Cleanup.
This commit is contained in:
parent
ace7083efa
commit
35efaf8751
@ -91,7 +91,7 @@ namespace bgfx
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void OVR::renderEyeStart(uint8_t _eye)
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{
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m_eyeBuffers[_eye]->onRender(m_hmd);
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m_eyeBuffers[_eye]->render(m_hmd);
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}
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bool OVR::postReset()
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@ -142,7 +142,7 @@ namespace bgfx
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// commit eyes to HMD
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for (uint32_t ii = 0; ii < 2; ++ii)
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{
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ovr_CommitTextureSwapChain(m_hmd, m_eyeBuffers[ii]->m_swapTextureChain);
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ovr_CommitTextureSwapChain(m_hmd, m_eyeBuffers[ii]->m_textureSwapChain);
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}
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_hmd.flags |= BGFX_HMD_RENDERING;
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@ -160,7 +160,7 @@ namespace bgfx
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for (uint32_t ii = 0; ii < 2; ++ii)
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{
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eyeLayer.ColorTexture[ii] = m_eyeBuffers[ii]->m_swapTextureChain;
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eyeLayer.ColorTexture[ii] = m_eyeBuffers[ii]->m_textureSwapChain;
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eyeLayer.Viewport[ii].Pos.x = 0;
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eyeLayer.Viewport[ii].Pos.y = 0;
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eyeLayer.Viewport[ii].Size.w = m_eyeBuffers[ii]->m_eyeTextureSize.w;
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@ -31,24 +31,24 @@ namespace bgfx
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struct OVRBufferI
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{
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virtual ~OVRBufferI() {};
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virtual void init(const ovrSession& _session, int _eyeIdx) = 0;
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virtual void onRender(const ovrSession& _session) = 0;
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virtual void create(const ovrSession& _session, int _eyeIdx) = 0;
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virtual void destroy(const ovrSession& _session) = 0;
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virtual void render(const ovrSession& _session) = 0;
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ovrSizei m_eyeTextureSize;
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ovrTextureSwapChain m_swapTextureChain;
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ovrSizei m_eyeTextureSize;
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ovrTextureSwapChain m_textureSwapChain;
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};
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// mirrored window output
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struct OVRMirrorI
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{
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virtual ~OVRMirrorI() {};
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virtual void init(const ovrSession& _session, int windowWidth, int windowHeight) = 0;
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virtual void create(const ovrSession& _session, int windowWidth, int windowHeight) = 0;
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virtual void destroy(const ovrSession& _session) = 0;
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virtual void blit(const ovrSession& _session) = 0;
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ovrMirrorTexture m_mirrorTexture;
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ovrMirrorTextureDesc m_mirrorDesc;
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ovrMirrorTextureDesc m_mirrorTextureDesc;
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};
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struct OVR
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@ -3087,13 +3087,13 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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if (!m_ovr.m_eyeBuffers[eyeIdx])
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{
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m_ovr.m_eyeBuffers[eyeIdx] = BX_NEW(g_allocator, OVRBufferD3D11);
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m_ovr.m_eyeBuffers[eyeIdx]->init(m_ovr.m_hmd, eyeIdx);
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m_ovr.m_eyeBuffers[eyeIdx]->create(m_ovr.m_hmd, eyeIdx);
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}
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}
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// recreate mirror texture
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m_ovr.m_mirror = BX_NEW(g_allocator, OVRMirrorD3D11);
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m_ovr.m_mirror->init(m_ovr.m_hmd, m_resolution.m_width, m_resolution.m_height);
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m_ovr.m_mirror->create(m_ovr.m_hmd, m_resolution.m_width, m_resolution.m_height);
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}
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}
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#endif // BGFX_CONFIG_USE_OVR
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@ -3547,7 +3547,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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}
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#if BGFX_CONFIG_USE_OVR
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void OVRBufferD3D11::init(const ovrSession& _session, int _eyeIdx)
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void OVRBufferD3D11::create(const ovrSession& _session, int _eyeIdx)
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{
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ovrHmdDesc hmdDesc = ovr_GetHmdDesc(_session);
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m_eyeTextureSize = ovr_GetFovTextureSize(_session, (ovrEyeType)_eyeIdx, hmdDesc.DefaultEyeFov[_eyeIdx], 1.0f);
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@ -3564,7 +3564,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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desc.BindFlags = ovrTextureBind_DX_RenderTarget;
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desc.StaticImage = ovrFalse;
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ovrResult result = ovr_CreateTextureSwapChainDX(_session, s_renderD3D11->m_device, &desc, &m_swapTextureChain);
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ovrResult result = ovr_CreateTextureSwapChainDX(_session, s_renderD3D11->m_device, &desc, &m_textureSwapChain);
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if (!OVR_SUCCESS(result) )
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{
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@ -3573,12 +3573,12 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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memset(m_eyeRtv, 0, sizeof(m_eyeRtv) );
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int textureCount = 0;
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ovr_GetTextureSwapChainLength(_session, m_swapTextureChain, &textureCount);
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ovr_GetTextureSwapChainLength(_session, m_textureSwapChain, &textureCount);
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for (int ii = 0; ii < textureCount; ++ii)
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{
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ID3D11Texture2D* tex = NULL;
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ovr_GetTextureSwapChainBufferDX(_session, m_swapTextureChain, ii, IID_PPV_ARGS(&tex) );
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ovr_GetTextureSwapChainBufferDX(_session, m_textureSwapChain, ii, IID_PPV_ARGS(&tex) );
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D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
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rtvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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@ -3608,11 +3608,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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DX_RELEASE(tex, 0);
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}
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void OVRBufferD3D11::onRender(const ovrSession& _session)
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void OVRBufferD3D11::render(const ovrSession& _session)
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{
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// Clear and set up rendertarget
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int texIndex = 0;
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ovr_GetTextureSwapChainCurrentIndex(_session, m_swapTextureChain, &texIndex);
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ovr_GetTextureSwapChainCurrentIndex(_session, m_textureSwapChain, &texIndex);
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float black[] = { 0.f, 0.f, 0.f, 0.f }; // Important that alpha=0, if want pixels to be transparent, for manual layers
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s_renderD3D11->m_deviceCtx->OMSetRenderTargets(1, &m_eyeRtv[texIndex], m_depthBuffer);
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@ -3636,16 +3636,16 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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DX_RELEASE(m_eyeRtv[ii], 0);
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}
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ovr_DestroyTextureSwapChain(_session, m_swapTextureChain);
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ovr_DestroyTextureSwapChain(_session, m_textureSwapChain);
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m_depthBuffer->Release();
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}
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void OVRMirrorD3D11::init(const ovrSession& _session, int _width, int _height)
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void OVRMirrorD3D11::create(const ovrSession& _session, int _width, int _height)
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{
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m_mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
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m_mirrorDesc.Width = _width;
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m_mirrorDesc.Height = _height;
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ovrResult result = ovr_CreateMirrorTextureDX(_session, s_renderD3D11->m_device, &m_mirrorDesc, &m_mirrorTexture);
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m_mirrorTextureDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
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m_mirrorTextureDesc.Width = _width;
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m_mirrorTextureDesc.Height = _height;
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ovrResult result = ovr_CreateMirrorTextureDX(_session, s_renderD3D11->m_device, &m_mirrorTextureDesc, &m_mirrorTexture);
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if (!OVR_SUCCESS(result) )
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{
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@ -62,9 +62,9 @@ namespace bgfx { namespace d3d11
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#if BGFX_CONFIG_USE_OVR
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struct OVRBufferD3D11 : public OVRBufferI
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{
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virtual void init(const ovrSession& _session, int _eyeIdx) BX_OVERRIDE;
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virtual void create(const ovrSession& _session, int _eyeIdx) BX_OVERRIDE;
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virtual void destroy(const ovrSession& _session) BX_OVERRIDE;
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virtual void onRender(const ovrSession& _session) BX_OVERRIDE;
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virtual void render(const ovrSession& _session) BX_OVERRIDE;
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ID3D11RenderTargetView* m_eyeRtv[4];
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ID3D11DepthStencilView* m_depthBuffer;
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@ -72,7 +72,7 @@ namespace bgfx { namespace d3d11
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struct OVRMirrorD3D11 : public OVRMirrorI
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{
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virtual void init(const ovrSession& _session, int _width, int _height) BX_OVERRIDE;
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virtual void create(const ovrSession& _session, int _width, int _height) BX_OVERRIDE;
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virtual void destroy(const ovrSession& session) BX_OVERRIDE;
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virtual void blit(const ovrSession& session) BX_OVERRIDE;
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};
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@ -2851,9 +2851,9 @@ namespace bgfx { namespace gl
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void ovrPostReset()
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{
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#if BGFX_CONFIG_USE_OVR
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if (m_resolution.m_flags & (BGFX_RESET_HMD | BGFX_RESET_HMD_DEBUG))
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if (m_resolution.m_flags & (BGFX_RESET_HMD | BGFX_RESET_HMD_DEBUG) )
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{
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if (m_ovr.postReset())
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if (m_ovr.postReset() )
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{
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for (int eyeIdx = 0; eyeIdx < ovrEye_Count; eyeIdx++)
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{
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@ -2861,13 +2861,13 @@ namespace bgfx { namespace gl
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if (!m_ovr.m_eyeBuffers[eyeIdx])
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{
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m_ovr.m_eyeBuffers[eyeIdx] = BX_NEW(g_allocator, OVRBufferGL);
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m_ovr.m_eyeBuffers[eyeIdx]->init(m_ovr.m_hmd, eyeIdx);
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m_ovr.m_eyeBuffers[eyeIdx]->create(m_ovr.m_hmd, eyeIdx);
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}
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}
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// recreate mirror texture
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m_ovr.m_mirror = BX_NEW(g_allocator, OVRMirrorGL);
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m_ovr.m_mirror->init(m_ovr.m_hmd, m_resolution.m_width, m_resolution.m_height);
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m_ovr.m_mirror->create(m_ovr.m_hmd, m_resolution.m_width, m_resolution.m_height);
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}
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}
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#endif // BGFX_CONFIG_USE_OVR
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@ -3319,7 +3319,7 @@ namespace bgfx { namespace gl
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}
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#if BGFX_CONFIG_USE_OVR
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void OVRBufferGL::init(const ovrSession& session, int eyeIdx)
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void OVRBufferGL::create(const ovrSession& session, int eyeIdx)
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{
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ovrHmdDesc hmdDesc = ovr_GetHmdDesc(session);
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m_eyeTextureSize = ovr_GetFovTextureSize(session, (ovrEyeType)eyeIdx, hmdDesc.DefaultEyeFov[eyeIdx], 1.0f);
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@ -3334,67 +3334,67 @@ namespace bgfx { namespace gl
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desc.SampleCount = 1;
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desc.StaticImage = ovrFalse;
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ovr_CreateTextureSwapChainGL(session, &desc, &m_swapTextureChain);
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ovr_CreateTextureSwapChainGL(session, &desc, &m_textureSwapChain);
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int textureCount = 0;
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ovr_GetTextureSwapChainLength(session, m_swapTextureChain, &textureCount);
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ovr_GetTextureSwapChainLength(session, m_textureSwapChain, &textureCount);
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for (int j = 0; j < textureCount; ++j)
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{
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GLuint chainTexId;
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ovr_GetTextureSwapChainBufferGL(session, m_swapTextureChain, j, &chainTexId);
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GL_CHECK(glBindTexture(GL_TEXTURE_2D, chainTexId));
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ovr_GetTextureSwapChainBufferGL(session, m_textureSwapChain, j, &chainTexId);
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GL_CHECK(glBindTexture(GL_TEXTURE_2D, chainTexId) );
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
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}
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GL_CHECK(glGenFramebuffers(1, &m_eyeFbo));
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GL_CHECK(glGenFramebuffers(1, &m_eyeFbo) );
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// create depth buffer
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GL_CHECK(glGenTextures(1, &m_depthBuffer));
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GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_depthBuffer));
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
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GL_CHECK(glGenTextures(1, &m_depthBuffer) );
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GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_depthBuffer) );
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
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GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_eyeTextureSize.w, m_eyeTextureSize.h, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL));
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GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_eyeTextureSize.w, m_eyeTextureSize.h, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL) );
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}
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void OVRBufferGL::onRender(const ovrSession& session)
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void OVRBufferGL::render(const ovrSession& session)
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{
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// set the current eye texture in swap chain
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int curIndex;
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ovr_GetTextureSwapChainCurrentIndex(session, m_swapTextureChain, &curIndex);
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ovr_GetTextureSwapChainBufferGL(session, m_swapTextureChain, curIndex, &m_eyeTexId);
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ovr_GetTextureSwapChainCurrentIndex(session, m_textureSwapChain, &curIndex);
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ovr_GetTextureSwapChainBufferGL(session, m_textureSwapChain, curIndex, &m_eyeTexId);
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_eyeFbo));
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GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_eyeTexId, 0));
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GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthBuffer, 0));
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GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_eyeFbo) );
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GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_eyeTexId, 0) );
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GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthBuffer, 0) );
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GL_CHECK(glViewport(0, 0, m_eyeTextureSize.w, m_eyeTextureSize.h));
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GL_CHECK(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
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GL_CHECK(glViewport(0, 0, m_eyeTextureSize.w, m_eyeTextureSize.h) );
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GL_CHECK(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) );
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}
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void OVRBufferGL::destroy(const ovrSession& session)
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{
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GL_CHECK(glDeleteFramebuffers(1, &m_eyeFbo));
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GL_CHECK(glDeleteTextures(1, &m_depthBuffer));
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GL_CHECK(glDeleteFramebuffers(1, &m_eyeFbo) );
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GL_CHECK(glDeleteTextures(1, &m_depthBuffer) );
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ovr_DestroyTextureSwapChain(session, m_swapTextureChain);
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ovr_DestroyTextureSwapChain(session, m_textureSwapChain);
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}
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void OVRMirrorGL::init(const ovrSession& session, int windowWidth, int windowHeight)
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void OVRMirrorGL::create(const ovrSession& session, int windowWidth, int windowHeight)
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{
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memset(&m_mirrorDesc, 0, sizeof(m_mirrorDesc));
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m_mirrorDesc.Width = windowWidth;
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m_mirrorDesc.Height = windowHeight;
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m_mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
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memset(&m_mirrorTextureDesc, 0, sizeof(m_mirrorTextureDesc) );
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m_mirrorTextureDesc.Width = windowWidth;
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m_mirrorTextureDesc.Height = windowHeight;
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m_mirrorTextureDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
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ovr_CreateMirrorTextureGL(session, &m_mirrorDesc, &m_mirrorTexture);
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ovr_CreateMirrorTextureGL(session, &m_mirrorTextureDesc, &m_mirrorTexture);
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// Fallback to doing nothing if mirror was not created. This is to prevent errors with fast window resizes
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if (!m_mirrorTexture)
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@ -3403,15 +3403,15 @@ namespace bgfx { namespace gl
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// Configure the mirror read buffer
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GLuint texId;
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ovr_GetMirrorTextureBufferGL(session, m_mirrorTexture, &texId);
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GL_CHECK(glGenFramebuffers(1, &m_mirrorFBO));
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GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_mirrorFBO));
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GL_CHECK(glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texId, 0));
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GL_CHECK(glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0));
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GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, 0));
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GL_CHECK(glGenFramebuffers(1, &m_mirrorFBO) );
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GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_mirrorFBO) );
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GL_CHECK(glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texId, 0) );
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GL_CHECK(glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0) );
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GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, 0) );
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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{
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GL_CHECK(glDeleteFramebuffers(1, &m_mirrorFBO));
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GL_CHECK(glDeleteFramebuffers(1, &m_mirrorFBO) );
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BX_CHECK(false, "Could not initialize VR buffers!");
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}
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}
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@ -3421,7 +3421,7 @@ namespace bgfx { namespace gl
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if (!m_mirrorTexture)
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return;
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GL_CHECK(glDeleteFramebuffers(1, &m_mirrorFBO));
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GL_CHECK(glDeleteFramebuffers(1, &m_mirrorFBO) );
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ovr_DestroyMirrorTexture(session, m_mirrorTexture);
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m_mirrorTexture = NULL;
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}
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@ -3432,12 +3432,12 @@ namespace bgfx { namespace gl
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return;
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// Blit mirror texture to back buffer
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GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_mirrorFBO));
|
||||
GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0));
|
||||
GLint w = m_mirrorDesc.Width;
|
||||
GLint h = m_mirrorDesc.Height;
|
||||
GL_CHECK(glBlitFramebuffer(0, h, w, 0, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST));
|
||||
GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, 0));
|
||||
GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_mirrorFBO) );
|
||||
GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
|
||||
GLint width = m_mirrorTextureDesc.Width;
|
||||
GLint height = m_mirrorTextureDesc.Height;
|
||||
GL_CHECK(glBlitFramebuffer(0, height, width, 0, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST) );
|
||||
GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, 0) );
|
||||
}
|
||||
#endif // BGFX_CONFIG_USE_OVR
|
||||
|
||||
|
@ -904,9 +904,9 @@ namespace bgfx { namespace gl
|
||||
#if BGFX_CONFIG_USE_OVR
|
||||
struct OVRBufferGL : public OVRBufferI
|
||||
{
|
||||
virtual void init(const ovrSession& _session, int _eyeIdx) BX_OVERRIDE;
|
||||
virtual void create(const ovrSession& _session, int _eyeIdx) BX_OVERRIDE;
|
||||
virtual void destroy(const ovrSession& _session) BX_OVERRIDE;
|
||||
virtual void onRender(const ovrSession& _session) BX_OVERRIDE;
|
||||
virtual void render(const ovrSession& _session) BX_OVERRIDE;
|
||||
|
||||
GLuint m_eyeFbo;
|
||||
GLuint m_eyeTexId;
|
||||
@ -915,7 +915,7 @@ namespace bgfx { namespace gl
|
||||
|
||||
struct OVRMirrorGL : public OVRMirrorI
|
||||
{
|
||||
virtual void init(const ovrSession& _session, int _width, int _height) BX_OVERRIDE;
|
||||
virtual void create(const ovrSession& _session, int _width, int _height) BX_OVERRIDE;
|
||||
virtual void destroy(const ovrSession& _session) BX_OVERRIDE;
|
||||
virtual void blit(const ovrSession& _session) BX_OVERRIDE;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user