Removed imguiImageSwizzle() and added imguiImageChannel().
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6e69a02906
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3f25e22df2
@ -1280,8 +1280,10 @@ struct Imgui
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image(_image, _lod, int32_t(width), int32_t(height), _align);
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}
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void imageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
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void imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
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{
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BX_CHECK(_channel < 4, "Channel param must be from 0 to 3!");
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int32_t xx;
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if (ImguiImageAlign::Left == _align)
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{
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@ -1309,7 +1311,11 @@ struct Imgui
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screenQuad(xx, yy, _width, _height);
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bgfx::setUniform(u_imageLod, &_lod);
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bgfx::setUniform(u_imageSwizzle, _swizzle);
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float swizz[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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swizz[_channel] = 1.0f;
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bgfx::setUniform(u_imageSwizzle, swizz);
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bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
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bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
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bgfx::setProgram(m_imageSwizzProgram);
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@ -1317,12 +1323,12 @@ struct Imgui
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bgfx::submit(m_view);
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}
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void imageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
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void imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
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{
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const float width = _width*float(m_scrollAreaInnerWidth);
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const float height = width/_aspect;
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imageSwizzle(_image, _swizzle, _lod, int32_t(width), int32_t(height), _align);
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imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align);
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}
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bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
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@ -2719,12 +2725,12 @@ void imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _asp
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s_imgui.image(_image, _lod, _width, _aspect, _align);
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}
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void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
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void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
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{
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s_imgui.imageSwizzle(_image, _swizzle, _lod, _width, _height, _align);
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s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align);
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}
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void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
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void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
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{
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s_imgui.imageSwizzle(_image, _swizzle, _lod, _width, _aspect, _align);
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s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align);
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}
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@ -128,7 +128,7 @@ void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, bool _en
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void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
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void imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
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void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
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void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _scale, float _aspect, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
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void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
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void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiImageAlign::Enum _align = ImguiImageAlign::LeftIndented);
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#endif // IMGUI_H_HEADER_GUARD
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