Cleanup.
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@ -73,7 +73,7 @@ vec2 unpackHalf2x16(uint _x)
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#define __IMAGE_IMPL(_textureType, _storeComponents, _type, _loadComponents) \
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_type imageLoad(Texture2D<_textureType> _image, ivec2 _uv) \
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{ \
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return _image[_uv]._loadComponents; \
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return _image.mips[0][_uv]._loadComponents; \
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} \
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\
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void imageStore(RWTexture2D<_textureType> _image, ivec2 _uv, _type _value) \
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@ -83,7 +83,7 @@ vec2 unpackHalf2x16(uint _x)
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\
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_type imageLoad(Texture3D<_textureType> _image, ivec3 _uv) \
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{ \
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return _image[_uv]._loadComponents; \
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return _image.mips[0][_uv]._loadComponents; \
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} \
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\
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void imageStore(RWTexture3D<_textureType> _image, ivec3 _uv, _type _value) \
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@ -2691,7 +2691,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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ProgramD3D11& program = m_program[_clearQuad.m_program[numMrt-1].idx];
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m_currentProgram = &program;
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deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
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deviceCtx->VSSetConstantBuffers(0, 0, NULL);
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deviceCtx->VSSetConstantBuffers(0, 1, s_zero.m_buffer);
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if (NULL != m_currentColor)
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{
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const ShaderD3D11* fsh = program.m_fsh;
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