[0]) / double(vertex_count) * 100, double(vsk.bitc[1]) / double(vertex_count) * 100,
double(vsk.bitc[2]) / double(vertex_count) * 100, double(vsk.bitc[3]) / double(vertex_count) * 100,
double(vsk.bitc[4]) / double(vertex_count) * 100, double(vsk.bitc[5]) / double(vertex_count) * 100,
double(vsk.bitc[6]) / double(vertex_count) * 100, double(vsk.bitc[7]) / double(vertex_count) * 100);
printf("\n");
}
#endif
return data - buffer;
}

View File

@ -807,7 +807,7 @@ inline int optlog2(float v)
u.f = v;
// +1 accounts for implicit 1. in mantissa; denormalized numbers will end up clamped to min_exp by calling code
return u.ui == 0 ? 0 : int((u.ui >> 23) & 0xff) - 127 + 1;
return v == 0 ? 0 : int((u.ui >> 23) & 0xff) - 127 + 1;
}
// optimized variant of ldexp
@ -1010,6 +1010,15 @@ void meshopt_encodeFilterExp(void* destination_, size_t count, size_t stride, in
component_exp[j] = (min_exp < e) ? e : min_exp;
}
}
else if (mode == meshopt_EncodeExpClamped)
{
for (size_t j = 0; j < stride_float; ++j)
{
int e = optlog2(v[j]);
component_exp[j] = (0 < e) ? e : 0;
}
}
else
{
// the code below assumes component_exp is initialized outside of the loop