DX11/GL: Fixed font subpixel issues.

This commit is contained in:
bkaradzic 2013-06-03 23:16:02 -07:00
parent e79102bf0e
commit 375f17060a
14 changed files with 166 additions and 154 deletions

View File

@ -127,7 +127,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
//create a static text buffer compatible with alpha font
//a static text buffer content cannot be modified after its first submit.
TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, STATIC);
TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Static);
// The pen position represent the top left of the box of the first line
// of text.
@ -169,7 +169,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
textBufferManager->appendText(staticText, fonts[0], L"dog\n");
// Create a transient buffer for real-time data.
TextBufferHandle transientText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, TRANSIENT);
TextBufferHandle transientText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Transient);
while (!processEvents(width, height, debug, reset) )
{

View File

@ -150,15 +150,15 @@ int _main_(int /*_argc*/, char** /*_argv*/)
FontManager* fontManager = new FontManager(512);
TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
TrueTypeHandle font_tt = loadTtf(fontManager, "font/special_elite.ttf");
TrueTypeHandle font = loadTtf(fontManager, "font/special_elite.ttf");
// Create a distance field font.
FontHandle base_distance_font = fontManager->createFontByPixelSize(font_tt, 0, 48, FONT_TYPE_DISTANCE);
FontHandle fontSdf = fontManager->createFontByPixelSize(font, 0, 48, FONT_TYPE_DISTANCE);
// Create a scaled down version of the same font (without adding anything to the atlas).
FontHandle scaled_font = fontManager->createScaledFontToPixelSize(base_distance_font, 14);
FontHandle fontScaled = fontManager->createScaledFontToPixelSize(fontSdf, 14);
TextLineMetrics metrics(fontManager->getFontInfo(scaled_font) );
TextLineMetrics metrics(fontManager->getFontInfo(fontScaled) );
uint32_t lineCount = metrics.getLineCount(bigText);
float visibleLineCount = 20.0f;
@ -167,13 +167,20 @@ int _main_(int /*_argc*/, char** /*_argv*/)
const char* textEnd = 0;
metrics.getSubText(bigText, 0, (uint32_t)visibleLineCount, textBegin, textEnd);
TextBufferHandle scrollableBuffer = textBufferManager->createTextBuffer(FONT_TYPE_DISTANCE, TRANSIENT);
TextBufferHandle scrollableBuffer = textBufferManager->createTextBuffer(FONT_TYPE_DISTANCE, BufferType::Transient);
textBufferManager->setTextColor(scrollableBuffer, 0xFFFFFFFF);
textBufferManager->appendText(scrollableBuffer, scaled_font, textBegin, textEnd);
textBufferManager->appendText(scrollableBuffer, fontScaled, textBegin, textEnd);
MouseState mouseState;
int32_t scrollArea = 0;
const int32_t guiPanelWidth = 250;
const int32_t guiPanelHeight = 200;
float textScroll = 0.0f;
float textRotation = 0.0f;
float textScale = 1.0f;
float textSize = 14.0f;
while (!processEvents(width, height, debug, reset, &mouseState) )
{
imguiBeginFrame(mouseState.m_mx
@ -185,24 +192,16 @@ int _main_(int /*_argc*/, char** /*_argv*/)
, height
);
const int guiPanelWidth = 250;
const int guiPanelHeight = 200;
imguiBeginScrollArea("Text Area", width - guiPanelWidth - 10, 10, guiPanelWidth, guiPanelHeight, &scrollArea);
imguiSeparatorLine();
static float textScroll = 0.0f;
static float textRotation = 0.0f;
static float textScale = 1.0f;
static float textSize = 14.0f;
bool recomputeVisibleText = false;
recomputeVisibleText |= imguiSlider("Number of lines", &visibleLineCount, 1.0f, 177.0f , 1.0f);
if(imguiSlider("Font size", &textSize, 6.0f, 64.0f , 1.0f))
if (imguiSlider("Font size", &textSize, 6.0f, 64.0f , 1.0f) )
{
fontManager->destroyFont(scaled_font);
scaled_font = fontManager->createScaledFontToPixelSize(base_distance_font, (uint32_t) textSize);
metrics = TextLineMetrics(fontManager->getFontInfo(scaled_font) );
fontManager->destroyFont(fontScaled);
fontScaled = fontManager->createScaledFontToPixelSize(fontSdf, (uint32_t) textSize);
metrics = TextLineMetrics(fontManager->getFontInfo(fontScaled) );
recomputeVisibleText = true;
}
@ -210,11 +209,11 @@ int _main_(int /*_argc*/, char** /*_argv*/)
imguiSlider("Rotate", &textRotation, 0.0f, (float) M_PI *2.0f , 0.1f);
recomputeVisibleText |= imguiSlider("Scale", &textScale, 0.1f, 10.0f , 0.1f);
if( recomputeVisibleText)
if (recomputeVisibleText)
{
textBufferManager->clearTextBuffer(scrollableBuffer);
metrics.getSubText(bigText,(uint32_t)textScroll, (uint32_t)(textScroll+visibleLineCount), textBegin, textEnd);
textBufferManager->appendText(scrollableBuffer, scaled_font, textBegin, textEnd);
textBufferManager->appendText(scrollableBuffer, fontScaled, textBegin, textEnd);
}
imguiEndScrollArea();
@ -235,7 +234,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0 / freq;
// Use debug font to print information about this example.
// Use debug font to print32_t information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/11-fontsdf");
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use a single distance field font to render text of various size.");
@ -256,7 +255,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::setViewTransform(0, view, proj);
//very crude approximation :(
float textAreaWidth = 0.5f * 66.0f * fontManager->getFontInfo(scaled_font).maxAdvanceWidth;
float textAreaWidth = 0.5f * 66.0f * fontManager->getFontInfo(fontScaled).maxAdvanceWidth;
float textRotMat[16];
float textCenterMat[16];
@ -289,10 +288,10 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::frame();
}
fontManager->destroyTtf(font_tt);
fontManager->destroyTtf(font);
// Destroy the fonts.
fontManager->destroyFont(base_distance_font);
fontManager->destroyFont(scaled_font);
fontManager->destroyFont(fontSdf);
fontManager->destroyFont(fontScaled);
textBufferManager->destroyTextBuffer(scrollableBuffer);

View File

@ -261,6 +261,9 @@ Atlas::Atlas(uint16_t _textureSize, uint16_t _maxRegionsCount)
{
BX_CHECK(_textureSize >= 64 && _textureSize <= 4096, "Invalid _textureSize %d.", _textureSize);
BX_CHECK(_maxRegionsCount >= 64 && _maxRegionsCount <= 32000, "Invalid _maxRegionsCount %d.", _maxRegionsCount);
init();
m_layers = new PackedLayer[24];
for (int ii = 0; ii < 24; ++ii)
{
@ -270,15 +273,11 @@ Atlas::Atlas(uint16_t _textureSize, uint16_t _maxRegionsCount)
m_regions = new AtlasRegion[_maxRegionsCount];
m_textureBuffer = new uint8_t[ _textureSize * _textureSize * 6 * 4 ];
memset(m_textureBuffer, 0, _textureSize * _textureSize * 6 * 4);
uint32_t flags = 0;
const bgfx::Memory* mem = NULL;
m_textureHandle = bgfx::createTextureCube(6
, _textureSize
, 1
, bgfx::TextureFormat::BGRA8
, flags
, mem
);
}
@ -291,10 +290,11 @@ Atlas::Atlas(uint16_t _textureSize, const uint8_t* _textureBuffer, uint16_t _reg
{
BX_CHECK(_regionCount <= 64 && _maxRegionsCount <= 4096, "_regionCount %d, _maxRegionsCount %d", _regionCount, _maxRegionsCount);
init();
m_regions = new AtlasRegion[_regionCount];
m_textureBuffer = new uint8_t[getTextureBufferSize()];
uint32_t flags = 0;
memcpy(m_regions, _regionBuffer, _regionCount * sizeof(AtlasRegion) );
memcpy(m_textureBuffer, _textureBuffer, getTextureBufferSize() );
@ -302,7 +302,7 @@ Atlas::Atlas(uint16_t _textureSize, const uint8_t* _textureBuffer, uint16_t _reg
, _textureSize
, 1
, bgfx::TextureFormat::BGRA8
, flags
, BGFX_TEXTURE_NONE
, bgfx::makeRef(m_textureBuffer, getTextureBufferSize() )
);
}
@ -314,6 +314,29 @@ Atlas::~Atlas()
delete[] m_textureBuffer;
}
void Atlas::init()
{
m_texelSize = float(UINT16_MAX) / float(m_textureSize);
float texelHalf = m_texelSize/2.0f;
switch (bgfx::getRendererType())
{
case bgfx::RendererType::Direct3D9:
m_texelOffset[0] = 0.0f;
m_texelOffset[1] = 0.0f;
break;
case bgfx::RendererType::Direct3D11:
m_texelOffset[0] = texelHalf;
m_texelOffset[1] = texelHalf;
break;
default:
m_texelOffset[0] = texelHalf;
m_texelOffset[1] = -texelHalf;
break;
}
}
uint16_t Atlas::addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bitmapBuffer, AtlasRegion::Type _type, uint16_t outline)
{
if (m_regionCount >= m_maxRegionCount)
@ -326,13 +349,11 @@ uint16_t Atlas::addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bit
uint32_t idx = 0;
while (idx < m_usedLayers)
{
if (m_layers[idx].faceRegion.getType() == _type)
{
if (m_layers[idx].packer.addRectangle(_width + 1, _height + 1, xx, yy) )
if (m_layers[idx].faceRegion.getType() == _type
&& m_layers[idx].packer.addRectangle(_width + 1, _height + 1, xx, yy) )
{
break;
}
}
idx++;
}
@ -432,17 +453,22 @@ void Atlas::packUV(uint16_t _regionHandle, uint8_t* _vertexBuffer, uint32_t _off
packUV(region, _vertexBuffer, _offset, _stride);
}
static void writeUV(uint8_t* _vertexBuffer, int16_t _x, int16_t _y, int16_t _z, int16_t _w)
{
uint16_t* xyzw = (uint16_t*)_vertexBuffer;
xyzw[0] = _x;
xyzw[1] = _y;
xyzw[2] = _z;
xyzw[3] = _w;
}
void Atlas::packUV(const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride) const
{
static const int16_t minVal = INT16_MIN;
static const int16_t maxVal = INT16_MAX;
float texMult = (float)(maxVal - minVal) / ( (float)(m_textureSize) );
int16_t x0 = (int16_t)( ( (float)_region.x * texMult) - float(INT16_MAX) );
int16_t y0 = (int16_t)( ( (float)_region.y * texMult) - float(INT16_MAX) );
int16_t x1 = (int16_t)( ( ( (float)_region.x + _region.width) * texMult) - float(INT16_MAX) );
int16_t y1 = (int16_t)( ( ( (float)_region.y + _region.height) * texMult) - float(INT16_MAX) );
int16_t ww = (int16_t)( (float(INT16_MAX) / 4.0f) * (float) _region.getComponentIndex() );
int16_t x0 = (int16_t)( ( (float)_region.x * m_texelSize + m_texelOffset[0]) - float(INT16_MAX) );
int16_t y0 = (int16_t)( ( (float)_region.y * m_texelSize + m_texelOffset[1]) - float(INT16_MAX) );
int16_t x1 = (int16_t)( ( ( (float)_region.x + _region.width) * m_texelSize + m_texelOffset[0]) - float(INT16_MAX) );
int16_t y1 = (int16_t)( ( ( (float)_region.y + _region.height) * m_texelSize + m_texelOffset[1]) - float(INT16_MAX) );
int16_t ww = (int16_t)( (float(INT16_MAX) / 4.0f) * (float)_region.getComponentIndex() );
_vertexBuffer += _offset;
switch (_region.getFaceIndex() )
@ -452,44 +478,44 @@ void Atlas::packUV(const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t
x1 = -x1;
y0 = -y0;
y1 = -y1;
writeUV(_vertexBuffer, maxVal, y0, x0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, maxVal, y1, x0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, maxVal, y1, x1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, maxVal, y0, x1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, INT16_MAX, y0, x0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, INT16_MAX, y1, x0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, INT16_MAX, y1, x1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, INT16_MAX, y0, x1, ww); _vertexBuffer += _stride;
break;
case 1: // -X
y0 = -y0;
y1 = -y1;
writeUV(_vertexBuffer, minVal, y0, x0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, minVal, y1, x0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, minVal, y1, x1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, minVal, y0, x1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, INT16_MIN, y0, x0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, INT16_MIN, y1, x0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, INT16_MIN, y1, x1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, INT16_MIN, y0, x1, ww); _vertexBuffer += _stride;
break;
case 2: // +Y
writeUV(_vertexBuffer, x0, maxVal, y0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x0, maxVal, y1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, maxVal, y1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, maxVal, y0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x0, INT16_MAX, y0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x0, INT16_MAX, y1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, INT16_MAX, y1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, INT16_MAX, y0, ww); _vertexBuffer += _stride;
break;
case 3: // -Y
y0 = -y0;
y1 = -y1;
writeUV(_vertexBuffer, x0, minVal, y0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x0, minVal, y1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, minVal, y1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, minVal, y0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x0, INT16_MIN, y0, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x0, INT16_MIN, y1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, INT16_MIN, y1, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, INT16_MIN, y0, ww); _vertexBuffer += _stride;
break;
case 4: // +Z
y0 = -y0;
y1 = -y1;
writeUV(_vertexBuffer, x0, y0, maxVal, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x0, y1, maxVal, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, y1, maxVal, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, y0, maxVal, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x0, y0, INT16_MAX, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x0, y1, INT16_MAX, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, y1, INT16_MAX, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, y0, INT16_MAX, ww); _vertexBuffer += _stride;
break;
case 5: // -Z
@ -497,10 +523,10 @@ void Atlas::packUV(const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t
x1 = -x1;
y0 = -y0;
y1 = -y1;
writeUV(_vertexBuffer, x0, y0, minVal, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x0, y1, minVal, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, y1, minVal, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, y0, minVal, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x0, y0, INT16_MIN, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x0, y1, INT16_MIN, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, y1, INT16_MIN, ww); _vertexBuffer += _stride;
writeUV(_vertexBuffer, x1, y0, INT16_MIN, ww); _vertexBuffer += _stride;
break;
}
}

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@ -147,13 +147,7 @@ public:
}
private:
static void writeUV(uint8_t* _vertexBuffer, int16_t _x, int16_t _y, int16_t _z, int16_t _w)
{
( (uint16_t*) _vertexBuffer)[0] = _x;
( (uint16_t*) _vertexBuffer)[1] = _y;
( (uint16_t*) _vertexBuffer)[2] = _z;
( (uint16_t*) _vertexBuffer)[3] = _w;
}
void Atlas::init();
struct PackedLayer;
PackedLayer* m_layers;
@ -165,6 +159,8 @@ private:
bgfx::TextureHandle m_textureHandle;
uint16_t m_textureSize;
float m_texelSize;
float m_texelOffset[2];
uint16_t m_regionCount;
uint16_t m_maxRegionCount;

View File

@ -4,13 +4,10 @@ $input v_color0, v_texcoord0
SAMPLERCUBE(u_texColor, 0);
uniform float u_inverse_gamma;
void main()
{
vec4 color = textureCube(u_texColor, v_texcoord0.xyz);
int index = int(v_texcoord0.w*4.0 + 0.5);
float a = color.bgra[index];
//a = pow(a, u_inverse_gamma); //I'll deal with gamma later
gl_FragColor = vec4(v_color0.rgb, v_color0.a * a);
}

View File

@ -12,16 +12,10 @@ void main()
int index = int(v_texcoord0.w*4.0 + 0.5);
float distance = color.bgra[index];
float dx = length(dFdx(v_texcoord0.xyz));
float dy = length(dFdy(v_texcoord0.xyz));
float dx = length(dFdx(v_texcoord0.xyz) );
float dy = length(dFdy(v_texcoord0.xyz) );
float w = 16.0*0.5*(dx+dy);
// alternatives that seems to give identical results
//float w = 16.0*max(dx,dy);
//float w = 16.0*length(vec2(dx,dy))/sqrt(2.0);
//float w = 16.0*length(fwidth(v_texcoord0.xyz))/sqrt(2.0);
float a = smoothstep(0.5-w, 0.5+w, distance);
//a = pow(a, u_inverse_gamma); //I'll deal with gamma later
gl_FragColor = vec4(v_color0.rgb, v_color0.a*a);
}

View File

@ -4,8 +4,6 @@ $input v_color0, v_texcoord0
SAMPLERCUBE(u_texColor, 0);
uniform float u_inverse_gamma;
void main()
{
int index = int(v_texcoord0.w*4.0 + 0.5);
@ -15,26 +13,16 @@ void main()
vec3 sampleLeft = v_texcoord0.xyz - decal;
vec3 sampleRight = v_texcoord0.xyz + decal;
float left_dist = textureCube(u_texColor, sampleLeft).bgra[index];
float right_dist = textureCube(u_texColor, sampleRight).bgra[index];
float left_dist = textureCube(u_texColor, sampleLeft).zyxw[index];
float right_dist = textureCube(u_texColor, sampleRight).zyxw[index];
//vec3 centerUV = 0.5 * (sampleLeft + sampleRight);
//float dist = textureCube(u_texColor, centerUV).bgra[index];
float dist = 0.5 * (left_dist + right_dist);
float dx = length(dx3);
float dy = length(dy3);
float w = 16.0*0.5*(dx+dy);
vec3 sub_color = smoothstep(0.5 -w, 0.5 + w, vec3(left_dist, dist, right_dist));
gl_FragColor.rgb = sub_color*v_color0.a;
//gl_FragColor.rgb = pow(gl_FragColor.rgb, vec3(u_inverse_gamma,u_inverse_gamma,u_inverse_gamma));
gl_FragColor.a = dist*v_color0.a;
//AR,AG,AB are the intensities gotten from the subpixel rendering engine.
//BR,BG,BB are the old background pixels.
//DR,DG,DB are the new background pixels.
//DR = A*AR*R + (1-(A*AR))*BR
//DG = A*AG*G + (1-(A*AG))*BG
//DB = A*AB*B + (1-(A*AB))*BB
vec3 sub_color = smoothstep(0.5 - w, 0.5 + w, vec3(left_dist, dist, right_dist));
gl_FragColor.xyz = sub_color*v_color0.w;
gl_FragColor.w = dist*v_color0.w;
}

View File

@ -615,7 +615,6 @@ TextBufferManager::TextBufferManager(FontManager* _fontManager)
m_vertexDecl.end();
u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
u_inverse_gamma = bgfx::createUniform("u_inverse_gamma", bgfx::UniformType::Uniform1f);
}
TextBufferManager::~TextBufferManager()
@ -624,14 +623,13 @@ TextBufferManager::~TextBufferManager()
delete[] m_textBuffers;
bgfx::destroyUniform(u_texColor);
bgfx::destroyUniform(u_inverse_gamma);
bgfx::destroyProgram(m_basicProgram);
bgfx::destroyProgram(m_distanceProgram);
bgfx::destroyProgram(m_distanceSubpixelProgram);
}
TextBufferHandle TextBufferManager::createTextBuffer(uint32_t _type, BufferType _bufferType)
TextBufferHandle TextBufferManager::createTextBuffer(uint32_t _type, BufferType::Enum _bufferType)
{
uint16_t textIdx = m_textBufferHandles.alloc();
BufferCache& bc = m_textBuffers[textIdx];
@ -662,7 +660,7 @@ void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
switch (bc.bufferType)
{
case STATIC:
case BufferType::Static:
{
bgfx::IndexBufferHandle ibh;
bgfx::VertexBufferHandle vbh;
@ -674,7 +672,7 @@ void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
break;
case DYNAMIC:
case BufferType::Dynamic:
bgfx::DynamicIndexBufferHandle ibh;
bgfx::DynamicVertexBufferHandle vbh;
ibh.idx = bc.indexBufferHandle;
@ -684,7 +682,7 @@ void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
break;
case TRANSIENT: //naturally destroyed
case BufferType::Transient: // destroyed every frame
break;
}
}
@ -692,6 +690,7 @@ void TextBufferManager::destroyTextBuffer(TextBufferHandle _handle)
void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth)
{
BX_CHECK(bgfx::invalidHandle != _handle.idx, "Invalid handle used");
BufferCache& bc = m_textBuffers[_handle.idx];
uint32_t indexSize = bc.textBuffer->getIndexCount() * bc.textBuffer->getIndexSize();
@ -699,8 +698,6 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
const bgfx::Memory* mem;
bgfx::setTexture(0, u_texColor, m_fontManager->getAtlas()->getTextureHandle() );
float inverse_gamme = 1.0f / 2.2f;
bgfx::setUniform(u_inverse_gamma, &inverse_gamme);
switch (bc.fontType)
{
@ -732,7 +729,7 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
switch (bc.bufferType)
{
case STATIC:
case BufferType::Static:
{
bgfx::IndexBufferHandle ibh;
bgfx::VertexBufferHandle vbh;
@ -761,7 +758,7 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
}
break;
case DYNAMIC:
case BufferType::Dynamic:
{
bgfx::DynamicIndexBufferHandle ibh;
bgfx::DynamicVertexBufferHandle vbh;
@ -798,7 +795,7 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
}
break;
case TRANSIENT:
case BufferType::Transient:
{
bgfx::TransientIndexBuffer tib;
bgfx::TransientVertexBuffer tvb;

View File

@ -11,11 +11,14 @@
BGFX_HANDLE(TextBufferHandle);
/// type of vertex and index buffer to use with a TextBuffer
enum BufferType
struct BufferType
{
STATIC,
DYNAMIC,
TRANSIENT
enum Enum
{
Static,
Dynamic,
Transient,
};
};
/// special style effect (can be combined)
@ -40,7 +43,7 @@ public:
TextBufferManager(FontManager* _fontManager);
~TextBufferManager();
TextBufferHandle createTextBuffer(uint32_t _type, BufferType _bufferType);
TextBufferHandle createTextBuffer(uint32_t _type, BufferType::Enum _bufferType);
void destroyTextBuffer(TextBufferHandle _handle);
void submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth = 0);
@ -75,7 +78,7 @@ private:
uint16_t indexBufferHandle;
uint16_t vertexBufferHandle;
TextBuffer* textBuffer;
BufferType bufferType;
BufferType::Enum bufferType;
uint32_t fontType;
};
@ -84,7 +87,7 @@ private:
FontManager* m_fontManager;
bgfx::VertexDecl m_vertexDecl;
bgfx::UniformHandle u_texColor;
bgfx::UniformHandle u_inverse_gamma;
bgfx::UniformHandle u_fontParam;
bgfx::ProgramHandle m_basicProgram;
bgfx::ProgramHandle m_distanceProgram;
bgfx::ProgramHandle m_distanceSubpixelProgram;

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@ -6,4 +6,3 @@ vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
vec4 v_texcoord0 : TEXCOORD0 = vec4(0.0, 0.0, 0.0, 0.0);
vec4 v_sampleLeft : TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
vec4 v_sampleRight : TEXCOORD2 = vec4(0.0, 0.0, 0.0, 0.0);

View File

@ -8,8 +8,4 @@ void main()
gl_Position = mul(u_modelViewProj, vec4(a_position, 0.0, 1.0) );
v_texcoord0 = a_texcoord0;
v_color0 = a_color0;
//vec3 decal = dFdx(a_texcoord0.xyz);
//v_sampleLeft = a_texcoord0 + decal;
//v_sampleRight = a_texcoord0 - decal;
}

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@ -27,6 +27,11 @@ inline float flerp(float _a, float _b, float _t)
return _a + (_b - _a) * _t;
}
inline float fsign(float _a)
{
return _a < 0.0f ? -1.0f : 1.0f;
}
inline void vec3Add(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
{
_result[0] = _a[0] + _b[0];
@ -279,6 +284,18 @@ inline void vec3MulMtx(float* __restrict _result, const float* __restrict _vec,
_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _mat[14];
}
inline void vec3MulMtxH(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
{
float xx = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _mat[12];
float yy = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _mat[13];
float zz = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _mat[14];
float ww = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _mat[15];
float invW = fsign(ww)/ww;
_result[0] = xx*invW;
_result[1] = yy*invW;
_result[2] = zz*invW;
}
inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
{
_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];