Cleanup.
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cbbaba4099
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408988946d
@ -332,7 +332,13 @@ namespace entry
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int32_t run(int _argc, const char* const* _argv)
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int32_t run(int _argc, const char* const* _argv)
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{
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{
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XInitThreads();
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XInitThreads();
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m_display = XOpenDisplay(NULL);
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m_display = XOpenDisplay(NULL);
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if (NULL == m_display)
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{
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bx::printf("XOpenDisplay failed: DISPLAY environment variable must be set.\n\n");
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return bx::kExitFailure;
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}
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int32_t screen = DefaultScreen(m_display);
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int32_t screen = DefaultScreen(m_display);
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m_depth = DefaultDepth(m_display, screen);
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m_depth = DefaultDepth(m_display, screen);
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@ -558,6 +564,9 @@ namespace entry
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XUnmapWindow(m_display, m_window[0]);
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XUnmapWindow(m_display, m_window[0]);
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XDestroyWindow(m_display, m_window[0]);
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XDestroyWindow(m_display, m_window[0]);
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XCloseDisplay(m_display);
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m_display = NULL;
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return thread.getExitCode();
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return thread.getExitCode();
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}
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}
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@ -749,6 +749,7 @@ namespace bgfx { namespace d3d12
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m_nvapi.init();
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m_nvapi.init();
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{
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const char* d3d12DllName =
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const char* d3d12DllName =
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#if BX_PLATFORM_LINUX
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#if BX_PLATFORM_LINUX
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"libd3d12.so"
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"libd3d12.so"
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@ -764,6 +765,7 @@ namespace bgfx { namespace d3d12
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BX_TRACE("Init error: Failed to load %s.", d3d12DllName);
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BX_TRACE("Init error: Failed to load %s.", d3d12DllName);
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goto error;
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goto error;
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}
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}
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}
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errorState = ErrorState::LoadedD3D12;
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errorState = ErrorState::LoadedD3D12;
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