Removed srcalphasat from dst blend mode.
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055891a42d
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38b75c9470
@ -37,7 +37,7 @@ namespace bgfx
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{ D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA },
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{ D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA },
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{ D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA },
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{ D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_SRC_ALPHA_SAT },
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{ D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE },
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};
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static const D3D11_COMPARISON_FUNC s_depthFunc[] =
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@ -42,20 +42,20 @@ namespace bgfx
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{ D3DMULTISAMPLE_16_SAMPLES, 0 },
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};
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static const D3DBLEND s_blendFactor[] =
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static const D3DBLEND s_blendFactor[][2] =
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{
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(D3DBLEND)0, // ignored
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D3DBLEND_ZERO,
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D3DBLEND_ONE,
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D3DBLEND_SRCCOLOR,
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D3DBLEND_INVSRCCOLOR,
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D3DBLEND_SRCALPHA,
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D3DBLEND_INVSRCALPHA,
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D3DBLEND_DESTALPHA,
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D3DBLEND_INVDESTALPHA,
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D3DBLEND_DESTCOLOR,
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D3DBLEND_INVDESTCOLOR,
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D3DBLEND_SRCALPHASAT,
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{ (D3DBLEND)0, (D3DBLEND)0 }, // ignored
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{ D3DBLEND_ZERO, D3DBLEND_ZERO },
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{ D3DBLEND_ONE, D3DBLEND_ONE },
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{ D3DBLEND_SRCCOLOR, D3DBLEND_SRCCOLOR },
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{ D3DBLEND_INVSRCCOLOR, D3DBLEND_INVSRCCOLOR },
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{ D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA },
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{ D3DBLEND_INVSRCALPHA, D3DBLEND_INVSRCALPHA },
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{ D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA },
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{ D3DBLEND_INVDESTALPHA, D3DBLEND_INVDESTALPHA },
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{ D3DBLEND_DESTCOLOR, D3DBLEND_DESTCOLOR },
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{ D3DBLEND_INVDESTCOLOR, D3DBLEND_INVDESTCOLOR },
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{ D3DBLEND_SRCALPHASAT, D3DBLEND_ONE },
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};
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static const D3DCMPFUNC s_depthFunc[] =
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@ -2030,8 +2030,8 @@ namespace bgfx
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uint32_t src = blend&0xf;
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uint32_t dst = (blend>>4)&0xf;
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DX_CHECK(device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[src]) );
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DX_CHECK(device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dst]) );
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DX_CHECK(device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[src][0]) );
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DX_CHECK(device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dst][1]) );
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// DX_CHECK(device->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_SRCALPHA) );
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// DX_CHECK(device->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA) );
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}
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@ -663,20 +663,20 @@ namespace bgfx
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GL_FLOAT,
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};
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static const GLenum s_blendFactor[] =
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static const GLenum s_blendFactor[][2] =
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{
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0, // ignored
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GL_ZERO,
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GL_ONE,
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GL_SRC_COLOR,
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GL_ONE_MINUS_SRC_COLOR,
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GL_SRC_ALPHA,
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GL_ONE_MINUS_SRC_ALPHA,
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GL_DST_ALPHA,
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GL_ONE_MINUS_DST_ALPHA,
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GL_DST_COLOR,
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GL_ONE_MINUS_DST_COLOR,
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GL_SRC_ALPHA_SATURATE,
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{ 0, 0 }, // ignored
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{ GL_ZERO, GL_ZERO },
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{ GL_ONE, GL_ONE },
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{ GL_SRC_COLOR, GL_SRC_COLOR },
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{ GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR },
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{ GL_SRC_ALPHA, GL_SRC_ALPHA },
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{ GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
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{ GL_DST_ALPHA, GL_DST_ALPHA },
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{ GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA },
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{ GL_DST_COLOR, GL_DST_COLOR },
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{ GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR },
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{ GL_SRC_ALPHA_SATURATE, GL_ONE },
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};
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static const GLenum s_depthFunc[] =
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@ -2131,7 +2131,7 @@ namespace bgfx
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uint32_t src = blend&0xf;
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uint32_t dst = (blend>>4)&0xf;
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GL_CHECK(glEnable(GL_BLEND) );
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GL_CHECK(glBlendFunc(s_blendFactor[src], s_blendFactor[dst]) );
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GL_CHECK(glBlendFunc(s_blendFactor[src][0], s_blendFactor[dst][1]) );
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}
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else
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{
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