Updated docs.
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@ -1586,6 +1586,8 @@ namespace bgfx
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/// sampling.
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///
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
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/// When `_numLayers` is more than 1, expected memory layout is texture and all mips together
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/// for each array element.
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///
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/// @attention C99 equivalent is `bgfx_create_texture_2d`.
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///
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@ -1668,6 +1670,8 @@ namespace bgfx
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/// sampling.
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///
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/// @param[in] _mem Texture data. If `_mem` is non-NULL, created texture will be immutable.
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/// When `_numLayers` is more than 1, expected memory layout is cubemap texture and all mips
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/// together for each array element.
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///
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/// @attention C99 equivalent is `bgfx_create_texture_cube`.
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///
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