Lowered min spec shader version to 2.0b. Better shaderc error messages.
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9b132944f5
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@ -190,9 +190,9 @@ namespace bgfx
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BGFX_FATAL( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) == 0, bgfx::Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_SQUAREONLY");
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BGFX_FATAL( (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) == D3DPTEXTURECAPS_MIPMAP, bgfx::Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_MIPMAP");
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BGFX_FATAL( (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) == D3DPTEXTURECAPS_ALPHA, bgfx::Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_ALPHA");
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BGFX_FATAL(m_caps.VertexShaderVersion >= D3DVS_VERSION(3, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(3, 0)
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BGFX_FATAL(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1)
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, bgfx::Fatal::MinimumRequiredSpecs
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, "Shader Version is not 3.0 (vs: %x, ps: %x)."
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, "Shader Model Version (vs: %x, ps: %x)."
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, m_caps.VertexShaderVersion
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, m_caps.PixelShaderVersion
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);
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@ -203,9 +203,10 @@ namespace bgfx
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, m_caps.MaxTextureHeight
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);
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BX_TRACE("Max vertex shader instr. slots: %d", m_caps.MaxVertexShader30InstructionSlots);
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BX_TRACE("Max vertex shader 3.0 instr. slots: %d", m_caps.MaxVertexShader30InstructionSlots);
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BX_TRACE("Max vertex shader constants: %d", m_caps.MaxVertexShaderConst);
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BX_TRACE("Max fragment shader instr slots: %d", m_caps.MaxPixelShader30InstructionSlots);
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BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
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BX_TRACE("Max fragment shader 3.0 instr. slots: %d", m_caps.MaxPixelShader30InstructionSlots);
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m_fmtNULL = SUCCEEDED(m_d3d9->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_NULL) );
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m_fmtDF16 = SUCCEEDED(m_d3d9->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_DF16) );
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@ -195,7 +195,8 @@ bool compileGLSLShader(CommandLine& _cmdLine, const std::string& _code, const ch
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if( !glslopt_get_status(shader) )
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{
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fprintf(stderr, "Error %s\n%s\n", _code.c_str(), glslopt_get_log(shader) );
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fprintf(stderr, "Code:\n---\n%s\n---\n", _code.c_str() );
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fprintf(stderr, "Error: %s\n", glslopt_get_log(shader) );
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glslopt_cleanup(ctx);
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return false;
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}
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@ -274,7 +275,8 @@ bool compileHLSLShader(CommandLine& _cmdLine, const std::string& _code, const ch
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);
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if (FAILED(hr) )
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{
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fprintf(stderr, "0x%08x: %s\n", hr, errorMsg->GetBufferPointer() );
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fprintf(stderr, "Code:\n---\n%s\n---\n", _code.c_str() );
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fprintf(stderr, "Error: 0x%08x %s\n", hr, errorMsg->GetBufferPointer() );
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return false;
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}
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@ -457,16 +459,14 @@ struct Preprocessor
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FILE* file = fopen(m_filePath, "r");
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long int size = fsize(file);
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char* input = new char[size+1];
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fread(input, size, 1, file);
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size = fread(input, 1, size, file);
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input[size] = '\0';
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fclose(file);
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m_input = m_default;
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m_input += input;
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fclose(file);
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fppTag* tagptr = m_tagptr;
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tagptr->tag = FPPTAG_END;
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@ -609,13 +609,19 @@ int main(int _argc, const char* _argv[])
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return EXIT_FAILURE;
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}
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if (0 == _stricmp(type, "fragment") )
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switch (tolower(type[0]) )
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{
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case 'f':
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preprocessor.setDefine("BGFX_SHADER_TYPE_FRAGMENT=1");
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}
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else
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{
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break;
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case 'v':
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preprocessor.setDefine("BGFX_SHADER_TYPE_VERTEX=1");
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break;
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default:
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fprintf(stderr, "Unknown type: %s?!", type);
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return EXIT_FAILURE;
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}
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if (preprocessor.run() )
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