Updated ImGui.
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3rdparty/ocornut-imgui/imgui.cpp
vendored
184
3rdparty/ocornut-imgui/imgui.cpp
vendored
@ -20,6 +20,7 @@
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- How to update to a newer version of ImGui
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- Getting started with integrating ImGui in your code/engine
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- API BREAKING CHANGES (read me when you update!)
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- ISSUES & TODO LIST
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- How can I help?
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- What is ImTextureID and how do I display an image?
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@ -203,6 +204,7 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2017/08/13 (1.51) - renamed ImGuiCol_Columns_*** to ImGuiCol_Separator_***
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- 2017/08/11 (1.51) - renamed ImGuiSetCond_*** types and flags to ImGuiCond_***. Kept redirection enums (will obsolete).
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- 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton().
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- 2017/08/08 (1.51) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions. The SetColorEditOptions() allows to initialize default but the user can still change them with right-click context menu.
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@ -319,6 +321,11 @@
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- 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes
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ISSUES & TODO-LIST
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==================
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See TODO.txt
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FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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======================================
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@ -522,156 +529,6 @@
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- tip: you can call Render() multiple times (e.g for VR renders).
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- tip: call and read the ShowTestWindow() code in imgui_demo.cpp for more example of how to use ImGui!
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ISSUES & TODO-LIST
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==================
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Issue numbers (#) refer to github issues listed at https://github.com/ocornut/imgui/issues
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The list below consist mostly of ideas noted down before they are requested/discussed by users (at which point it usually moves to the github)
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- doc: add a proper documentation+regression testing system (#435)
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- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass.
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- window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis) (#690)
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- window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify.
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- window: allow resizing of child windows (possibly given min/max for each axis?)
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- window: background options for child windows, border option (disable rounding)
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- window: add a way to clear an existing window instead of appending (e.g. for tooltip override using a consistent api rather than the deferred tooltip)
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- window: resizing from any sides? + mouse cursor directives for app.
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!- window: begin with *p_open == false should return false.
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- window: get size/pos helpers given names (see discussion in #249)
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- window: a collapsed window can be stuck behind the main menu bar?
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- window: when window is small, prioritize resize button over close button.
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- window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later.
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- window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
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- window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd.
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- draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
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!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet
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- splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
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- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc. (#395)
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- widgets: clean up widgets internal toward exposing everything.
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- widgets: add disabled and read-only modes (#211)
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- main: considering adding an Init() function? some constructs are awkward in the implementation because of the lack of them.
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!- main: make it so that a frame with no window registered won't refocus every window on subsequent frames (~bump LastFrameActive of all windows).
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- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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- input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile.
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- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
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- input text: expose CursorPos in char filter event (#816)
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- input text: flag to disable live update of the user buffer (also applies to float/int text input)
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- input text: resize behavior - field could stretch when being edited? hover tooltip shows more text?
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- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
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- input text: add discard flag (e.g. ImGuiInputTextFlags_DiscardActiveBuffer) or make it easier to clear active focus for text replacement during edition (#725)
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- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
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- input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200)
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- input text multi-line: line numbers? status bar? (follow up on #200)
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- input text multi-line: behave better when user changes input buffer while editing is active (even though it is illegal behavior). namely, the change of buffer can create a scrollbar glitch (#725)
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- input text multi-line: better horizontal scrolling support (#383, #1224)
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- input text: allow centering/positioning text so that ctrl+clicking Drag or Slider keeps the textual value at the same pixel position.
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- input number: optional range min/max for Input*() functions
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- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
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- input number: use mouse wheel to step up/down
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- input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
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- button: provide a button that looks framed.
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- text: proper alignment options
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- image/image button: misalignment on padded/bordered button?
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- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
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- layout: horizontal layout helper (#97)
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- layout: horizontal flow until no space left (#404)
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- layout: more generic alignment state (left/right/centered) for single items?
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- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
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- layout: BeginGroup() needs a border option.
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- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#513, #125)
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- columns: add a conditional parameter to SetColumnOffset() (#513, #125)
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- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
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- columns: columns header to act as button (~sort op) and allow resize/reorder (#513, #125)
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- columns: user specify columns size (#513, #125)
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- columns: flag to add horizontal separator above/below?
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- columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets)
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- combo: sparse combo boxes (via function call?) / iterators
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- combo: contents should extends to fit label if combo widget is small
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- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
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- listbox: multiple selection
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- listbox: user may want to initial scroll to focus on the one selected value?
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- listbox: keyboard navigation.
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- listbox: scrolling should track modified selection.
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!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
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- popups: add variant using global identifier similar to Begin/End (#402)
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- popups: border options. richer api like BeginChild() perhaps? (#197)
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- tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred button" and may teleport when moving mouse
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- menus: local shortcuts, global shortcuts (#456, #126)
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- menus: icons
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- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
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- menus: calling BeginMenu() twice with a same name doesn't seem to append nicely
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- statusbar: add a per-window status bar helper similar to what menubar does.
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- tabs (#261, #351)
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- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
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!- color: the color helpers/typing is a mess and needs sorting out.
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- node/graph editor (#306)
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- pie menus patterns (#434)
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- drag'n drop, dragging helpers (carry dragging info, visualize drag source before clicking, drop target, etc.) (#143, #479)
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- plot: PlotLines() should use the polygon-stroke facilities (currently issues with averaging normals)
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- plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
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- plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value)
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- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar).
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- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
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- slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign)
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- slider & drag: int data passing through a float
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- drag float: up/down axis
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- drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits)
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- tree node / optimization: avoid formatting when clipped.
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- tree node: tree-node/header right-most side doesn't take account of horizontal scrolling.
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- tree node: add treenode/treepush int variants? not there because (void*) cast from int warns on some platforms/settings?
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- tree node: try to apply scrolling at time of TreePop() if node was just opened and end of node is past scrolling limits?
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- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
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- tree node: tweak color scheme to distinguish headers from selected tree node (#581)
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- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (#249)
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- settings: write more decent code to allow saving/loading new fields
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- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
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- stb: add defines to disable stb implementations
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- style: add window shadows.
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- style/optimization: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding.
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- style: color-box not always square?
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- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc.
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- style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation).
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- style: global scale setting.
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- style: WindowPadding needs to be EVEN as the 0.5 multiplier used on this value probably have a subtle effect on clip rectangle
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- text: simple markup language for color change?
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- font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
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- font: small opt: for monospace font (like the defalt one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance
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- font: add support for kerning, probably optional. perhaps default to (32..128)^2 matrix ~ 36KB then hash fallback.
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- font: add a simpler CalcTextSizeA() api? current one ok but not welcome if user needs to call it directly (without going through ImGui::CalcTextSize)
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- font: fix AddRemapChar() to work before font has been built.
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- log: LogButtons() options for specifying depth and/or hiding depth slider
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- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
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- log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard)
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- log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs.
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- filters: set a current filter that tree node can automatically query to hide themselves
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- filters: handle wildcards (with implicit leading/trailing *), regexps
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- filters: fuzzy matches (may use code at blog.forrestthewoods.com/4cffeed33fdb)
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- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
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!- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
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- keyboard: full keyboard navigation and focus. (#323)
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- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622)
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- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
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- input: rework IO system to be able to pass actual ordered/timestamped events. (~#335, #71)
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- input: allow to decide and pass explicit double-clicks (e.g. for windows by the CS_DBLCLKS style).
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- input: support track pad style scrolling & slider edit.
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- misc: provide HoveredTime and ActivatedTime to ease the creation of animations.
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- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438)
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- style editor: color child window height expressed in multiple of line height.
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- remote: make a system like RemoteImGui first-class citizen/project (#75)
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- drawlist: move Font, FontSize, FontTexUvWhitePixel inside ImDrawList and make it self-contained (apart from drawing settings?)
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- drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack.
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- examples: directx9: save/restore device state more thoroughly.
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- examples: window minimize, maximize (#583)
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- optimization: add clipping for multi-component widgets (SliderFloatX, ColorEditX, etc.). one problem is that nav branch can't easily clip parent group when there is a move request.
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- optimization: add a flag to disable most of rendering, for the case where the user expect to skip it (#335)
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- optimization: use another hash function than crc32, e.g. FNV1a
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- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
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- optimization: turn some the various stack vectors into statically-sized arrays
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*/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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@ -841,7 +698,7 @@ ImGuiStyle::ImGuiStyle()
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Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
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Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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Colors[ImGuiCol_PopupBg] = ImVec4(0.05f, 0.05f, 0.10f, 0.90f);
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Colors[ImGuiCol_Border] = ImVec4(0.70f, 0.70f, 0.70f, 0.65f);
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Colors[ImGuiCol_Border] = ImVec4(0.70f, 0.70f, 0.70f, 0.22f);
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Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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Colors[ImGuiCol_FrameBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.30f); // Background of checkbox, radio button, plot, slider, text input
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Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.90f, 0.80f, 0.80f, 0.40f);
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@ -864,9 +721,9 @@ ImGuiStyle::ImGuiStyle()
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Colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
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Colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
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Colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
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Colors[ImGuiCol_Column] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
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Colors[ImGuiCol_ColumnHovered] = ImVec4(0.70f, 0.60f, 0.60f, 1.00f);
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Colors[ImGuiCol_ColumnActive] = ImVec4(0.90f, 0.70f, 0.70f, 1.00f);
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Colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
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Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
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Colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
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Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
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Colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f);
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Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f);
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@ -3945,7 +3802,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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window->Collapsed = settings->Collapsed;
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}
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if (ImLengthSqr(settings->Size) > 0.00001f && !(flags & ImGuiWindowFlags_NoResize))
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if (ImLengthSqr(settings->Size) > 0.00001f)
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size = settings->Size;
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window->Size = window->SizeFull = size;
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}
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@ -4393,7 +4250,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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bg_color_idx = ImGuiCol_PopupBg;
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else if ((flags & ImGuiWindowFlags_ChildWindow) != 0)
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bg_color_idx = ImGuiCol_ChildWindowBg;
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ImVec4 bg_color = style.Colors[bg_color_idx];
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ImVec4 bg_color = style.Colors[bg_color_idx]; // We don't use GetColorU32() because bg_alpha is assigned (not multiplied) below
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if (bg_alpha >= 0.0f)
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bg_color.w = bg_alpha;
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bg_color.w *= style.Alpha;
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@ -4975,9 +4832,9 @@ const char* ImGui::GetStyleColName(ImGuiCol idx)
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case ImGuiCol_Header: return "Header";
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case ImGuiCol_HeaderHovered: return "HeaderHovered";
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case ImGuiCol_HeaderActive: return "HeaderActive";
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case ImGuiCol_Column: return "Column";
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case ImGuiCol_ColumnHovered: return "ColumnHovered";
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case ImGuiCol_ColumnActive: return "ColumnActive";
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case ImGuiCol_Separator: return "Separator";
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case ImGuiCol_SeparatorHovered: return "SeparatorHovered";
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case ImGuiCol_SeparatorActive: return "SeparatorActive";
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case ImGuiCol_ResizeGrip: return "ResizeGrip";
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case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered";
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case ImGuiCol_ResizeGripActive: return "ResizeGripActive";
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@ -7313,6 +7170,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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float v0 = values_getter(data, (0 + values_offset) % values_count);
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float t0 = 0.0f;
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ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle
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float histogram_zero_line_t = (scale_min * scale_max < 0.0f) ? (-scale_min / (scale_max - scale_min)) : (scale_min < 0.0f ? 0.0f : 1.0f); // Where does the zero line stands
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const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
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const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
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@ -7327,7 +7185,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
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ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
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ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, 1.0f));
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ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, histogram_zero_line_t));
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if (plot_type == ImGuiPlotType_Lines)
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{
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window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
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@ -7436,7 +7294,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2, label_size.y + style.FramePadding.y*2));
|
||||
const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2, label_size.y + style.FramePadding.y*2)); // We want a square shape to we use Y twice
|
||||
ItemSize(check_bb, style.FramePadding.y);
|
||||
|
||||
ImRect total_bb = check_bb;
|
||||
@ -9849,7 +9707,7 @@ void ImGui::Separator()
|
||||
return;
|
||||
}
|
||||
|
||||
window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Border));
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||||
window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Separator));
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.LogEnabled)
|
||||
@ -10150,7 +10008,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
g.MouseCursor = ImGuiMouseCursor_ResizeEW;
|
||||
|
||||
// Draw before resize so our items positioning are in sync with the line being drawn
|
||||
const ImU32 col = GetColorU32(held ? ImGuiCol_ColumnActive : hovered ? ImGuiCol_ColumnHovered : ImGuiCol_Column);
|
||||
const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
|
||||
const float xi = (float)(int)x;
|
||||
window->DrawList->AddLine(ImVec2(xi, y1+1.0f), ImVec2(xi, y2), col);
|
||||
|
||||
|
6
3rdparty/ocornut-imgui/imgui.h
vendored
6
3rdparty/ocornut-imgui/imgui.h
vendored
@ -624,9 +624,9 @@ enum ImGuiCol_
|
||||
ImGuiCol_Header,
|
||||
ImGuiCol_HeaderHovered,
|
||||
ImGuiCol_HeaderActive,
|
||||
ImGuiCol_Column,
|
||||
ImGuiCol_ColumnHovered,
|
||||
ImGuiCol_ColumnActive,
|
||||
ImGuiCol_Separator,
|
||||
ImGuiCol_SeparatorHovered,
|
||||
ImGuiCol_SeparatorActive,
|
||||
ImGuiCol_ResizeGrip,
|
||||
ImGuiCol_ResizeGripHovered,
|
||||
ImGuiCol_ResizeGripActive,
|
||||
|
5
3rdparty/ocornut-imgui/imgui_demo.cpp
vendored
5
3rdparty/ocornut-imgui/imgui_demo.cpp
vendored
@ -1484,6 +1484,8 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
|
||||
if (ImGui::CollapsingHeader("Columns"))
|
||||
{
|
||||
ImGui::PushID("Columns");
|
||||
|
||||
// Basic columns
|
||||
if (ImGui::TreeNode("Basic"))
|
||||
{
|
||||
@ -1631,6 +1633,7 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
ImGui::Separator();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Filtering"))
|
||||
@ -1786,7 +1789,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
|
||||
if (ImGui::TreeNode("Rendering"))
|
||||
{
|
||||
ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines);
|
||||
ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); ShowHelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");
|
||||
ImGui::Checkbox("Anti-aliased shapes", &style.AntiAliasedShapes);
|
||||
ImGui::PushItemWidth(100);
|
||||
ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, NULL, 2.0f);
|
||||
|
15
3rdparty/ocornut-imgui/imgui_draw.cpp
vendored
15
3rdparty/ocornut-imgui/imgui_draw.cpp
vendored
@ -680,7 +680,7 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
|
||||
}
|
||||
}
|
||||
|
||||
void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax)
|
||||
void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12)
|
||||
{
|
||||
static ImVec2 circle_vtx[12];
|
||||
static bool circle_vtx_builds = false;
|
||||
@ -696,15 +696,15 @@ void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int
|
||||
circle_vtx_builds = true;
|
||||
}
|
||||
|
||||
if (amin > amax) return;
|
||||
if (a_min_of_12 > a_max_of_12) return;
|
||||
if (radius == 0.0f)
|
||||
{
|
||||
_Path.push_back(centre);
|
||||
}
|
||||
else
|
||||
{
|
||||
_Path.reserve(_Path.Size + (amax - amin + 1));
|
||||
for (int a = amin; a <= amax; a++)
|
||||
_Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
|
||||
for (int a = a_min_of_12; a <= a_max_of_12; a++)
|
||||
{
|
||||
const ImVec2& c = circle_vtx[a % circle_vtx_count];
|
||||
_Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
|
||||
@ -1880,6 +1880,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
||||
float line_width = 0.0f;
|
||||
float word_width = 0.0f;
|
||||
float blank_width = 0.0f;
|
||||
wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
|
||||
|
||||
const char* word_end = text;
|
||||
const char* prev_word_end = NULL;
|
||||
@ -1913,7 +1914,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
||||
}
|
||||
}
|
||||
|
||||
const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale;
|
||||
const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance);
|
||||
if (ImCharIsSpace(c))
|
||||
{
|
||||
if (inside_word)
|
||||
@ -2061,10 +2062,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
|
||||
pos.x = (float)(int)pos.x + DisplayOffset.x;
|
||||
pos.y = (float)(int)pos.y + DisplayOffset.y;
|
||||
ImVec2 pos_tl(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale);
|
||||
ImVec2 pos_br(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale);
|
||||
draw_list->PrimReserve(6, 4);
|
||||
draw_list->PrimRectUV(pos_tl, pos_br, ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
|
||||
draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -355,9 +355,9 @@ struct OcornutImguiContext
|
||||
style.Colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
|
||||
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
|
||||
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
style.Colors[ImGuiCol_Column] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||||
style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||||
style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
style.Colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||||
style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||||
style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.50f);
|
||||
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||||
|
Loading…
Reference in New Issue
Block a user