Properly support Wayland under EGL and Vulkan. (#3358)
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@ -46,18 +46,8 @@ namespace entry
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{
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# if BX_PLATFORM_LINUX
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# if ENTRY_CONFIG_USE_WAYLAND
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wl_egl_window *win_impl = (wl_egl_window*)glfwGetWindowUserPointer(_window);
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if(!win_impl)
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{
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int width, height;
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glfwGetWindowSize(_window, &width, &height);
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struct wl_surface* surface = (struct wl_surface*)glfwGetWaylandWindow(_window);
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if(!surface)
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return nullptr;
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win_impl = wl_egl_window_create(surface, width, height);
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glfwSetWindowUserPointer(_window, (void*)(uintptr_t)win_impl);
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}
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return (void*)(uintptr_t)win_impl;
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return (void*)surface;
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# else
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return (void*)(uintptr_t)glfwGetX11Window(_window);
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# endif
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@ -51,20 +51,7 @@ namespace entry
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# if BX_PLATFORM_LINUX
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# if ENTRY_CONFIG_USE_WAYLAND
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if (wmi.subsystem == SDL_SYSWM_WAYLAND)
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{
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wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
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if(!win_impl)
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{
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int width, height;
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SDL_GetWindowSize(_window, &width, &height);
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struct wl_surface* surface = wmi.info.wl.surface;
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if(!surface)
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return nullptr;
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win_impl = wl_egl_window_create(surface, width, height);
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SDL_SetWindowData(_window, "wl_egl_window", win_impl);
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}
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return (void*)(uintptr_t)win_impl;
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}
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return (void*)wmi.info.wl.surface;
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else
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# endif // ENTRY_CONFIG_USE_WAYLAND
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return (void*)wmi.info.x11.window;
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@ -290,6 +290,8 @@ void showExampleDialog(entry::AppI* _app, const char* _errorText)
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}
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}
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}
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#else
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ImGui::Text("Renderer: %s", bgfx::getRendererName(bgfx::getRendererType()));
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#endif // 0
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const bgfx::Stats* stats = bgfx::getStats();
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@ -27,6 +27,10 @@
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# define EGL_CHECK(_call) _call
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#endif // BGFX_CONFIG_DEBUG
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#if defined(WL_EGL_PLATFORM)
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# include <wayland-egl.h>
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#endif
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namespace bgfx { namespace gl
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{
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#ifndef EGL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
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@ -329,6 +333,14 @@ EGL_IMPORT
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vc_dispmanx_update_submit_sync(dispmanUpdate);
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# endif // BX_PLATFORM_ANDROID
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# if BX_PLATFORM_LINUX && defined(WL_EGL_PLATFORM)
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if (g_platformData.type == NativeWindowHandleType::Wayland) {
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// A wl_surface needs to be first wrapped in a wl_egl_window
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// before it can be used to create the EGLSurface.
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m_egl_window = wl_egl_window_create((wl_surface*)nwh, _width, _height);
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nwh = m_egl_window;
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}
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# endif
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if (headless)
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{
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EGLint pbAttribs[] =
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@ -430,6 +442,11 @@ EGL_IMPORT
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EGL_CHECK(eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT) );
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EGL_CHECK(eglDestroyContext(m_display, m_context) );
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EGL_CHECK(eglDestroySurface(m_display, m_surface) );
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# if BX_PLATFORM_LINUX && defined(WL_EGL_PLATFORM)
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if (m_egl_window) {
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wl_egl_window_destroy(m_egl_window);
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}
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# endif
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EGL_CHECK(eglTerminate(m_display) );
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m_context = NULL;
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}
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@ -461,6 +478,10 @@ EGL_IMPORT
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}
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# elif BX_PLATFORM_EMSCRIPTEN
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EMSCRIPTEN_CHECK(emscripten_set_canvas_element_size(HTML5_TARGET_CANVAS_SELECTOR, _width, _height) );
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# elif BX_PLATFORM_LINUX && defined(WL_EGL_PLATFORM)
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if (NULL != m_egl_window) {
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wl_egl_window_resize(m_egl_window, _width, _height, 0, 0);
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}
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# else
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BX_UNUSED(_width, _height);
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# endif // BX_PLATFORM_*
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@ -11,6 +11,7 @@
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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// EGL pulls X11 crap...
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#if defined(None)
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# undef None
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@ -35,6 +36,9 @@ namespace bgfx { namespace gl
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, m_context(NULL)
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, m_display(NULL)
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, m_surface(NULL)
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#if BX_PLATFORM_LINUX && defined(WL_EGL_PLATFORM)
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, m_egl_window(NULL)
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#endif
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, m_msaaContext(false)
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{
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}
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@ -62,6 +66,9 @@ namespace bgfx { namespace gl
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EGLContext m_context;
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EGLDisplay m_display;
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EGLSurface m_surface;
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#if BX_PLATFORM_LINUX && defined(WL_EGL_PLATFORM)
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struct wl_egl_window *m_egl_window;
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#endif
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// true when MSAA is handled by the context instead of using MSAA FBO
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bool m_msaaContext;
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};
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@ -6940,7 +6940,7 @@ VK_DESTROY
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sci.pNext = NULL;
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sci.flags = 0;
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sci.display = (wl_display*)g_platformData.ndt;
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sci.surface = (wl_surface*)((wl_egl_window*)m_nwh)->surface;
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sci.surface = (wl_surface*)m_nwh;
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result = vkCreateWaylandSurfaceKHR(instance, &sci, allocatorCb, &m_surface);
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}
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else
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