mirror of https://github.com/bkaradzic/bgfx
Updated glsl-optimizer.
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@ -900,7 +900,7 @@ void ir_print_glsl_visitor::visit(ir_texture *ir)
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if (is_array && state->EXT_texture_array_enable)
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buffer.asprintf_append ("Array");
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if (ir->op == ir_tex && is_proj)
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if ((ir->op == ir_tex || ir->op == ir_txl) && is_proj)
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buffer.asprintf_append ("Proj");
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if (ir->op == ir_txl)
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buffer.asprintf_append ("Lod");
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