Fixed VS2008 build.
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3rdparty/dxsdk/include/d3dcommon.h
vendored
51
3rdparty/dxsdk/include/d3dcommon.h
vendored
@ -37,6 +37,57 @@
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#pragma once
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#endif
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#if _MSC_VER <= 1600
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#ifndef VS2008_SAL_COMPAT
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#define VS2008_SAL_COMPAT
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// BK - SAL compatibility for VS2008
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#define DEFINE_ENUM_FLAG_OPERATORS(ENUMTYPE) \
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extern "C++" { \
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inline ENUMTYPE operator | (ENUMTYPE _a, ENUMTYPE _b) { return ENUMTYPE ( ( (int) _a) | ( (int)_b) ); } \
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inline ENUMTYPE operator |= (ENUMTYPE &_a, ENUMTYPE _b) { return (ENUMTYPE &)( ( (int &)_a) |= ( (int)_b) ); } \
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inline ENUMTYPE operator & (ENUMTYPE _a, ENUMTYPE _b) { return ENUMTYPE ( ( (int) _a) & ( (int)_b) ); } \
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inline ENUMTYPE operator &= (ENUMTYPE &_a, ENUMTYPE _b) { return (ENUMTYPE &)( ( (int &)_a) &= ( (int)_b) ); } \
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inline ENUMTYPE operator ~ (ENUMTYPE _a) { return (ENUMTYPE) (~( (int) _a) ); } \
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inline ENUMTYPE operator ^ (ENUMTYPE _a, ENUMTYPE _b) { return ENUMTYPE ( ( (int) _a) ^ ( (int)_b) ); } \
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inline ENUMTYPE operator ^= (ENUMTYPE &_a, ENUMTYPE _b) { return (ENUMTYPE &)( ( (int &)_a) ^= ( (int)_b) ); } \
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}
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#undef _Out_
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#define _Out_
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#undef _In_
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#define _In_
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#undef _Always_
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#define _Always_(annos)
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#define _In_reads_(size)
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#define _In_reads_opt_(size)
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#define _In_reads_bytes_(size)
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#define _In_reads_bytes_opt_(size)
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#define _Inout_updates_bytes_(size)
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#define _Out_writes_(size)
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#define _Out_writes_opt_(size)
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#define _Out_writes_to_opt_(size,count)
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#define _Out_writes_bytes_(size)
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#define _Out_writes_bytes_opt_(size)
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#define _Out_writes_bytes_to_(size,count)
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#define _Outptr_
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#define _Outptr_opt_result_maybenull_
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#define _Outptr_opt_result_bytebuffer_(size)
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#define _Outptr_result_maybenull_
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#define _Outptr_result_bytebuffer_(size)
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#define _Out_writes_all_opt_(size)
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#define _COM_Outptr_
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#define _COM_Outptr_opt_
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#define _COM_Outptr_opt_result_maybenull_
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#define _Field_size_(size)
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#define _Field_size_full_(size)
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#define _Field_size_opt_(size)
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#define _Field_size_bytes_full_(size)
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#define nullptr NULL
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#endif // BK - VS2008_SAL_COMPAT
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#endif //
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/* Forward Declarations */
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#ifndef __ID3D10Blob_FWD_DEFINED__
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@ -4186,7 +4186,7 @@ data.NumQualityLevels = 0;
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ScratchBufferD3D12& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
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scratchBuffer.reset(gpuHandle);
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D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = {};
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D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = UINT64_C(0);
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StateCacheLru<D3D12_GPU_DESCRIPTOR_HANDLE, 64> bindLru;
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setResourceBarrier(m_commandList
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