Updated docs.

This commit is contained in:
Branimir Karadžić 2015-07-26 11:07:04 -07:00
parent edaaa588d7
commit 3c79b92127
2 changed files with 55 additions and 51 deletions

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@ -1657,7 +1657,7 @@ namespace bgfx
void setStencil(uint32_t _fstencil, uint32_t _bstencil = BGFX_STENCIL_NONE); void setStencil(uint32_t _fstencil, uint32_t _bstencil = BGFX_STENCIL_NONE);
/// Set scissor for draw primitive. For scissor for all primitives in /// Set scissor for draw primitive. For scissor for all primitives in
/// view see setViewScissor. /// view see `bgfx::setViewScissor`.
/// ///
/// @param[in] _x Position x from the left corner of the window. /// @param[in] _x Position x from the left corner of the window.
/// @param[in] _y Position y from the top corner of the window. /// @param[in] _y Position y from the top corner of the window.

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@ -7,12 +7,12 @@
#define BGFX_DEFINES_H_HEADER_GUARD #define BGFX_DEFINES_H_HEADER_GUARD
/// ///
#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) #define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.
#define BGFX_STATE_ALPHA_WRITE UINT64_C(0x0000000000000002) #define BGFX_STATE_ALPHA_WRITE UINT64_C(0x0000000000000002) //!< Enable alpha write.
#define BGFX_STATE_DEPTH_WRITE UINT64_C(0x0000000000000004) #define BGFX_STATE_DEPTH_WRITE UINT64_C(0x0000000000000004) //!< Enable depth write.
#define BGFX_STATE_DEPTH_TEST_LESS UINT64_C(0x0000000000000010) #define BGFX_STATE_DEPTH_TEST_LESS UINT64_C(0x0000000000000010) //!< Enable depth test, less.
#define BGFX_STATE_DEPTH_TEST_LEQUAL UINT64_C(0x0000000000000020) #define BGFX_STATE_DEPTH_TEST_LEQUAL UINT64_C(0x0000000000000020) //!< Enable depth test, less equal.
#define BGFX_STATE_DEPTH_TEST_EQUAL UINT64_C(0x0000000000000030) #define BGFX_STATE_DEPTH_TEST_EQUAL UINT64_C(0x0000000000000030)
#define BGFX_STATE_DEPTH_TEST_GEQUAL UINT64_C(0x0000000000000040) #define BGFX_STATE_DEPTH_TEST_GEQUAL UINT64_C(0x0000000000000040)
#define BGFX_STATE_DEPTH_TEST_GREATER UINT64_C(0x0000000000000050) #define BGFX_STATE_DEPTH_TEST_GREATER UINT64_C(0x0000000000000050)
@ -20,7 +20,7 @@
#define BGFX_STATE_DEPTH_TEST_NEVER UINT64_C(0x0000000000000070) #define BGFX_STATE_DEPTH_TEST_NEVER UINT64_C(0x0000000000000070)
#define BGFX_STATE_DEPTH_TEST_ALWAYS UINT64_C(0x0000000000000080) #define BGFX_STATE_DEPTH_TEST_ALWAYS UINT64_C(0x0000000000000080)
#define BGFX_STATE_DEPTH_TEST_SHIFT 4 #define BGFX_STATE_DEPTH_TEST_SHIFT 4
#define BGFX_STATE_DEPTH_TEST_MASK UINT64_C(0x00000000000000f0) #define BGFX_STATE_DEPTH_TEST_MASK UINT64_C(0x00000000000000f0) //!< Depth test state bit mask.
#define BGFX_STATE_BLEND_ZERO UINT64_C(0x0000000000001000) #define BGFX_STATE_BLEND_ZERO UINT64_C(0x0000000000001000)
#define BGFX_STATE_BLEND_ONE UINT64_C(0x0000000000002000) #define BGFX_STATE_BLEND_ONE UINT64_C(0x0000000000002000)
@ -35,43 +35,48 @@
#define BGFX_STATE_BLEND_SRC_ALPHA_SAT UINT64_C(0x000000000000b000) #define BGFX_STATE_BLEND_SRC_ALPHA_SAT UINT64_C(0x000000000000b000)
#define BGFX_STATE_BLEND_FACTOR UINT64_C(0x000000000000c000) #define BGFX_STATE_BLEND_FACTOR UINT64_C(0x000000000000c000)
#define BGFX_STATE_BLEND_INV_FACTOR UINT64_C(0x000000000000d000) #define BGFX_STATE_BLEND_INV_FACTOR UINT64_C(0x000000000000d000)
#define BGFX_STATE_BLEND_SHIFT 12 #define BGFX_STATE_BLEND_SHIFT 12 //!< Blend state bit shift.
#define BGFX_STATE_BLEND_MASK UINT64_C(0x000000000ffff000) #define BGFX_STATE_BLEND_MASK UINT64_C(0x000000000ffff000) //!< Blend state bit mask.
#define BGFX_STATE_BLEND_EQUATION_ADD UINT64_C(0x0000000000000000) #define BGFX_STATE_BLEND_EQUATION_ADD UINT64_C(0x0000000000000000)
#define BGFX_STATE_BLEND_EQUATION_SUB UINT64_C(0x0000000010000000) #define BGFX_STATE_BLEND_EQUATION_SUB UINT64_C(0x0000000010000000)
#define BGFX_STATE_BLEND_EQUATION_REVSUB UINT64_C(0x0000000020000000) #define BGFX_STATE_BLEND_EQUATION_REVSUB UINT64_C(0x0000000020000000)
#define BGFX_STATE_BLEND_EQUATION_MIN UINT64_C(0x0000000030000000) #define BGFX_STATE_BLEND_EQUATION_MIN UINT64_C(0x0000000030000000)
#define BGFX_STATE_BLEND_EQUATION_MAX UINT64_C(0x0000000040000000) #define BGFX_STATE_BLEND_EQUATION_MAX UINT64_C(0x0000000040000000)
#define BGFX_STATE_BLEND_EQUATION_SHIFT 28 #define BGFX_STATE_BLEND_EQUATION_SHIFT 28 //!< Blend equation bit shift.
#define BGFX_STATE_BLEND_EQUATION_MASK UINT64_C(0x00000003f0000000) #define BGFX_STATE_BLEND_EQUATION_MASK UINT64_C(0x00000003f0000000) //!< Blend equation bit mask.
#define BGFX_STATE_BLEND_INDEPENDENT UINT64_C(0x0000000400000000) #define BGFX_STATE_BLEND_INDEPENDENT UINT64_C(0x0000000400000000) //!< Enable blend independent.
#define BGFX_STATE_CULL_CW UINT64_C(0x0000001000000000) #define BGFX_STATE_CULL_CW UINT64_C(0x0000001000000000) //!< Cull clockwise triangles.
#define BGFX_STATE_CULL_CCW UINT64_C(0x0000002000000000) #define BGFX_STATE_CULL_CCW UINT64_C(0x0000002000000000) //!< Cull counter-clockwise triangles.
#define BGFX_STATE_CULL_SHIFT 36 #define BGFX_STATE_CULL_SHIFT 36 //!< Culling mode bit shift.
#define BGFX_STATE_CULL_MASK UINT64_C(0x0000003000000000) #define BGFX_STATE_CULL_MASK UINT64_C(0x0000003000000000) //!< Culling mode bit mask.
#define BGFX_STATE_ALPHA_REF_SHIFT 40 #define BGFX_STATE_ALPHA_REF_SHIFT 40
#define BGFX_STATE_ALPHA_REF_MASK UINT64_C(0x0000ff0000000000) #define BGFX_STATE_ALPHA_REF_MASK UINT64_C(0x0000ff0000000000)
#define BGFX_STATE_PT_TRISTRIP UINT64_C(0x0001000000000000) #define BGFX_STATE_PT_TRISTRIP UINT64_C(0x0001000000000000) //!< Tristrip.
#define BGFX_STATE_PT_LINES UINT64_C(0x0002000000000000) #define BGFX_STATE_PT_LINES UINT64_C(0x0002000000000000) //!< Lines.
#define BGFX_STATE_PT_LINESTRIP UINT64_C(0x0003000000000000) #define BGFX_STATE_PT_LINESTRIP UINT64_C(0x0003000000000000) //!< Line strip.
#define BGFX_STATE_PT_POINTS UINT64_C(0x0004000000000000) #define BGFX_STATE_PT_POINTS UINT64_C(0x0004000000000000) //!< Points.
#define BGFX_STATE_PT_SHIFT 48 #define BGFX_STATE_PT_SHIFT 48 //!< Primitive type bit shift.
#define BGFX_STATE_PT_MASK UINT64_C(0x0007000000000000) #define BGFX_STATE_PT_MASK UINT64_C(0x0007000000000000) //!< Primitive type bit mask.
#define BGFX_STATE_POINT_SIZE_SHIFT 52 #define BGFX_STATE_POINT_SIZE_SHIFT 52
#define BGFX_STATE_POINT_SIZE_MASK UINT64_C(0x0ff0000000000000) #define BGFX_STATE_POINT_SIZE_MASK UINT64_C(0x0ff0000000000000)
/// Enable MSAA write when writing into MSAA frame buffer. This flag is ignored when not writing into
/// MSAA frame buffer.
#define BGFX_STATE_MSAA UINT64_C(0x1000000000000000) #define BGFX_STATE_MSAA UINT64_C(0x1000000000000000)
#define BGFX_STATE_RESERVED_MASK UINT64_C(0xe000000000000000) #define BGFX_STATE_RESERVED_MASK UINT64_C(0xe000000000000000)
#define BGFX_STATE_NONE UINT64_C(0x0000000000000000) #define BGFX_STATE_NONE UINT64_C(0x0000000000000000)
#define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff) #define BGFX_STATE_MASK UINT64_C(0xffffffffffffffff)
/// Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
/// culling and MSAA (when writting into MSAA frame buffer, otherwise this flag is ignored).
#define BGFX_STATE_DEFAULT (0 \ #define BGFX_STATE_DEFAULT (0 \
| BGFX_STATE_RGB_WRITE \ | BGFX_STATE_RGB_WRITE \
| BGFX_STATE_ALPHA_WRITE \ | BGFX_STATE_ALPHA_WRITE \
@ -130,7 +135,7 @@
#define BGFX_STENCIL_FUNC_RMASK_SHIFT 8 #define BGFX_STENCIL_FUNC_RMASK_SHIFT 8
#define BGFX_STENCIL_FUNC_RMASK_MASK UINT32_C(0x0000ff00) #define BGFX_STENCIL_FUNC_RMASK_MASK UINT32_C(0x0000ff00)
#define BGFX_STENCIL_TEST_LESS UINT32_C(0x00010000) #define BGFX_STENCIL_TEST_LESS UINT32_C(0x00010000) //!< Enable stencil test, less.
#define BGFX_STENCIL_TEST_LEQUAL UINT32_C(0x00020000) #define BGFX_STENCIL_TEST_LEQUAL UINT32_C(0x00020000)
#define BGFX_STENCIL_TEST_EQUAL UINT32_C(0x00030000) #define BGFX_STENCIL_TEST_EQUAL UINT32_C(0x00030000)
#define BGFX_STENCIL_TEST_GEQUAL UINT32_C(0x00040000) #define BGFX_STENCIL_TEST_GEQUAL UINT32_C(0x00040000)
@ -213,12 +218,11 @@
| BGFX_CLEAR_DISCARD_STENCIL \ | BGFX_CLEAR_DISCARD_STENCIL \
) )
/// #define BGFX_DEBUG_NONE UINT32_C(0x00000000) //!< No debug.
#define BGFX_DEBUG_NONE UINT32_C(0x00000000) #define BGFX_DEBUG_WIREFRAME UINT32_C(0x00000001) //!< Enable wireframe for all primitives.
#define BGFX_DEBUG_WIREFRAME UINT32_C(0x00000001) #define BGFX_DEBUG_IFH UINT32_C(0x00000002) //!< Enable infinitely fast hardware test. No draw calls will be submitted to driver. Its useful when profiling to quickly assess bottleneck between CPU and GPU.
#define BGFX_DEBUG_IFH UINT32_C(0x00000002) #define BGFX_DEBUG_STATS UINT32_C(0x00000004) //!< Enable statistics display.
#define BGFX_DEBUG_STATS UINT32_C(0x00000004) #define BGFX_DEBUG_TEXT UINT32_C(0x00000008) //!< Enable debug text display.
#define BGFX_DEBUG_TEXT UINT32_C(0x00000008)
/// ///
#define BGFX_BUFFER_NONE UINT16_C(0x0000) #define BGFX_BUFFER_NONE UINT16_C(0x0000)
@ -329,20 +333,20 @@
#define BGFX_RESET_SRGB_BACKBUFFER UINT32_C(0x00008000) #define BGFX_RESET_SRGB_BACKBUFFER UINT32_C(0x00008000)
/// ///
#define BGFX_CAPS_TEXTURE_COMPARE_LEQUAL UINT64_C(0x0000000000000001) #define BGFX_CAPS_TEXTURE_COMPARE_LEQUAL UINT64_C(0x0000000000000001) //!< Texture compare less equal mode is supported.
#define BGFX_CAPS_TEXTURE_COMPARE_ALL UINT64_C(0x0000000000000003) #define BGFX_CAPS_TEXTURE_COMPARE_ALL UINT64_C(0x0000000000000003) //!< All texture compare modes are supported.
#define BGFX_CAPS_TEXTURE_3D UINT64_C(0x0000000000000004) #define BGFX_CAPS_TEXTURE_3D UINT64_C(0x0000000000000004) //!< 3D textures are supported.
#define BGFX_CAPS_VERTEX_ATTRIB_HALF UINT64_C(0x0000000000000008) #define BGFX_CAPS_VERTEX_ATTRIB_HALF UINT64_C(0x0000000000000008) //!< Vertex attribute half-float is supported.
#define BGFX_CAPS_INSTANCING UINT64_C(0x0000000000000010) #define BGFX_CAPS_INSTANCING UINT64_C(0x0000000000000010) //!< Instancing is supported.
#define BGFX_CAPS_RENDERER_MULTITHREADED UINT64_C(0x0000000000000020) #define BGFX_CAPS_RENDERER_MULTITHREADED UINT64_C(0x0000000000000020) //!< Renderer is on separate thread.
#define BGFX_CAPS_FRAGMENT_DEPTH UINT64_C(0x0000000000000040) #define BGFX_CAPS_FRAGMENT_DEPTH UINT64_C(0x0000000000000040) //!< Fragment depth is accessible in fragment shader.
#define BGFX_CAPS_BLEND_INDEPENDENT UINT64_C(0x0000000000000080) #define BGFX_CAPS_BLEND_INDEPENDENT UINT64_C(0x0000000000000080) //!< Blend independent is supported.
#define BGFX_CAPS_COMPUTE UINT64_C(0x0000000000000100) #define BGFX_CAPS_COMPUTE UINT64_C(0x0000000000000100) //!< Compute shaders are supported.
#define BGFX_CAPS_FRAGMENT_ORDERING UINT64_C(0x0000000000000200) #define BGFX_CAPS_FRAGMENT_ORDERING UINT64_C(0x0000000000000200) //!< Fragment ordering is available in fragment shader.
#define BGFX_CAPS_SWAP_CHAIN UINT64_C(0x0000000000000400) #define BGFX_CAPS_SWAP_CHAIN UINT64_C(0x0000000000000400) //!< Multiple windows are supported.
#define BGFX_CAPS_HMD UINT64_C(0x0000000000000800) #define BGFX_CAPS_HMD UINT64_C(0x0000000000000800) //!< Head Mounted Display is available.
#define BGFX_CAPS_INDEX32 UINT64_C(0x0000000000001000) #define BGFX_CAPS_INDEX32 UINT64_C(0x0000000000001000) //!< 32-bit indices are supported.
#define BGFX_CAPS_DRAW_INDIRECT UINT64_C(0x0000000000002000) #define BGFX_CAPS_DRAW_INDIRECT UINT64_C(0x0000000000002000) //!< Draw indirect is supported.
/// ///
#define BGFX_CAPS_FORMAT_TEXTURE_NONE UINT8_C(0x00) #define BGFX_CAPS_FORMAT_TEXTURE_NONE UINT8_C(0x00)
@ -364,15 +368,15 @@
#define BGFX_SUBMIT_EYE_FIRST BGFX_SUBMIT_EYE_LEFT #define BGFX_SUBMIT_EYE_FIRST BGFX_SUBMIT_EYE_LEFT
/// ///
#define BGFX_PCI_ID_NONE UINT16_C(0x0000) #define BGFX_PCI_ID_NONE UINT16_C(0x0000) //!< Autoselect adapter.
#define BGFX_PCI_ID_SOFTWARE_RASTERIZER UINT16_C(0x0001) #define BGFX_PCI_ID_SOFTWARE_RASTERIZER UINT16_C(0x0001) //!< Software rasterizer.
#define BGFX_PCI_ID_AMD UINT16_C(0x1002) #define BGFX_PCI_ID_AMD UINT16_C(0x1002) //!< AMD adapter.
#define BGFX_PCI_ID_INTEL UINT16_C(0x8086) #define BGFX_PCI_ID_INTEL UINT16_C(0x8086) //!< Intel adapter.
#define BGFX_PCI_ID_NVIDIA UINT16_C(0x10de) #define BGFX_PCI_ID_NVIDIA UINT16_C(0x10de) //!< nVidia adapter.
/// ///
#define BGFX_HMD_NONE UINT8_C(0x00) #define BGFX_HMD_NONE UINT8_C(0x00) //!< None.
#define BGFX_HMD_DEVICE_RESOLUTION UINT8_C(0x01) #define BGFX_HMD_DEVICE_RESOLUTION UINT8_C(0x01) //!< Has HMD native resolution.
#define BGFX_HMD_RENDERING UINT8_C(0x02) #define BGFX_HMD_RENDERING UINT8_C(0x02) //!< Rendering to HMD.
#endif // BGFX_DEFINES_H_HEADER_GUARD #endif // BGFX_DEFINES_H_HEADER_GUARD