Dispatch compute is always in sequential mode.
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@ -775,7 +775,7 @@ namespace bgfx
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{
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m_key.m_depth = 0;
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m_key.m_view = _id;
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m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
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m_key.m_seq = s_ctx->m_seq[_id];
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s_ctx->m_seq[_id]++;
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uint64_t key = m_key.encodeCompute();
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