Cleanup.
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9ecd462538
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403b69db78
@ -19,115 +19,116 @@
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#define BGFX_EMBEDDED_SHADER_SPIRV(...)
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#define BGFX_PLATFORM_SUPPORTS_DX9BC (0 \
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|| BX_PLATFORM_WINDOWS \
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)
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|| BX_PLATFORM_WINDOWS \
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)
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#define BGFX_PLATFORM_SUPPORTS_DXBC (0 \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOXONE \
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)
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINRT \
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|| BX_PLATFORM_XBOXONE \
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)
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#define BGFX_PLATFORM_SUPPORTS_PSSL (0 \
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|| BX_PLATFORM_PS4 \
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|| BX_PLATFORM_PS5 \
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)
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|| BX_PLATFORM_PS4 \
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|| BX_PLATFORM_PS5 \
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)
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#define BGFX_PLATFORM_SUPPORTS_ESSL (0 \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_EMSCRIPTEN \
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|| BX_PLATFORM_IOS \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_OSX \
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_WINDOWS \
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)
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_EMSCRIPTEN \
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|| BX_PLATFORM_IOS \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_OSX \
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_WINDOWS \
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)
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#define BGFX_PLATFORM_SUPPORTS_GLSL (0 \
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_OSX \
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|| BX_PLATFORM_WINDOWS \
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)
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|| BX_PLATFORM_BSD \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_OSX \
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|| BX_PLATFORM_WINDOWS \
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)
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#define BGFX_PLATFORM_SUPPORTS_METAL (0 \
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|| BX_PLATFORM_IOS \
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|| BX_PLATFORM_OSX \
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)
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|| BX_PLATFORM_IOS \
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|| BX_PLATFORM_OSX \
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)
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#define BGFX_PLATFORM_SUPPORTS_NVN (0 \
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|| BX_PLATFORM_NX \
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)
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|| BX_PLATFORM_NX \
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)
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#define BGFX_PLATFORM_SUPPORTS_SPIRV (0 \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_EMSCRIPTEN \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_OSX \
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)
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_EMSCRIPTEN \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_OSX \
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)
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#if BGFX_PLATFORM_SUPPORTS_DX9BC
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# undef BGFX_EMBEDDED_SHADER_DX9BC
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# define BGFX_EMBEDDED_SHADER_DX9BC(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _dx9 ), BX_COUNTOF(BX_CONCATENATE(_name, _dx9 ) ) },
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{ _renderer, BX_CONCATENATE(_name, _dx9 ), BX_COUNTOF(BX_CONCATENATE(_name, _dx9 ) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_DX9BC
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#if BGFX_PLATFORM_SUPPORTS_DXBC
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# undef BGFX_EMBEDDED_SHADER_DXBC
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# define BGFX_EMBEDDED_SHADER_DXBC(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _dx11), BX_COUNTOF(BX_CONCATENATE(_name, _dx11) ) },
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{ _renderer, BX_CONCATENATE(_name, _dx11), BX_COUNTOF(BX_CONCATENATE(_name, _dx11) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_DXBC
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#if BGFX_PLATFORM_SUPPORTS_PSSL
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# undef BGFX_EMBEDDED_SHADER_PSSL
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# define BGFX_EMBEDDED_SHADER_PSSL(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _pssl), BX_CONCATENATE(_name, _pssl_size) },
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{ _renderer, BX_CONCATENATE(_name, _pssl), BX_CONCATENATE(_name, _pssl_size) },
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#endif // BGFX_PLATFORM_SUPPORTS_PSSL
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#if BGFX_PLATFORM_SUPPORTS_ESSL
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# undef BGFX_EMBEDDED_SHADER_ESSL
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# define BGFX_EMBEDDED_SHADER_ESSL(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _essl), BX_COUNTOF(BX_CONCATENATE(_name, _essl) ) },
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{ _renderer, BX_CONCATENATE(_name, _essl), BX_COUNTOF(BX_CONCATENATE(_name, _essl) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_ESSL
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#if BGFX_PLATFORM_SUPPORTS_GLSL
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# undef BGFX_EMBEDDED_SHADER_GLSL
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# define BGFX_EMBEDDED_SHADER_GLSL(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _glsl), BX_COUNTOF(BX_CONCATENATE(_name, _glsl) ) },
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{ _renderer, BX_CONCATENATE(_name, _glsl), BX_COUNTOF(BX_CONCATENATE(_name, _glsl) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_GLSL
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#if BGFX_PLATFORM_SUPPORTS_SPIRV
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# undef BGFX_EMBEDDED_SHADER_SPIRV
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# define BGFX_EMBEDDED_SHADER_SPIRV(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _spv), BX_COUNTOF(BX_CONCATENATE(_name, _spv) ) },
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{ _renderer, BX_CONCATENATE(_name, _spv), BX_COUNTOF(BX_CONCATENATE(_name, _spv) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_SPIRV
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#if BGFX_PLATFORM_SUPPORTS_METAL
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# undef BGFX_EMBEDDED_SHADER_METAL
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# define BGFX_EMBEDDED_SHADER_METAL(_renderer, _name) \
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{ _renderer, BX_CONCATENATE(_name, _mtl), BX_COUNTOF(BX_CONCATENATE(_name, _mtl) ) },
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{ _renderer, BX_CONCATENATE(_name, _mtl), BX_COUNTOF(BX_CONCATENATE(_name, _mtl) ) },
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#endif // BGFX_PLATFORM_SUPPORTS_METAL
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#define BGFX_EMBEDDED_SHADER(_name) \
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{ \
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#_name, \
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{ \
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BGFX_EMBEDDED_SHADER_DX9BC(bgfx::RendererType::Direct3D9, _name) \
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BGFX_EMBEDDED_SHADER_DXBC (bgfx::RendererType::Direct3D11, _name) \
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BGFX_EMBEDDED_SHADER_DXBC (bgfx::RendererType::Direct3D12, _name) \
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BGFX_EMBEDDED_SHADER_PSSL (bgfx::RendererType::Gnm, _name) \
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BGFX_EMBEDDED_SHADER_METAL(bgfx::RendererType::Metal, _name) \
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BGFX_EMBEDDED_SHADER_NVN (bgfx::RendererType::Nvn, _name) \
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BGFX_EMBEDDED_SHADER_ESSL (bgfx::RendererType::OpenGLES, _name) \
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BGFX_EMBEDDED_SHADER_GLSL (bgfx::RendererType::OpenGL, _name) \
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BGFX_EMBEDDED_SHADER_SPIRV(bgfx::RendererType::Vulkan, _name) \
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BGFX_EMBEDDED_SHADER_SPIRV(bgfx::RendererType::WebGPU, _name) \
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{ bgfx::RendererType::Noop, (const uint8_t*)"VSH\x5\x0\x0\x0\x0\x0\x0", 10 }, \
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{ bgfx::RendererType::Count, NULL, 0 } \
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} \
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}
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#define BGFX_EMBEDDED_SHADER(_name) \
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{ \
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#_name, \
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{ \
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BGFX_EMBEDDED_SHADER_PSSL (bgfx::RendererType::Agc, _name) \
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BGFX_EMBEDDED_SHADER_DX9BC(bgfx::RendererType::Direct3D9, _name) \
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BGFX_EMBEDDED_SHADER_DXBC (bgfx::RendererType::Direct3D11, _name) \
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BGFX_EMBEDDED_SHADER_DXBC (bgfx::RendererType::Direct3D12, _name) \
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BGFX_EMBEDDED_SHADER_PSSL (bgfx::RendererType::Gnm, _name) \
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BGFX_EMBEDDED_SHADER_METAL(bgfx::RendererType::Metal, _name) \
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BGFX_EMBEDDED_SHADER_NVN (bgfx::RendererType::Nvn, _name) \
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BGFX_EMBEDDED_SHADER_ESSL (bgfx::RendererType::OpenGLES, _name) \
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BGFX_EMBEDDED_SHADER_GLSL (bgfx::RendererType::OpenGL, _name) \
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BGFX_EMBEDDED_SHADER_SPIRV(bgfx::RendererType::Vulkan, _name) \
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BGFX_EMBEDDED_SHADER_SPIRV(bgfx::RendererType::WebGPU, _name) \
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{ bgfx::RendererType::Noop, (const uint8_t*)"VSH\x5\x0\x0\x0\x0\x0\x0", 10 }, \
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{ bgfx::RendererType::Count, NULL, 0 } \
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} \
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}
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#define BGFX_EMBEDDED_SHADER_END() \
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{ \
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NULL, \
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{ \
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{ bgfx::RendererType::Count, NULL, 0 } \
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} \
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}
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#define BGFX_EMBEDDED_SHADER_END() \
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{ \
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NULL, \
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{ \
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{ bgfx::RendererType::Count, NULL, 0 } \
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} \
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}
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namespace bgfx
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{
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