Fixed static initializer order.
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74b59f1692
commit
3b2c0dc001
@ -7,6 +7,8 @@
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#include <stdint.h>
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#include <stdlib.h> // size_t
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#include <string.h> // strlen
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#include <bx/allocator.h>
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#include <bx/hash.h>
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#include <bx/tokenizecmd.h>
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@ -90,14 +92,24 @@ struct CmdContext
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CmdLookup m_lookup;
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};
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static CmdContext s_cmdContext;
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static CmdContext* s_cmdContext;
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void cmdInit()
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{
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s_cmdContext = BX_NEW(entry::getAllocator(), CmdContext);
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}
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void cmdShutdown()
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{
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BX_DELETE(entry::getAllocator(), s_cmdContext);
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}
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void cmdAdd(const char* _name, ConsoleFn _fn, void* _userData)
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{
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s_cmdContext.add(_name, _fn, _userData);
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s_cmdContext->add(_name, _fn, _userData);
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}
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void cmdExec(const char* _cmd)
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{
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s_cmdContext.exec(_cmd);
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s_cmdContext->exec(_cmd);
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}
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@ -9,7 +9,16 @@
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struct CmdContext;
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typedef int (*ConsoleFn)(CmdContext* _context, void* _userData, int _argc, char const* const* _argv);
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///
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void cmdInit();
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///
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void cmdShutdown();
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///
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void cmdAdd(const char* _name, ConsoleFn _fn, void* _userData = NULL);
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///
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void cmdExec(const char* _cmd);
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#endif // CMD_H_HEADER_GUARD
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@ -137,10 +137,12 @@ namespace entry
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s_fileWriter = new bx::CrtFileWriter;
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#endif // BX_CONFIG_CRT_FILE_READER_WRITER
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cmdInit();
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cmdAdd("mouselock", cmdMouseLock);
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cmdAdd("graphics", cmdGraphics );
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cmdAdd("exit", cmdExit );
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inputInit();
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inputAddBindings("bindings", s_bindings);
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entry::WindowHandle defaultWindow = { 0 };
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@ -148,6 +150,11 @@ namespace entry
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int32_t result = ::_main_(_argc, _argv);
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inputRemoveBindings("bindings");
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inputShutdown();
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cmdShutdown();
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#if BX_CONFIG_CRT_FILE_READER_WRITER
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delete s_fileReader;
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s_fileReader = NULL;
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@ -8,6 +8,7 @@
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#include "entry_p.h"
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#include "input.h"
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#include <bx/allocator.h>
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#include <bx/ringbuffer.h>
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#include <tinystl/allocator.h>
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#include <tinystl/unordered_map.h>
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@ -249,95 +250,105 @@ struct Input
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Gamepad m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
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};
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static Input s_input;
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static Input* s_input;
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void inputInit()
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{
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s_input = BX_NEW(entry::getAllocator(), Input);
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}
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void inputShutdown()
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{
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BX_DELETE(entry::getAllocator(), s_input);
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}
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void inputAddBindings(const char* _name, const InputBinding* _bindings)
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{
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s_input.addBindings(_name, _bindings);
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s_input->addBindings(_name, _bindings);
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}
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void inputRemoveBindings(const char* _name)
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{
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s_input.removeBindings(_name);
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s_input->removeBindings(_name);
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}
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void inputProcess()
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{
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s_input.process();
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s_input->process();
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}
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void inputSetMouseResolution(uint16_t _width, uint16_t _height)
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{
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s_input.m_mouse.setResolution(_width, _height);
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s_input->m_mouse.setResolution(_width, _height);
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}
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void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
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{
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s_input.m_keyboard.setKeyState(_key, _modifiers, _down);
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s_input->m_keyboard.setKeyState(_key, _modifiers, _down);
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}
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void inputChar(uint8_t _len, const uint8_t _char[4])
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{
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s_input.m_keyboard.pushChar(_len, _char);
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s_input->m_keyboard.pushChar(_len, _char);
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}
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const uint8_t* inputGetChar()
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{
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return s_input.m_keyboard.popChar();
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return s_input->m_keyboard.popChar();
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}
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void inputCharFlush()
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{
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s_input.m_keyboard.charFlush();
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s_input->m_keyboard.charFlush();
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}
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void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz)
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{
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s_input.m_mouse.setPos(_mx, _my, _mz);
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s_input->m_mouse.setPos(_mx, _my, _mz);
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}
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void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state)
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{
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s_input.m_mouse.setButtonState(_button, _state);
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s_input->m_mouse.setButtonState(_button, _state);
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}
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void inputGetMouse(float _mouse[3])
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{
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_mouse[0] = s_input.m_mouse.m_norm[0];
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_mouse[1] = s_input.m_mouse.m_norm[1];
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_mouse[2] = s_input.m_mouse.m_norm[2];
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s_input.m_mouse.m_norm[0] = 0.0f;
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s_input.m_mouse.m_norm[1] = 0.0f;
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s_input.m_mouse.m_norm[2] = 0.0f;
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_mouse[0] = s_input->m_mouse.m_norm[0];
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_mouse[1] = s_input->m_mouse.m_norm[1];
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_mouse[2] = s_input->m_mouse.m_norm[2];
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s_input->m_mouse.m_norm[0] = 0.0f;
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s_input->m_mouse.m_norm[1] = 0.0f;
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s_input->m_mouse.m_norm[2] = 0.0f;
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}
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bool inputIsMouseLocked()
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{
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return s_input.m_mouse.m_lock;
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return s_input->m_mouse.m_lock;
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}
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void inputSetMouseLock(bool _lock)
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{
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if (s_input.m_mouse.m_lock != _lock)
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if (s_input->m_mouse.m_lock != _lock)
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{
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s_input.m_mouse.m_lock = _lock;
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s_input->m_mouse.m_lock = _lock;
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entry::WindowHandle defaultWindow = { 0 };
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entry::setMouseLock(defaultWindow, _lock);
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if (_lock)
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{
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s_input.m_mouse.m_norm[0] = 0.0f;
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s_input.m_mouse.m_norm[1] = 0.0f;
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s_input.m_mouse.m_norm[2] = 0.0f;
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s_input->m_mouse.m_norm[0] = 0.0f;
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s_input->m_mouse.m_norm[1] = 0.0f;
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s_input->m_mouse.m_norm[2] = 0.0f;
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}
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}
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}
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void inputSetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis, int32_t _value)
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{
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s_input.m_gamepad[_handle.idx].setAxis(_axis, _value);
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s_input->m_gamepad[_handle.idx].setAxis(_axis, _value);
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}
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int32_t inputGetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis)
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{
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return s_input.m_gamepad[_handle.idx].getAxis(_axis);
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return s_input->m_gamepad[_handle.idx].getAxis(_axis);
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}
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@ -21,6 +21,12 @@ struct InputBinding
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#define INPUT_BINDING_END { entry::Key::None, entry::Modifier::None, 0, NULL, NULL }
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///
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void inputInit();
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///
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void inputShutdown();
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///
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void inputAddBindings(const char* _name, const InputBinding* _bindings);
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