fixing readTexture for discrete gpus
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@ -838,11 +838,17 @@ namespace bgfx { namespace mtl
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void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) override
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{
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const TextureMtl& texture = m_textures[_handle.idx];
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#if BX_PLATFORM_OSX
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BlitCommandEncoder bce = s_renderMtl->getBlitCommandEncoder();
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bce.synchronizeTexture(texture.m_ptr, 0, _mip);
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endEncoding();
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#endif // BX_PLATFORM_OSX
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m_cmd.kick(false, true);
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m_commandBuffer = m_cmd.alloc();
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const TextureMtl& texture = m_textures[_handle.idx];
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BX_CHECK(_mip<texture.m_numMips,"Invalid mip: %d num mips:",_mip,texture.m_numMips);
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uint32_t srcWidth = bx::uint32_max(1, texture.m_ptr.width() >> _mip);
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