VK: Updated headers. Cleanup.

This commit is contained in:
Branimir Karadžić 2017-05-28 12:10:11 -07:00
parent eed8edb364
commit 32f1760690
3 changed files with 1939 additions and 28 deletions

View File

@ -2,7 +2,7 @@
// File: vk_platform.h
//
/*
** Copyright (c) 2014-2015 The Khronos Group Inc.
** Copyright (c) 2014-2017 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
@ -51,13 +51,13 @@ extern "C"
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_EABI__) && !defined(__ARM_ARCH_7A__)
// Android does not support Vulkan in native code using the "armeabi" ABI.
#error "Vulkan requires the 'armeabi-v7a' or 'armeabi-v7a-hard' ABI on 32-bit ARM CPUs"
#elif defined(__ANDROID__) && defined(__ARM_ARCH_7A__)
// On Android/ARMv7a, Vulkan functions use the armeabi-v7a-hard calling
// convention, even if the application's native code is compiled with the
// armeabi-v7a calling convention.
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
#error "Vulkan isn't supported for the 'armeabi' NDK ABI"
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
// On Android 32-bit ARM targets, Vulkan functions use the "hardfloat"
// calling convention, i.e. float parameters are passed in registers. This
// is true even if the rest of the application passes floats on the stack,
// as it does by default when compiling for the armeabi-v7a NDK ABI.
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR

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@ -961,6 +961,8 @@ VK_IMPORT_INSTANCE
g_caps.vendorId = uint16_t(m_deviceProperties.vendorID);
g_caps.deviceId = uint16_t(m_deviceProperties.deviceID);
g_caps.limits.maxTextureSize = m_deviceProperties.limits.maxImageDimension2D;
g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(m_deviceProperties.limits.maxFragmentOutputAttachments, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
{
// VkFormatProperties fp;
@ -1171,7 +1173,7 @@ VK_IMPORT_DEVICE
m_backBufferDepthStencilFormat =
VK_FORMAT_D32_SFLOAT_S8_UINT
// VK_FORMAT_D24_UNORM_S8_UINT
// VK_FORMAT_D24_UNORM_S8_UINT
;
{
@ -3506,11 +3508,11 @@ VK_DESTROY
const void* code = reader.getDataPtr();
bx::skip(&reader, shaderSize+1);
m_code = alloc( ( (shaderSize+3)/4)*4);
m_code = alloc( ( ( (shaderSize+3)/4)*4) );
bx::memSet(m_code->data, 0, m_code->size);
bx::memCopy(m_code->data
, code
, shaderSize+1
, shaderSize
);
#else
#include "../examples/runtime/shaders/spv/vert.spv.h"
@ -3535,7 +3537,12 @@ VK_DESTROY
smci.flags = 0;
smci.codeSize = m_code->size;
smci.pCode = (const uint32_t*)m_code->data;
VK_CHECK(vkCreateShaderModule(s_renderVK->m_device, &smci, s_renderVK->m_allocatorCb, &m_module) );
VK_CHECK(vkCreateShaderModule(
s_renderVK->m_device
, &smci
, s_renderVK->m_allocatorCb
, &m_module
) );
bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
m_attrMask[Attrib::Position] = UINT16_MAX;