shaderc: Must have profile specified.

This commit is contained in:
Branimir Karadžić 2023-09-30 16:53:30 -07:00
parent 99439d296a
commit 3e5bfb81b6
1 changed files with 21 additions and 25 deletions

View File

@ -90,8 +90,8 @@ namespace bgfx
struct Profile
{
ShadingLang::Enum lang;
uint32_t id;
const char* name;
uint32_t id;
const bx::StringLiteral name;
};
static const Profile s_profiles[] =
@ -1075,41 +1075,37 @@ namespace bgfx
return word;
}
bool compileShader(const char* _varying, const char* _comment, char* _shader, uint32_t _shaderLen, Options& _options, bx::WriterI* _shaderWriter, bx::WriterI* _messageWriter)
bool compileShader(const char* _varying, const char* _comment, char* _shader, uint32_t _shaderLen, const Options& _options, bx::WriterI* _shaderWriter, bx::WriterI* _messageWriter)
{
bx::ErrorAssert messageErr;
uint32_t profile_id = 0;
uint32_t profileId = 0;
const char* profile_opt = _options.profile.c_str();
if ('\0' != profile_opt[0])
const bx::StringView profileOpt(_options.profile.c_str() );
if (!profileOpt.isEmpty() )
{
const uint32_t count = BX_COUNTOF(s_profiles);
for (profile_id=0; profile_id<count; profile_id++ )
for (profileId = 0; profileId < count; ++profileId)
{
if (0 == bx::strCmp(profile_opt, s_profiles[profile_id].name) )
if (0 == bx::strCmp(profileOpt, s_profiles[profileId].name) )
{
break;
}
else if (s_profiles[profile_id].lang == ShadingLang::HLSL
&& 0 == bx::strCmp(&profile_opt[1], s_profiles[profile_id].name) )
{
// This test is here to allow hlsl profile names e.g:
// cs_4_0, gs_5_0, etc...
// There's no check to ensure that the profile name matches the shader type set via the cli.
// This means that you can pass `hs_5_0` when compiling a fragment shader.
break;
}
}
if (profile_id == count)
if (profileId == count)
{
bx::write(_messageWriter, &messageErr, "Unknown profile: %s\n", profile_opt);
bx::write(_messageWriter, &messageErr, "Unknown profile: %S\n", &profileOpt);
return false;
}
}
else
{
bx::write(_messageWriter, &messageErr, "Shader profile must be specified.\n");
return false;
}
const Profile *profile = &s_profiles[profile_id];
const Profile* profile = &s_profiles[profileId];
Preprocessor preprocessor(_options.inputFilePath.c_str(), profile->lang == ShadingLang::ESSL, _messageWriter);
@ -1152,17 +1148,17 @@ namespace bgfx
|| profile->lang == ShadingLang::ESSL)
{
bx::snprintf(glslDefine, BX_COUNTOF(glslDefine)
, "BGFX_SHADER_LANGUAGE_GLSL=%d"
, profile->id
);
, "BGFX_SHADER_LANGUAGE_GLSL=%d"
, profile->id
);
}
char hlslDefine[128];
if (profile->lang == ShadingLang::HLSL)
{
bx::snprintf(hlslDefine, BX_COUNTOF(hlslDefine)
, "BGFX_SHADER_LANGUAGE_HLSL=%d"
, profile->id);
, "BGFX_SHADER_LANGUAGE_HLSL=%d"
, profile->id);
}
const char* platform = _options.platform.c_str();