diff --git a/src/bgfx.cpp b/src/bgfx.cpp index e39873314..a63d0122e 100644 --- a/src/bgfx.cpp +++ b/src/bgfx.cpp @@ -1,15 +1,15 @@ -/* - * Copyright 2011-2012 Branimir Karadzic. All rights reserved. - * License: http://www.opensource.org/licenses/BSD-2-Clause - */ - -#include "bgfx_p.h" - -#if BX_PLATFORM_WINDOWS -HWND g_bgfxHwnd = NULL; -#endif // BX_PLATFORM_WINDOWS - -#if BGFX_CONFIG_USE_TINYSTL +/* + * Copyright 2011-2012 Branimir Karadzic. All rights reserved. + * License: http://www.opensource.org/licenses/BSD-2-Clause + */ + +#include "bgfx_p.h" + +#if BX_PLATFORM_WINDOWS +HWND g_bgfxHwnd = NULL; +#endif // BX_PLATFORM_WINDOWS + +#if BGFX_CONFIG_USE_TINYSTL namespace tinystl { void* bgfx_allocator::static_allocate(size_t _bytes) @@ -21,1030 +21,1030 @@ namespace tinystl { bgfx::g_free(_ptr); } - + } // namespace tinystl -#endif // BGFX_CONFIG_USE_TINYSTL - -namespace bgfx -{ -#define BGFX_MAIN_THREAD_MAGIC 0x78666762 - -#if BGFX_CONFIG_MULTITHREADED -# define BGFX_MAIN_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.") -# define BGFX_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.") -#else -# define BGFX_MAIN_THREAD() -# define BGFX_RENDER_THREAD() -#endif // BGFX_CONFIG_MULTITHREADED - - void fatalStub(bgfx::Fatal::Enum _code, const char* _str) - { - BX_TRACE("0x%08x: %s", _code, _str); - } - - void* reallocStub(void* _ptr, size_t _size) - { - void* ptr = ::realloc(_ptr, _size); - BX_CHECK(NULL != ptr, "Out of memory!"); - // BX_TRACE("alloc %d, %p", _size, ptr); - return ptr; - } - - void freeStub(void* _ptr) - { - // BX_TRACE("free %p", _ptr); - ::free(_ptr); - } - - void cacheStub(uint64_t _id, bool _store, void* _data, uint32_t& _length) - { - _length = 0; - } - - fatalFn g_fatal = fatalStub; - reallocFn g_realloc = reallocStub; - freeFn g_free = freeStub; - cacheFn g_cache = cacheStub; - - static BX_THREAD uint32_t s_threadIndex = 0; - static Context s_ctx; - - void fatal(bgfx::Fatal::Enum _code, const char* _format, ...) - { - char temp[8192]; - - va_list argList; - va_start(argList, _format); - vsnprintf(temp, sizeof(temp), _format, argList); - va_end(argList); - - temp[sizeof(temp)-1] = '\0'; - - g_fatal(_code, temp); - } - - inline void vec_mul_mtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat) - { - _result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12]; - _result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13]; - _result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14]; - _result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15]; - } - - void matrix_mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b) - { - vec_mul_mtx(&_result[ 0], &_a[ 0], _b); - vec_mul_mtx(&_result[ 4], &_a[ 4], _b); - vec_mul_mtx(&_result[ 8], &_a[ 8], _b); - vec_mul_mtx(&_result[12], &_a[12], _b); - } - - void matrix_ortho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far) - { - const float aa = 2.0f/(_right - _left); - const float bb = 2.0f/(_top - _bottom); - const float cc = 1.0f/(_far - _near); - const float dd = (_left + _right)/(_left - _right); - const float ee = (_top + _bottom)/(_bottom - _top); - const float ff = _near / (_near - _far); - - memset(_result, 0, sizeof(float)*16); - _result[0] = aa; - _result[5] = bb; - _result[10] = cc; - _result[12] = dd; - _result[13] = ee; - _result[14] = ff; - _result[15] = 1.0f; - } - - void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip) - { - FILE* file = fopen(_filePath, "wb"); - if ( NULL != file ) - { - uint8_t type = _grayscale ? 3 : 2; - uint8_t bpp = _grayscale ? 8 : 32; - - putc(0, file); - putc(0, file); - putc(type, file); - putc(0, file); - putc(0, file); - putc(0, file); - putc(0, file); - putc(0, file); - putc(0, file); - putc(0, file); - putc(0, file); - putc(0, file); - putc(_width&0xff, file); - putc( (_width>>8)&0xff, file); - putc(_height&0xff, file); - putc( (_height>>8)&0xff, file); - putc(bpp, file); - putc(32, file); - - uint32_t dstPitch = _width*bpp/8; - if (_yflip) - { - uint8_t* data = (uint8_t*)_src + dstPitch*_height - _srcPitch; - for (uint32_t yy = 0; yy < _height; ++yy) - { - fwrite(data, dstPitch, 1, file); - data -= _srcPitch; - } - } - else - { - uint8_t* data = (uint8_t*)_src; - for (uint32_t yy = 0; yy < _height; ++yy) - { - fwrite(data, dstPitch, 1, file); - data += _srcPitch; - } - } - - fclose(file); - } - } - -#include "charset.h" - - void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp) - { - for (uint32_t ii = 0; ii < 256; ++ii) - { - uint8_t* pix = &_rgba[ii*8*_bpp]; - for (uint32_t yy = 0; yy < _height; ++yy) - { - for (uint32_t xx = 0; xx < 8; ++xx) - { - uint8_t bit = 1<<(7-xx); - memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp); - } - - pix += _pitch; - } - } - } - - static const uint32_t numCharsPerBatch = 1024; - static const uint32_t numBatchVertices = numCharsPerBatch*4; - static const uint32_t numBatchIndices = numCharsPerBatch*6; - - void TextVideoMemBlitter::init() - { - m_decl.begin(); - m_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float); - m_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8); - m_decl.add(bgfx::Attrib::Color1, 4, bgfx::AttribType::Uint8); - m_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float); - m_decl.end(); - - uint16_t width = 2048; - uint16_t height = 24; - uint8_t bpp = 1; - uint32_t pitch = width*bpp; - - const bgfx::Memory* mem; - - mem = alloc(pitch*height+16); - - StreamWrite stream(mem->data, mem->size); - uint32_t magic = BGFX_MAGIC; - stream.write(magic); - stream.write(width); - stream.write(height); - stream.write(bpp); - uint8_t numMips = 1; - stream.write(numMips); - stream.align(16); - uint8_t* rgba = stream.getDataPtr(); - charsetFillTexture(vga8x8, rgba, 8, pitch, bpp); - charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp); - m_texture = s_ctx.createTexture(mem, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT, NULL, NULL); - -#if BGFX_CONFIG_RENDERER_DIRECT3D - mem = bgfx::alloc(sizeof(vs_debugfont_hlsl)+1); - memcpy(mem->data, vs_debugfont_hlsl, mem->size-1); -#else - mem = bgfx::alloc(sizeof(vs_debugfont_glsl)+1); - memcpy(mem->data, vs_debugfont_glsl, mem->size-1); -#endif // BGFX_CONFIG_RENDERER_ - mem->data[mem->size-1] = '\0'; - bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem); - -#if BGFX_CONFIG_RENDERER_DIRECT3D - mem = bgfx::alloc(sizeof(fs_debugfont_hlsl)+1); - memcpy(mem->data, fs_debugfont_hlsl, mem->size-1); -#else - mem = bgfx::alloc(sizeof(fs_debugfont_glsl)+1); - memcpy(mem->data, fs_debugfont_glsl, mem->size-1); -#endif // BGFX_CONFIG_RENDERER_ - mem->data[mem->size-1] = '\0'; - bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem); - - m_material = bgfx::createMaterial(vsh, fsh); - - m_vb = s_ctx.createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl); - m_ib = s_ctx.createTransientIndexBuffer(numBatchIndices*2); - } - - void TextVideoMemBlitter::blit(const TextVideoMem& _mem) - { - struct FontVertex - { - float m_x; - float m_y; - float m_z; - uint32_t m_fg; - uint32_t m_bg; - float m_u; - float m_v; - }; - - static uint32_t palette[16] = - { - 0x0, - 0xff0000cc, - 0xff069a4e, - 0xff00a0c4, - 0xffa46534, - 0xff7b5075, - 0xff9a9806, - 0xffcfd7d3, - 0xff535755, - 0xff2929ef, - 0xff34e28a, - 0xff4fe9fc, - 0xffcf9f72, - 0xffa87fad, - 0xffe2e234, - 0xffeceeee, - }; - - uint32_t yy = 0; - uint32_t xx = 0; - - const float texelWidth = 1.0f/2048.0f; - const float texelWidthHalf = texelWidth*0.5f; - const float texelHeight = 1.0f/24.0f; - const float texelHeightHalf = texelHeight*0.5f; - const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf; - const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf; - const float fontHeight = (_mem.m_small ? 8.0f : 16.0f); - - setup(); - - for (;yy < _mem.m_height;) - { - FontVertex* vertex = (FontVertex*)m_vb->data; - uint16_t* indices = (uint16_t*)m_ib->data; - uint32_t startVertex = 0; - uint32_t numIndices = 0; - - for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy) - { - xx = xx < _mem.m_width ? xx : 0; - const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2]; - - for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx) - { - uint8_t ch = line[0]; - uint8_t attr = line[1]; - - if (0 != (ch|attr) - && (' ' != ch || 0 != (attr&0xf0) ) ) - { - uint32_t fg = palette[attr&0xf]; - uint32_t bg = palette[(attr>>4)&0xf]; - - FontVertex vert[4] = - { - { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop }, - { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop }, - { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom }, - { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom }, - }; - - memcpy(vertex, vert, sizeof(vert) ); - vertex += 4; - - indices[0] = startVertex+0; - indices[1] = startVertex+1; - indices[2] = startVertex+2; - indices[3] = startVertex+2; - indices[4] = startVertex+3; - indices[5] = startVertex+0; - - startVertex += 4; - indices += 6; - - numIndices += 6; - } - - line += 2; - } - - if (numIndices >= numBatchIndices) - { - break; - } - } - - render(numIndices); - } - } - - static const char* s_predefinedName[PredefinedUniform::Count] = - { - "u_viewRect", - "u_viewTexel", - "u_view", - "u_viewProj", - "u_viewProjX", - "u_model", - "u_modelViewProj", - "u_modelViewProjX", - "u_alphaRef", - }; - - PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name) - { - for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii) - { - if (0 == strcmp(_name, s_predefinedName[ii]) ) - { - return PredefinedUniform::Enum(ii); - } - } - - return PredefinedUniform::Count; - } - - void Frame::submit(uint8_t _id) - { - if (m_discard) - { - m_discard = false; - return; - } - - if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num) - { - ++m_numDropped; - return; - } - - m_key.m_view = _id; - m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id]; - s_ctx.m_seq[_id]++; - uint64_t key = m_key.encode(); - m_sortKeys[m_num] = key; - m_sortValues[m_num] = m_numRenderStates; - ++m_num; - - m_state.m_constEnd = m_constantBuffer->getPos(); - m_state.m_flags |= m_flags; - m_renderState[m_numRenderStates] = m_state; - ++m_numRenderStates; - m_state.clear(); - m_flags = BGFX_STATE_NONE; - } - - void Frame::submitMask(uint32_t _viewMask) - { - if (m_discard) - { - m_discard = false; - return; - } - - if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num) - { - m_numDropped += uint32_cntbits(_viewMask); - return; - } - - for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) ) - { - viewMask >>= ntz; - id += ntz; - - m_key.m_view = id; - m_key.m_seq = s_ctx.m_seq[id] & s_ctx.m_seqMask[id]; - s_ctx.m_seq[id]++; - uint64_t key = m_key.encode(); - m_sortKeys[m_num] = key; - m_sortValues[m_num] = m_numRenderStates; - ++m_num; - } - - m_state.m_constEnd = m_constantBuffer->getPos(); - m_state.m_flags |= m_flags; - m_renderState[m_numRenderStates] = m_state; - ++m_numRenderStates; - m_state.clear(); - m_flags = BGFX_STATE_NONE; - } - - void Frame::sort() - { - bx::radixSort64(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num); - } - - RendererType::Enum getRendererType() - { -#if BGFX_CONFIG_RENDERER_DIRECT3D - return RendererType::Direct3D9; -#elif BGFX_CONFIG_RENDERER_OPENGL - return RendererType::OpenGL; -#elif BGFX_CONFIG_RENDERER_OPENGLES - return RendererType::OpenGLES; -#else - return RendererType::Null; -#endif // BGFX_CONFIG_RENDERER_ - } - - void init(bool _createRenderThread, fatalFn _fatal, reallocFn _realloc, freeFn _free, cacheFn _cache) - { - if (NULL != _fatal) - { - g_fatal = _fatal; - } - - if (NULL != _realloc - && NULL != _free) - { - g_realloc = _realloc; - g_free = _free; - } - - if (NULL != _cache) - { - g_cache = _cache; - } - - s_threadIndex = BGFX_MAIN_THREAD_MAGIC; - s_ctx.init(_createRenderThread); - } - - void shutdown() - { - BGFX_MAIN_THREAD(); - s_ctx.shutdown(); - } - - void reset(uint32_t _width, uint32_t _height, uint32_t _flags) - { - BGFX_MAIN_THREAD(); - s_ctx.reset(_width, _height, _flags); - } - - void frame() - { - BGFX_MAIN_THREAD(); - s_ctx.frame(); - } - - bool renderFrame() - { - BGFX_RENDER_THREAD(); - return s_ctx.renderFrame(); - } - - static const uint32_t s_attribTypeSize[AttribType::Count] = - { - 1, - 2, - 4, - }; - - void VertexDecl::begin() - { - m_hash = 0; - m_stride = 0; - memset(m_attributes, 0xff, sizeof(m_attributes) ); - memset(m_offset, 0, sizeof(m_offset) ); - } - - void VertexDecl::end() - { - m_hash = hash(m_attributes, sizeof(m_attributes) ); - } - - void VertexDecl::add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized) - { - const uint8_t encoded_norm = (_normalized&1)<<6; - const uint8_t encoded_type = (_type&3)<<3; - const uint8_t encoded_num = (_num-1)&3; - - m_attributes[_attrib] = encoded_norm|encoded_type|encoded_num; - m_offset[_attrib] = m_stride; - m_stride += s_attribTypeSize[_type]*_num; - } - - void VertexDecl::decode(Attrib::Enum _attrib, uint8_t& _num, AttribType::Enum& _type, bool& _normalized) const - { - uint8_t val = m_attributes[_attrib]; - _num = (val&3)+1; - _type = AttribType::Enum((val>>3)&3); - _normalized = !!(val&(1<<6) ); - } - - const char* getAttribName(Attrib::Enum _attr) - { - static const char* attrName[Attrib::Count] = - { - "Attrib::Position", - "Attrib::Normal", - "Attrib::Color0", - "Attrib::Color1", - "Attrib::Indices", - "Attrib::Weights", - "Attrib::TexCoord0", - "Attrib::TexCoord1", - "Attrib::TexCoord2", - "Attrib::TexCoord3", - "Attrib::TexCoord4", - "Attrib::TexCoord5", - "Attrib::TexCoord6", - "Attrib::TexCoord7", - }; - - return attrName[_attr]; - } - - void dump(const VertexDecl& _decl) - { -#if BGFX_CONFIG_DEBUG - BX_TRACE("vertexdecl %08x (%08x), stride %d" - , _decl.m_hash - , hash(_decl.m_attributes, sizeof(_decl.m_attributes) ) - , _decl.m_stride - ); - - for (uint32_t attr = 0; attr < Attrib::Count; ++attr) - { - if (0xff != _decl.m_attributes[attr]) - { - uint8_t num; - AttribType::Enum type; - bool normalized; - _decl.decode(Attrib::Enum(attr), num, type, normalized); - - BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, offset %d" - , attr - , getAttribName(Attrib::Enum(attr) ) - , num - , type - , normalized - , _decl.m_offset[attr] - ); - } - } -#endif // BGFX_CONFIG_DEBUG - } - - const uint32_t g_constantTypeSize[ConstantType::Count] = - { - sizeof(int32_t), - sizeof(float), - 0, - 1*sizeof(int32_t), - 1*sizeof(float), - 2*sizeof(float), - 3*sizeof(float), - 4*sizeof(float), - 3*3*sizeof(float), - 4*4*sizeof(float), - }; - - void ConstantBuffer::writeUniform(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num) - { - uint32_t opcode = encodeOpcode(_type, _loc, _num, true); - write(opcode); - write(_value, g_constantTypeSize[_type]*_num); - } - - void ConstantBuffer::writeUniformRef(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num) - { - uint32_t opcode = encodeOpcode(_type, _loc, _num, false); - write(opcode); - write(&_value, sizeof(void*) ); - } - -#if BX_PLATFORM_WINDOWS - LRESULT CALLBACK Context::Window::wndProc(HWND _hwnd, UINT _id, WPARAM _wparam, LPARAM _lparam) - { - return s_ctx.m_window.process(_hwnd, _id, _wparam, _lparam); - } -#endif // BX_PLATFORM_WINDOWS - - void Context::init(bool _createRenderThread) - { - BX_TRACE("init"); - - m_submit->create(); - m_render->create(); - -#if BX_PLATFORM_WINDOWS - m_window.init(); -#endif // BX_PLATFORM_ - -#if BGFX_CONFIG_MULTITHREADED - m_renderThread = 0; - - if (_createRenderThread) - { -# if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360 - m_renderThread = CreateThread(NULL, 16<<10, renderThread, NULL, 0, NULL); -# elif BX_PLATFORM_LINUX - pthread_create(&m_renderThread, NULL, renderThread, NULL); -# endif // BX_PLATFORM_ - } -#endif // BGFX_CONFIG_MULTITHREADED - - memset(m_rt, 0xff, sizeof(m_rt) ); - memset(m_clear, 0, sizeof(m_clear) ); - memset(m_rect, 0, sizeof(m_rect) ); - memset(m_seq, 0, sizeof(m_seq) ); - memset(m_seqMask, 0, sizeof(m_seqMask) ); - - gameSemPost(); - - getCommandBuffer(CommandBuffer::RendererInit); - - m_textVideoMemBlitter.init(); - - m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE); - m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE); - frame(); - m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE); - m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE); - frame(); - } - - void Context::shutdown() - { - BX_TRACE("shutdown"); - - getCommandBuffer(CommandBuffer::RendererShutdown); - frame(); - -#if BGFX_CONFIG_MULTITHREADED - if (0 != m_renderThread) - { -# if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360 - WaitForSingleObject(m_renderThread, INFINITE); - m_renderThread = NULL; -# elif BX_PLATFORM_LINUX - pthread_join(m_renderThread, NULL); - m_renderThread = 0; -# endif // BX_PLATFORM_* - } -#endif // BGFX_CONFIG_MULTITHREADED - - m_submit->destroy(); - m_render->destroy(); - } - -#if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360 - DWORD WINAPI renderThread(LPVOID) -#else - void* renderThread(void*) -#endif // BX_PLATFORM_WINDOWS - { - while (!renderFrame() ); - return EXIT_SUCCESS; - } - - const Memory* alloc(uint32_t _size) - { - Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) + _size); - mem->size = _size; - mem->data = (uint8_t*)mem + sizeof(Memory); - return mem; - } - - const Memory* makeRef(void* _data, uint32_t _size) - { - Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) ); - mem->size = _size; - mem->data = (uint8_t*)_data; - return mem; - } - - void release(Memory* _mem) - { - g_free(_mem); - } - - void setDebug(uint32_t _debug) - { - s_ctx.m_debug = _debug; - } - - void dbgTextClear(uint8_t _attr, bool _small) - { - s_ctx.dbgTextClear(_attr, _small); - } - - void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...) - { - va_list argList; - va_start(argList, _format); - s_ctx.dbgTextPrintfVargs(_x, _y, _attr, _format, argList); - va_end(argList); - } - - IndexBufferHandle createIndexBuffer(const Memory* _mem) - { - return s_ctx.createIndexBuffer(_mem); - } - - void destroyIndexBuffer(IndexBufferHandle _handle) - { - s_ctx.destroyIndexBuffer(_handle); - } - - VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl) - { - return s_ctx.createVertexBuffer(_mem, _decl); - } - - void destroyVertexBuffer(VertexBufferHandle _handle) - { - s_ctx.destroyVertexBuffer(_handle); - } - - DynamicIndexBufferHandle createDynamicIndexBuffer(uint16_t _num) - { - return s_ctx.createDynamicIndexBuffer(_num); - } - - DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem) - { - return s_ctx.createDynamicIndexBuffer(_mem); - } - - void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem) - { - s_ctx.updateDynamicIndexBuffer(_handle, _mem); - } - - void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle) - { - s_ctx.destroyDynamicIndexBuffer(_handle); - } - - DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl) - { - return s_ctx.createDynamicVertexBuffer(_num, _decl); - } - - DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl) - { - return s_ctx.createDynamicVertexBuffer(_mem, _decl); - } - - void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem) - { - s_ctx.updateDynamicVertexBuffer(_handle, _mem); - } - - void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle) - { - s_ctx.destroyDynamicVertexBuffer(_handle); - } - - bool checkAvailTransientIndexBuffer(uint16_t _num) - { - return s_ctx.m_submit->checkAvailTransientIndexBuffer(_num); - } - - const TransientIndexBuffer* allocTransientIndexBuffer(uint16_t _num) - { - return s_ctx.allocTransientIndexBuffer(_num); - } - - bool checkAvailTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl) - { - return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _decl.m_stride); - } - - const TransientVertexBuffer* allocTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl) - { - return s_ctx.allocTransientVertexBuffer(_num, _decl); - } - - VertexShaderHandle createVertexShader(const Memory* _mem) - { - return s_ctx.createVertexShader(_mem); - } - - void destroyVertexShader(VertexShaderHandle _handle) - { - s_ctx.destroyVertexShader(_handle); - } - - FragmentShaderHandle createFragmentShader(const Memory* _mem) - { - return s_ctx.createFragmentShader(_mem); - } - - void destroyFragmentShader(FragmentShaderHandle _handle) - { - s_ctx.destroyFragmentShader(_handle); - } - - MaterialHandle createMaterial(VertexShaderHandle _vsh, FragmentShaderHandle _fsh) - { - return s_ctx.createMaterial(_vsh, _fsh); - } - - void destroyMaterial(MaterialHandle _handle) - { - s_ctx.destroyMaterial(_handle); - } - - TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint16_t* _width, uint16_t* _height) - { - return s_ctx.createTexture(_mem, _flags, _width, _height); - } - - void destroyTexture(TextureHandle _handle) - { - s_ctx.destroyTexture(_handle); - } - - RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags) - { - return s_ctx.createRenderTarget(_width, _height, _flags, _textureFlags); - } - - void destroyRenderTarget(RenderTargetHandle _handle) - { - s_ctx.destroyRenderTarget(_handle); - } - - UniformHandle createUniform(const char* _name, ConstantType::Enum _type, uint16_t _num) - { - return s_ctx.createUniform(_name, _type, _num); - } - - void destroyUniform(UniformHandle _handle) - { - s_ctx.destroyUniform(_handle); - } - - void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) - { - s_ctx.setViewRect(_id, _x, _y, _width, _height); - } - - void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) - { - s_ctx.setViewRectMask(_viewMask, _x, _y, _width, _height); - } - - void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) - { - s_ctx.setViewClear(_id, _flags, _rgba, _depth, _stencil); - } - - void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) - { - s_ctx.setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil); - } - - void setViewSeq(uint8_t _id, bool _enabled) - { - s_ctx.setViewSeq(_id, _enabled); - } - - void setViewSeqMask(uint32_t _viewMask, bool _enabled) - { - s_ctx.setViewSeqMask(_viewMask, _enabled); - } - - void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle) - { - s_ctx.setViewRenderTarget(_id, _handle); - } - - void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle) - { - s_ctx.setViewRenderTargetMask(_mask, _handle); - } - - void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other) - { - s_ctx.m_submit->setViewTransform(_id, _view, _proj, _other); - } - - void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other) - { - s_ctx.m_submit->setViewTransformMask(_viewMask, _view, _proj, _other); - } - - void setState(uint64_t _state) - { - s_ctx.m_submit->setState(_state); - } - - uint32_t setTransform(const void* _mtx, uint16_t _num) - { - return s_ctx.m_submit->setTransform(_mtx, _num); - } - - void setTransform(uint32_t _cache, uint16_t _num) - { - s_ctx.m_submit->setTransform(_cache, _num); - } - - void setUniform(UniformHandle _handle, const void* _value, uint16_t _num) - { - s_ctx.setUniform(_handle, _value, _num); - } - - void setUniform(MaterialHandle _material, UniformHandle _handle, const void* _value) - { - s_ctx.setUniform(_material, _handle, _value); - } - - void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) - { - s_ctx.m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices); - } - - void setIndexBuffer(IndexBufferHandle _handle) - { - s_ctx.m_submit->setIndexBuffer(_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0); - } - - void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) - { - s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices); - } - - void setIndexBuffer(DynamicIndexBufferHandle _handle) - { - s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0); - } - - void setIndexBuffer(const TransientIndexBuffer* _ib, uint32_t _numIndices) - { - uint32_t numIndices = uint32_min(_numIndices, _ib->size/2); - s_ctx.m_submit->setIndexBuffer(_ib, numIndices); - } - - void setVertexBuffer(VertexBufferHandle _handle) - { - s_ctx.m_submit->setVertexBuffer(_handle); - } - - void setVertexBuffer(DynamicVertexBufferHandle _handle) - { - s_ctx.m_submit->setVertexBuffer(s_ctx.m_dynamicVertexBuffers[_handle.idx]); - } - - void setVertexBuffer(const TransientVertexBuffer* _vb) - { - s_ctx.m_submit->setVertexBuffer(_vb); - } - - void setMaterial(MaterialHandle _handle) - { - s_ctx.m_submit->setMaterial(_handle); - } - - void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle) - { - s_ctx.m_submit->setTexture(_stage, _sampler, _handle); - } - - void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth) - { - s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth); - } - - void submit(uint8_t _id) - { - s_ctx.m_submit->submit(_id); - } - - void submitMask(uint32_t _viewMask) - { - s_ctx.m_submit->submitMask(_viewMask); - } - - void saveScreenShot(const char* _filePath) - { - uint32_t len = (uint32_t)strlen(_filePath)+1; - const Memory* mem = alloc(len); - memcpy(mem->data, _filePath, mem->size); - return s_ctx.saveScreenShot(mem); - } -} +#endif // BGFX_CONFIG_USE_TINYSTL + +namespace bgfx +{ +#define BGFX_MAIN_THREAD_MAGIC 0x78666762 + +#if BGFX_CONFIG_MULTITHREADED +# define BGFX_MAIN_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.") +# define BGFX_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.") +#else +# define BGFX_MAIN_THREAD() +# define BGFX_RENDER_THREAD() +#endif // BGFX_CONFIG_MULTITHREADED + + void fatalStub(bgfx::Fatal::Enum _code, const char* _str) + { + BX_TRACE("0x%08x: %s", _code, _str); + } + + void* reallocStub(void* _ptr, size_t _size) + { + void* ptr = ::realloc(_ptr, _size); + BX_CHECK(NULL != ptr, "Out of memory!"); + // BX_TRACE("alloc %d, %p", _size, ptr); + return ptr; + } + + void freeStub(void* _ptr) + { + // BX_TRACE("free %p", _ptr); + ::free(_ptr); + } + + void cacheStub(uint64_t _id, bool _store, void* _data, uint32_t& _length) + { + _length = 0; + } + + fatalFn g_fatal = fatalStub; + reallocFn g_realloc = reallocStub; + freeFn g_free = freeStub; + cacheFn g_cache = cacheStub; + + static BX_THREAD uint32_t s_threadIndex = 0; + static Context s_ctx; + + void fatal(bgfx::Fatal::Enum _code, const char* _format, ...) + { + char temp[8192]; + + va_list argList; + va_start(argList, _format); + vsnprintf(temp, sizeof(temp), _format, argList); + va_end(argList); + + temp[sizeof(temp)-1] = '\0'; + + g_fatal(_code, temp); + } + + inline void vec_mul_mtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat) + { + _result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12]; + _result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13]; + _result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14]; + _result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15]; + } + + void matrix_mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b) + { + vec_mul_mtx(&_result[ 0], &_a[ 0], _b); + vec_mul_mtx(&_result[ 4], &_a[ 4], _b); + vec_mul_mtx(&_result[ 8], &_a[ 8], _b); + vec_mul_mtx(&_result[12], &_a[12], _b); + } + + void matrix_ortho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far) + { + const float aa = 2.0f/(_right - _left); + const float bb = 2.0f/(_top - _bottom); + const float cc = 1.0f/(_far - _near); + const float dd = (_left + _right)/(_left - _right); + const float ee = (_top + _bottom)/(_bottom - _top); + const float ff = _near / (_near - _far); + + memset(_result, 0, sizeof(float)*16); + _result[0] = aa; + _result[5] = bb; + _result[10] = cc; + _result[12] = dd; + _result[13] = ee; + _result[14] = ff; + _result[15] = 1.0f; + } + + void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip) + { + FILE* file = fopen(_filePath, "wb"); + if ( NULL != file ) + { + uint8_t type = _grayscale ? 3 : 2; + uint8_t bpp = _grayscale ? 8 : 32; + + putc(0, file); + putc(0, file); + putc(type, file); + putc(0, file); + putc(0, file); + putc(0, file); + putc(0, file); + putc(0, file); + putc(0, file); + putc(0, file); + putc(0, file); + putc(0, file); + putc(_width&0xff, file); + putc( (_width>>8)&0xff, file); + putc(_height&0xff, file); + putc( (_height>>8)&0xff, file); + putc(bpp, file); + putc(32, file); + + uint32_t dstPitch = _width*bpp/8; + if (_yflip) + { + uint8_t* data = (uint8_t*)_src + dstPitch*_height - _srcPitch; + for (uint32_t yy = 0; yy < _height; ++yy) + { + fwrite(data, dstPitch, 1, file); + data -= _srcPitch; + } + } + else + { + uint8_t* data = (uint8_t*)_src; + for (uint32_t yy = 0; yy < _height; ++yy) + { + fwrite(data, dstPitch, 1, file); + data += _srcPitch; + } + } + + fclose(file); + } + } + +#include "charset.h" + + void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp) + { + for (uint32_t ii = 0; ii < 256; ++ii) + { + uint8_t* pix = &_rgba[ii*8*_bpp]; + for (uint32_t yy = 0; yy < _height; ++yy) + { + for (uint32_t xx = 0; xx < 8; ++xx) + { + uint8_t bit = 1<<(7-xx); + memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp); + } + + pix += _pitch; + } + } + } + + static const uint32_t numCharsPerBatch = 1024; + static const uint32_t numBatchVertices = numCharsPerBatch*4; + static const uint32_t numBatchIndices = numCharsPerBatch*6; + + void TextVideoMemBlitter::init() + { + m_decl.begin(); + m_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float); + m_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8); + m_decl.add(bgfx::Attrib::Color1, 4, bgfx::AttribType::Uint8); + m_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float); + m_decl.end(); + + uint16_t width = 2048; + uint16_t height = 24; + uint8_t bpp = 1; + uint32_t pitch = width*bpp; + + const bgfx::Memory* mem; + + mem = alloc(pitch*height+16); + + StreamWrite stream(mem->data, mem->size); + uint32_t magic = BGFX_MAGIC; + stream.write(magic); + stream.write(width); + stream.write(height); + stream.write(bpp); + uint8_t numMips = 1; + stream.write(numMips); + stream.align(16); + uint8_t* rgba = stream.getDataPtr(); + charsetFillTexture(vga8x8, rgba, 8, pitch, bpp); + charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp); + m_texture = s_ctx.createTexture(mem, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT, NULL, NULL); + +#if BGFX_CONFIG_RENDERER_DIRECT3D + mem = bgfx::alloc(sizeof(vs_debugfont_hlsl)+1); + memcpy(mem->data, vs_debugfont_hlsl, mem->size-1); +#else + mem = bgfx::alloc(sizeof(vs_debugfont_glsl)+1); + memcpy(mem->data, vs_debugfont_glsl, mem->size-1); +#endif // BGFX_CONFIG_RENDERER_ + mem->data[mem->size-1] = '\0'; + bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem); + +#if BGFX_CONFIG_RENDERER_DIRECT3D + mem = bgfx::alloc(sizeof(fs_debugfont_hlsl)+1); + memcpy(mem->data, fs_debugfont_hlsl, mem->size-1); +#else + mem = bgfx::alloc(sizeof(fs_debugfont_glsl)+1); + memcpy(mem->data, fs_debugfont_glsl, mem->size-1); +#endif // BGFX_CONFIG_RENDERER_ + mem->data[mem->size-1] = '\0'; + bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem); + + m_material = bgfx::createMaterial(vsh, fsh); + + m_vb = s_ctx.createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl); + m_ib = s_ctx.createTransientIndexBuffer(numBatchIndices*2); + } + + void TextVideoMemBlitter::blit(const TextVideoMem& _mem) + { + struct FontVertex + { + float m_x; + float m_y; + float m_z; + uint32_t m_fg; + uint32_t m_bg; + float m_u; + float m_v; + }; + + static uint32_t palette[16] = + { + 0x0, + 0xff0000cc, + 0xff069a4e, + 0xff00a0c4, + 0xffa46534, + 0xff7b5075, + 0xff9a9806, + 0xffcfd7d3, + 0xff535755, + 0xff2929ef, + 0xff34e28a, + 0xff4fe9fc, + 0xffcf9f72, + 0xffa87fad, + 0xffe2e234, + 0xffeceeee, + }; + + uint32_t yy = 0; + uint32_t xx = 0; + + const float texelWidth = 1.0f/2048.0f; + const float texelWidthHalf = texelWidth*0.5f; + const float texelHeight = 1.0f/24.0f; + const float texelHeightHalf = texelHeight*0.5f; + const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf; + const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf; + const float fontHeight = (_mem.m_small ? 8.0f : 16.0f); + + setup(); + + for (;yy < _mem.m_height;) + { + FontVertex* vertex = (FontVertex*)m_vb->data; + uint16_t* indices = (uint16_t*)m_ib->data; + uint32_t startVertex = 0; + uint32_t numIndices = 0; + + for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy) + { + xx = xx < _mem.m_width ? xx : 0; + const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2]; + + for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx) + { + uint8_t ch = line[0]; + uint8_t attr = line[1]; + + if (0 != (ch|attr) + && (' ' != ch || 0 != (attr&0xf0) ) ) + { + uint32_t fg = palette[attr&0xf]; + uint32_t bg = palette[(attr>>4)&0xf]; + + FontVertex vert[4] = + { + { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop }, + { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop }, + { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom }, + { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom }, + }; + + memcpy(vertex, vert, sizeof(vert) ); + vertex += 4; + + indices[0] = startVertex+0; + indices[1] = startVertex+1; + indices[2] = startVertex+2; + indices[3] = startVertex+2; + indices[4] = startVertex+3; + indices[5] = startVertex+0; + + startVertex += 4; + indices += 6; + + numIndices += 6; + } + + line += 2; + } + + if (numIndices >= numBatchIndices) + { + break; + } + } + + render(numIndices); + } + } + + static const char* s_predefinedName[PredefinedUniform::Count] = + { + "u_viewRect", + "u_viewTexel", + "u_view", + "u_viewProj", + "u_viewProjX", + "u_model", + "u_modelViewProj", + "u_modelViewProjX", + "u_alphaRef", + }; + + PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name) + { + for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii) + { + if (0 == strcmp(_name, s_predefinedName[ii]) ) + { + return PredefinedUniform::Enum(ii); + } + } + + return PredefinedUniform::Count; + } + + void Frame::submit(uint8_t _id) + { + if (m_discard) + { + m_discard = false; + return; + } + + if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num) + { + ++m_numDropped; + return; + } + + m_key.m_view = _id; + m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id]; + s_ctx.m_seq[_id]++; + uint64_t key = m_key.encode(); + m_sortKeys[m_num] = key; + m_sortValues[m_num] = m_numRenderStates; + ++m_num; + + m_state.m_constEnd = m_constantBuffer->getPos(); + m_state.m_flags |= m_flags; + m_renderState[m_numRenderStates] = m_state; + ++m_numRenderStates; + m_state.clear(); + m_flags = BGFX_STATE_NONE; + } + + void Frame::submitMask(uint32_t _viewMask) + { + if (m_discard) + { + m_discard = false; + return; + } + + if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num) + { + m_numDropped += uint32_cntbits(_viewMask); + return; + } + + for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) ) + { + viewMask >>= ntz; + id += ntz; + + m_key.m_view = id; + m_key.m_seq = s_ctx.m_seq[id] & s_ctx.m_seqMask[id]; + s_ctx.m_seq[id]++; + uint64_t key = m_key.encode(); + m_sortKeys[m_num] = key; + m_sortValues[m_num] = m_numRenderStates; + ++m_num; + } + + m_state.m_constEnd = m_constantBuffer->getPos(); + m_state.m_flags |= m_flags; + m_renderState[m_numRenderStates] = m_state; + ++m_numRenderStates; + m_state.clear(); + m_flags = BGFX_STATE_NONE; + } + + void Frame::sort() + { + bx::radixSort64(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num); + } + + RendererType::Enum getRendererType() + { +#if BGFX_CONFIG_RENDERER_DIRECT3D + return RendererType::Direct3D9; +#elif BGFX_CONFIG_RENDERER_OPENGL + return RendererType::OpenGL; +#elif BGFX_CONFIG_RENDERER_OPENGLES + return RendererType::OpenGLES; +#else + return RendererType::Null; +#endif // BGFX_CONFIG_RENDERER_ + } + + void init(bool _createRenderThread, fatalFn _fatal, reallocFn _realloc, freeFn _free, cacheFn _cache) + { + if (NULL != _fatal) + { + g_fatal = _fatal; + } + + if (NULL != _realloc + && NULL != _free) + { + g_realloc = _realloc; + g_free = _free; + } + + if (NULL != _cache) + { + g_cache = _cache; + } + + s_threadIndex = BGFX_MAIN_THREAD_MAGIC; + s_ctx.init(_createRenderThread); + } + + void shutdown() + { + BGFX_MAIN_THREAD(); + s_ctx.shutdown(); + } + + void reset(uint32_t _width, uint32_t _height, uint32_t _flags) + { + BGFX_MAIN_THREAD(); + s_ctx.reset(_width, _height, _flags); + } + + void frame() + { + BGFX_MAIN_THREAD(); + s_ctx.frame(); + } + + bool renderFrame() + { + BGFX_RENDER_THREAD(); + return s_ctx.renderFrame(); + } + + static const uint32_t s_attribTypeSize[AttribType::Count] = + { + 1, + 2, + 4, + }; + + void VertexDecl::begin() + { + m_hash = 0; + m_stride = 0; + memset(m_attributes, 0xff, sizeof(m_attributes) ); + memset(m_offset, 0, sizeof(m_offset) ); + } + + void VertexDecl::end() + { + m_hash = hash(m_attributes, sizeof(m_attributes) ); + } + + void VertexDecl::add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized) + { + const uint8_t encoded_norm = (_normalized&1)<<6; + const uint8_t encoded_type = (_type&3)<<3; + const uint8_t encoded_num = (_num-1)&3; + + m_attributes[_attrib] = encoded_norm|encoded_type|encoded_num; + m_offset[_attrib] = m_stride; + m_stride += s_attribTypeSize[_type]*_num; + } + + void VertexDecl::decode(Attrib::Enum _attrib, uint8_t& _num, AttribType::Enum& _type, bool& _normalized) const + { + uint8_t val = m_attributes[_attrib]; + _num = (val&3)+1; + _type = AttribType::Enum((val>>3)&3); + _normalized = !!(val&(1<<6) ); + } + + const char* getAttribName(Attrib::Enum _attr) + { + static const char* attrName[Attrib::Count] = + { + "Attrib::Position", + "Attrib::Normal", + "Attrib::Color0", + "Attrib::Color1", + "Attrib::Indices", + "Attrib::Weights", + "Attrib::TexCoord0", + "Attrib::TexCoord1", + "Attrib::TexCoord2", + "Attrib::TexCoord3", + "Attrib::TexCoord4", + "Attrib::TexCoord5", + "Attrib::TexCoord6", + "Attrib::TexCoord7", + }; + + return attrName[_attr]; + } + + void dump(const VertexDecl& _decl) + { +#if BGFX_CONFIG_DEBUG + BX_TRACE("vertexdecl %08x (%08x), stride %d" + , _decl.m_hash + , hash(_decl.m_attributes, sizeof(_decl.m_attributes) ) + , _decl.m_stride + ); + + for (uint32_t attr = 0; attr < Attrib::Count; ++attr) + { + if (0xff != _decl.m_attributes[attr]) + { + uint8_t num; + AttribType::Enum type; + bool normalized; + _decl.decode(Attrib::Enum(attr), num, type, normalized); + + BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, offset %d" + , attr + , getAttribName(Attrib::Enum(attr) ) + , num + , type + , normalized + , _decl.m_offset[attr] + ); + } + } +#endif // BGFX_CONFIG_DEBUG + } + + const uint32_t g_constantTypeSize[ConstantType::Count] = + { + sizeof(int32_t), + sizeof(float), + 0, + 1*sizeof(int32_t), + 1*sizeof(float), + 2*sizeof(float), + 3*sizeof(float), + 4*sizeof(float), + 3*3*sizeof(float), + 4*4*sizeof(float), + }; + + void ConstantBuffer::writeUniform(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num) + { + uint32_t opcode = encodeOpcode(_type, _loc, _num, true); + write(opcode); + write(_value, g_constantTypeSize[_type]*_num); + } + + void ConstantBuffer::writeUniformRef(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num) + { + uint32_t opcode = encodeOpcode(_type, _loc, _num, false); + write(opcode); + write(&_value, sizeof(void*) ); + } + +#if BX_PLATFORM_WINDOWS + LRESULT CALLBACK Context::Window::wndProc(HWND _hwnd, UINT _id, WPARAM _wparam, LPARAM _lparam) + { + return s_ctx.m_window.process(_hwnd, _id, _wparam, _lparam); + } +#endif // BX_PLATFORM_WINDOWS + + void Context::init(bool _createRenderThread) + { + BX_TRACE("init"); + + m_submit->create(); + m_render->create(); + +#if BX_PLATFORM_WINDOWS + m_window.init(); +#endif // BX_PLATFORM_ + +#if BGFX_CONFIG_MULTITHREADED + m_renderThread = 0; + + if (_createRenderThread) + { +# if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360 + m_renderThread = CreateThread(NULL, 16<<10, renderThread, NULL, 0, NULL); +# elif BX_PLATFORM_LINUX + pthread_create(&m_renderThread, NULL, renderThread, NULL); +# endif // BX_PLATFORM_ + } +#endif // BGFX_CONFIG_MULTITHREADED + + memset(m_rt, 0xff, sizeof(m_rt) ); + memset(m_clear, 0, sizeof(m_clear) ); + memset(m_rect, 0, sizeof(m_rect) ); + memset(m_seq, 0, sizeof(m_seq) ); + memset(m_seqMask, 0, sizeof(m_seqMask) ); + + gameSemPost(); + + getCommandBuffer(CommandBuffer::RendererInit); + + m_textVideoMemBlitter.init(); + + m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE); + m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE); + frame(); + m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE); + m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE); + frame(); + } + + void Context::shutdown() + { + BX_TRACE("shutdown"); + + getCommandBuffer(CommandBuffer::RendererShutdown); + frame(); + +#if BGFX_CONFIG_MULTITHREADED + if (0 != m_renderThread) + { +# if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360 + WaitForSingleObject(m_renderThread, INFINITE); + m_renderThread = NULL; +# elif BX_PLATFORM_LINUX + pthread_join(m_renderThread, NULL); + m_renderThread = 0; +# endif // BX_PLATFORM_* + } +#endif // BGFX_CONFIG_MULTITHREADED + + m_submit->destroy(); + m_render->destroy(); + } + +#if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360 + DWORD WINAPI renderThread(LPVOID) +#else + void* renderThread(void*) +#endif // BX_PLATFORM_WINDOWS + { + while (!renderFrame() ); + return EXIT_SUCCESS; + } + + const Memory* alloc(uint32_t _size) + { + Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) + _size); + mem->size = _size; + mem->data = (uint8_t*)mem + sizeof(Memory); + return mem; + } + + const Memory* makeRef(void* _data, uint32_t _size) + { + Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) ); + mem->size = _size; + mem->data = (uint8_t*)_data; + return mem; + } + + void release(Memory* _mem) + { + g_free(_mem); + } + + void setDebug(uint32_t _debug) + { + s_ctx.m_debug = _debug; + } + + void dbgTextClear(uint8_t _attr, bool _small) + { + s_ctx.dbgTextClear(_attr, _small); + } + + void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...) + { + va_list argList; + va_start(argList, _format); + s_ctx.dbgTextPrintfVargs(_x, _y, _attr, _format, argList); + va_end(argList); + } + + IndexBufferHandle createIndexBuffer(const Memory* _mem) + { + return s_ctx.createIndexBuffer(_mem); + } + + void destroyIndexBuffer(IndexBufferHandle _handle) + { + s_ctx.destroyIndexBuffer(_handle); + } + + VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl) + { + return s_ctx.createVertexBuffer(_mem, _decl); + } + + void destroyVertexBuffer(VertexBufferHandle _handle) + { + s_ctx.destroyVertexBuffer(_handle); + } + + DynamicIndexBufferHandle createDynamicIndexBuffer(uint16_t _num) + { + return s_ctx.createDynamicIndexBuffer(_num); + } + + DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem) + { + return s_ctx.createDynamicIndexBuffer(_mem); + } + + void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem) + { + s_ctx.updateDynamicIndexBuffer(_handle, _mem); + } + + void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle) + { + s_ctx.destroyDynamicIndexBuffer(_handle); + } + + DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl) + { + return s_ctx.createDynamicVertexBuffer(_num, _decl); + } + + DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl) + { + return s_ctx.createDynamicVertexBuffer(_mem, _decl); + } + + void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem) + { + s_ctx.updateDynamicVertexBuffer(_handle, _mem); + } + + void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle) + { + s_ctx.destroyDynamicVertexBuffer(_handle); + } + + bool checkAvailTransientIndexBuffer(uint16_t _num) + { + return s_ctx.m_submit->checkAvailTransientIndexBuffer(_num); + } + + const TransientIndexBuffer* allocTransientIndexBuffer(uint16_t _num) + { + return s_ctx.allocTransientIndexBuffer(_num); + } + + bool checkAvailTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl) + { + return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _decl.m_stride); + } + + const TransientVertexBuffer* allocTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl) + { + return s_ctx.allocTransientVertexBuffer(_num, _decl); + } + + VertexShaderHandle createVertexShader(const Memory* _mem) + { + return s_ctx.createVertexShader(_mem); + } + + void destroyVertexShader(VertexShaderHandle _handle) + { + s_ctx.destroyVertexShader(_handle); + } + + FragmentShaderHandle createFragmentShader(const Memory* _mem) + { + return s_ctx.createFragmentShader(_mem); + } + + void destroyFragmentShader(FragmentShaderHandle _handle) + { + s_ctx.destroyFragmentShader(_handle); + } + + MaterialHandle createMaterial(VertexShaderHandle _vsh, FragmentShaderHandle _fsh) + { + return s_ctx.createMaterial(_vsh, _fsh); + } + + void destroyMaterial(MaterialHandle _handle) + { + s_ctx.destroyMaterial(_handle); + } + + TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint16_t* _width, uint16_t* _height) + { + return s_ctx.createTexture(_mem, _flags, _width, _height); + } + + void destroyTexture(TextureHandle _handle) + { + s_ctx.destroyTexture(_handle); + } + + RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags) + { + return s_ctx.createRenderTarget(_width, _height, _flags, _textureFlags); + } + + void destroyRenderTarget(RenderTargetHandle _handle) + { + s_ctx.destroyRenderTarget(_handle); + } + + UniformHandle createUniform(const char* _name, ConstantType::Enum _type, uint16_t _num) + { + return s_ctx.createUniform(_name, _type, _num); + } + + void destroyUniform(UniformHandle _handle) + { + s_ctx.destroyUniform(_handle); + } + + void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) + { + s_ctx.setViewRect(_id, _x, _y, _width, _height); + } + + void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) + { + s_ctx.setViewRectMask(_viewMask, _x, _y, _width, _height); + } + + void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) + { + s_ctx.setViewClear(_id, _flags, _rgba, _depth, _stencil); + } + + void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) + { + s_ctx.setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil); + } + + void setViewSeq(uint8_t _id, bool _enabled) + { + s_ctx.setViewSeq(_id, _enabled); + } + + void setViewSeqMask(uint32_t _viewMask, bool _enabled) + { + s_ctx.setViewSeqMask(_viewMask, _enabled); + } + + void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle) + { + s_ctx.setViewRenderTarget(_id, _handle); + } + + void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle) + { + s_ctx.setViewRenderTargetMask(_mask, _handle); + } + + void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other) + { + s_ctx.m_submit->setViewTransform(_id, _view, _proj, _other); + } + + void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other) + { + s_ctx.m_submit->setViewTransformMask(_viewMask, _view, _proj, _other); + } + + void setState(uint64_t _state) + { + s_ctx.m_submit->setState(_state); + } + + uint32_t setTransform(const void* _mtx, uint16_t _num) + { + return s_ctx.m_submit->setTransform(_mtx, _num); + } + + void setTransform(uint32_t _cache, uint16_t _num) + { + s_ctx.m_submit->setTransform(_cache, _num); + } + + void setUniform(UniformHandle _handle, const void* _value, uint16_t _num) + { + s_ctx.setUniform(_handle, _value, _num); + } + + void setUniform(MaterialHandle _material, UniformHandle _handle, const void* _value) + { + s_ctx.setUniform(_material, _handle, _value); + } + + void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) + { + s_ctx.m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices); + } + + void setIndexBuffer(IndexBufferHandle _handle) + { + s_ctx.m_submit->setIndexBuffer(_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0); + } + + void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) + { + s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices); + } + + void setIndexBuffer(DynamicIndexBufferHandle _handle) + { + s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0); + } + + void setIndexBuffer(const TransientIndexBuffer* _ib, uint32_t _numIndices) + { + uint32_t numIndices = uint32_min(_numIndices, _ib->size/2); + s_ctx.m_submit->setIndexBuffer(_ib, numIndices); + } + + void setVertexBuffer(VertexBufferHandle _handle) + { + s_ctx.m_submit->setVertexBuffer(_handle); + } + + void setVertexBuffer(DynamicVertexBufferHandle _handle) + { + s_ctx.m_submit->setVertexBuffer(s_ctx.m_dynamicVertexBuffers[_handle.idx]); + } + + void setVertexBuffer(const TransientVertexBuffer* _vb) + { + s_ctx.m_submit->setVertexBuffer(_vb); + } + + void setMaterial(MaterialHandle _handle) + { + s_ctx.m_submit->setMaterial(_handle); + } + + void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle) + { + s_ctx.m_submit->setTexture(_stage, _sampler, _handle); + } + + void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth) + { + s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth); + } + + void submit(uint8_t _id) + { + s_ctx.m_submit->submit(_id); + } + + void submitMask(uint32_t _viewMask) + { + s_ctx.m_submit->submitMask(_viewMask); + } + + void saveScreenShot(const char* _filePath) + { + uint32_t len = (uint32_t)strlen(_filePath)+1; + const Memory* mem = alloc(len); + memcpy(mem->data, _filePath, mem->size); + return s_ctx.saveScreenShot(mem); + } +} diff --git a/src/bgfx_p.h b/src/bgfx_p.h index 4a3fb8922..ec3265ba6 100644 --- a/src/bgfx_p.h +++ b/src/bgfx_p.h @@ -2870,6 +2870,15 @@ namespace bgfx } break; + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + if (WM_KEYDOWN == _id && VK_F11 == _wparam + || WM_SYSKEYDOWN == _id && VK_RETURN == _wparam) + { + toggleWindowFrame(); + } + break; + default: break; } @@ -2893,6 +2902,8 @@ namespace bgfx void adjust(uint32_t _width, uint32_t _height, bool _windowFrame) { + m_width = _width; + m_height = _height; m_aspectRatio = float(_width)/float(_height); ShowWindow(g_bgfxHwnd, SW_SHOWNORMAL); @@ -2996,8 +3007,15 @@ namespace bgfx private: static LRESULT CALLBACK wndProc(HWND _hwnd, UINT _id, WPARAM _wparam, LPARAM _lparam); + void toggleWindowFrame() + { + adjust(m_width, m_height, !m_frame); + } + RECT m_rect; DWORD m_style; + uint32_t m_width; + uint32_t m_height; float m_aspectRatio; bool m_frame; bool m_update;