From 32780e06319180553956e62dbc580849e38c8171 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=91=D1=80=D0=B0=D0=BD=D0=B8=D0=BC=D0=B8=D1=80=20=D0=9A?= =?UTF-8?q?=D0=B0=D1=80=D0=B0=D1=9F=D0=B8=D1=9B?= Date: Mon, 21 Jan 2019 09:54:14 -0800 Subject: [PATCH] Updated ImGui. --- 3rdparty/dear-imgui/imgui.cpp | 141 +++++++++++++++----------- 3rdparty/dear-imgui/imgui.h | 9 +- 3rdparty/dear-imgui/imgui_internal.h | 6 +- 3rdparty/dear-imgui/imgui_widgets.cpp | 2 +- 3rdparty/dear-imgui/widgets/dock.inl | 10 +- 5 files changed, 100 insertions(+), 68 deletions(-) diff --git a/3rdparty/dear-imgui/imgui.cpp b/3rdparty/dear-imgui/imgui.cpp index 7044effb2..3b9764fd6 100644 --- a/3rdparty/dear-imgui/imgui.cpp +++ b/3rdparty/dear-imgui/imgui.cpp @@ -702,8 +702,8 @@ CODE you to animate labels. For example you may want to include varying information in a window title bar, but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID: - Button("Hello###ID"); // Label = "Hello", ID = hash of (..., "ID") - Button("World###ID"); // Label = "World", ID = hash of (..., "ID") // Same as above, even though the label looks different + Button("Hello###ID"); // Label = "Hello", ID = hash of (..., "###ID") + Button("World###ID"); // Label = "World", ID = hash of (..., "###ID") // Same as above, even though the label looks different sprintf(buf, "My game (%f FPS)###MyGame", fps); Begin(buf); // Variable title, ID = hash of "MyGame" @@ -1435,45 +1435,69 @@ int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) } #endif // #ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS -// Pass data_size == 0 for zero-terminated strings, data_size > 0 for non-string data. -// Pay attention that data_size==0 will yield different results than passing strlen(data) because the zero-terminated codepath handles ###. -// This should technically be split into two distinct functions (ImHashData/ImHashStr), perhaps once we remove the silly static variable. -// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. -ImU32 ImHash(const void* data, int data_size, ImU32 seed) +// CRC32 needs a 1KB lookup table (not cache friendly) +// Although the code to generate the table is simple and shorter than the table itself, using a const table allows us to easily: +// - avoid an unnecessary branch/memory tap, - keep the ImHashXXX functions usable by static constructors, - make it thread-safe. +static const ImU32 GCrc32LookupTable[256] = { - static ImU32 crc32_lut[256] = { 0 }; - if (!crc32_lut[1]) - { - const ImU32 polynomial = 0xEDB88320; - for (ImU32 i = 0; i < 256; i++) - { - ImU32 crc = i; - for (ImU32 j = 0; j < 8; j++) - crc = (crc >> 1) ^ (ImU32(-int(crc & 1)) & polynomial); - crc32_lut[i] = crc; - } - } + 0x00000000,0x77073096,0xEE0E612C,0x990951BA,0x076DC419,0x706AF48F,0xE963A535,0x9E6495A3,0x0EDB8832,0x79DCB8A4,0xE0D5E91E,0x97D2D988,0x09B64C2B,0x7EB17CBD,0xE7B82D07,0x90BF1D91, + 0x1DB71064,0x6AB020F2,0xF3B97148,0x84BE41DE,0x1ADAD47D,0x6DDDE4EB,0xF4D4B551,0x83D385C7,0x136C9856,0x646BA8C0,0xFD62F97A,0x8A65C9EC,0x14015C4F,0x63066CD9,0xFA0F3D63,0x8D080DF5, + 0x3B6E20C8,0x4C69105E,0xD56041E4,0xA2677172,0x3C03E4D1,0x4B04D447,0xD20D85FD,0xA50AB56B,0x35B5A8FA,0x42B2986C,0xDBBBC9D6,0xACBCF940,0x32D86CE3,0x45DF5C75,0xDCD60DCF,0xABD13D59, + 0x26D930AC,0x51DE003A,0xC8D75180,0xBFD06116,0x21B4F4B5,0x56B3C423,0xCFBA9599,0xB8BDA50F,0x2802B89E,0x5F058808,0xC60CD9B2,0xB10BE924,0x2F6F7C87,0x58684C11,0xC1611DAB,0xB6662D3D, + 0x76DC4190,0x01DB7106,0x98D220BC,0xEFD5102A,0x71B18589,0x06B6B51F,0x9FBFE4A5,0xE8B8D433,0x7807C9A2,0x0F00F934,0x9609A88E,0xE10E9818,0x7F6A0DBB,0x086D3D2D,0x91646C97,0xE6635C01, + 0x6B6B51F4,0x1C6C6162,0x856530D8,0xF262004E,0x6C0695ED,0x1B01A57B,0x8208F4C1,0xF50FC457,0x65B0D9C6,0x12B7E950,0x8BBEB8EA,0xFCB9887C,0x62DD1DDF,0x15DA2D49,0x8CD37CF3,0xFBD44C65, + 0x4DB26158,0x3AB551CE,0xA3BC0074,0xD4BB30E2,0x4ADFA541,0x3DD895D7,0xA4D1C46D,0xD3D6F4FB,0x4369E96A,0x346ED9FC,0xAD678846,0xDA60B8D0,0x44042D73,0x33031DE5,0xAA0A4C5F,0xDD0D7CC9, + 0x5005713C,0x270241AA,0xBE0B1010,0xC90C2086,0x5768B525,0x206F85B3,0xB966D409,0xCE61E49F,0x5EDEF90E,0x29D9C998,0xB0D09822,0xC7D7A8B4,0x59B33D17,0x2EB40D81,0xB7BD5C3B,0xC0BA6CAD, + 0xEDB88320,0x9ABFB3B6,0x03B6E20C,0x74B1D29A,0xEAD54739,0x9DD277AF,0x04DB2615,0x73DC1683,0xE3630B12,0x94643B84,0x0D6D6A3E,0x7A6A5AA8,0xE40ECF0B,0x9309FF9D,0x0A00AE27,0x7D079EB1, + 0xF00F9344,0x8708A3D2,0x1E01F268,0x6906C2FE,0xF762575D,0x806567CB,0x196C3671,0x6E6B06E7,0xFED41B76,0x89D32BE0,0x10DA7A5A,0x67DD4ACC,0xF9B9DF6F,0x8EBEEFF9,0x17B7BE43,0x60B08ED5, + 0xD6D6A3E8,0xA1D1937E,0x38D8C2C4,0x4FDFF252,0xD1BB67F1,0xA6BC5767,0x3FB506DD,0x48B2364B,0xD80D2BDA,0xAF0A1B4C,0x36034AF6,0x41047A60,0xDF60EFC3,0xA867DF55,0x316E8EEF,0x4669BE79, + 0xCB61B38C,0xBC66831A,0x256FD2A0,0x5268E236,0xCC0C7795,0xBB0B4703,0x220216B9,0x5505262F,0xC5BA3BBE,0xB2BD0B28,0x2BB45A92,0x5CB36A04,0xC2D7FFA7,0xB5D0CF31,0x2CD99E8B,0x5BDEAE1D, + 0x9B64C2B0,0xEC63F226,0x756AA39C,0x026D930A,0x9C0906A9,0xEB0E363F,0x72076785,0x05005713,0x95BF4A82,0xE2B87A14,0x7BB12BAE,0x0CB61B38,0x92D28E9B,0xE5D5BE0D,0x7CDCEFB7,0x0BDBDF21, + 0x86D3D2D4,0xF1D4E242,0x68DDB3F8,0x1FDA836E,0x81BE16CD,0xF6B9265B,0x6FB077E1,0x18B74777,0x88085AE6,0xFF0F6A70,0x66063BCA,0x11010B5C,0x8F659EFF,0xF862AE69,0x616BFFD3,0x166CCF45, + 0xA00AE278,0xD70DD2EE,0x4E048354,0x3903B3C2,0xA7672661,0xD06016F7,0x4969474D,0x3E6E77DB,0xAED16A4A,0xD9D65ADC,0x40DF0B66,0x37D83BF0,0xA9BCAE53,0xDEBB9EC5,0x47B2CF7F,0x30B5FFE9, + 0xBDBDF21C,0xCABAC28A,0x53B39330,0x24B4A3A6,0xBAD03605,0xCDD70693,0x54DE5729,0x23D967BF,0xB3667A2E,0xC4614AB8,0x5D681B02,0x2A6F2B94,0xB40BBE37,0xC30C8EA1,0x5A05DF1B,0x2D02EF8D, +}; +// Known size hash +// It is ok to call ImHashData on a string with known length but the ### operator won't be supported. +// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. +ImU32 ImHashData(const void* data_p, size_t data_size, ImU32 seed) +{ + ImU32 crc = ~seed; + const unsigned char* data = (const unsigned char*)data_p; + const ImU32* crc32_lut = GCrc32LookupTable; + while (data_size-- != 0) + crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *data++]; + return ~crc; +} + +// Zero-terminated string hash, with support for ### to reset back to seed value +// We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed. +// Because this syntax is rarely used we are optimizing for the common case. +// - If we reach ### in the string we discard the hash so far and reset to the seed. +// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build) +// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. +ImU32 ImHashStr(const char* data, size_t data_size, ImU32 seed) +{ seed = ~seed; ImU32 crc = seed; - const unsigned char* current = (const unsigned char*)data; - - if (data_size > 0) + const unsigned char* src = (const unsigned char*)data; + const ImU32* crc32_lut = GCrc32LookupTable; + if (data_size != 0) { - // Known size - while (data_size--) - crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *current++]; + while (data_size-- != 0) + { + unsigned char c = *src++; + if (c == '#' && src[0] == '#' && src[1] == '#') + crc = seed; + crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c]; + } } else { - // Zero-terminated string - while (unsigned char c = *current++) + while (unsigned char c = *src++) { - // We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed. - // Because this syntax is rarely used we are optimizing for the common case. - // - If we reach ### in the string we discard the hash so far and reset to the seed. - // - We don't do 'current += 2; continue;' after handling ### to keep the code smaller. - if (c == '#' && current[0] == '#' && current[1] == '#') + if (c == '#' && src[0] == '#' && src[1] == '#') crc = seed; crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c]; } @@ -2470,7 +2494,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) : DrawListInst(&context->DrawListSharedData) { Name = ImStrdup(name); - ID = ImHash(name, 0); + ID = ImHashStr(name, 0); IDStack.push_back(ID); Flags = ImGuiWindowFlags_None; Pos = ImVec2(0.0f, 0.0f); @@ -2539,7 +2563,7 @@ ImGuiWindow::~ImGuiWindow() ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end) { ImGuiID seed = IDStack.back(); - ImGuiID id = ImHash(str, str_end ? (int)(str_end - str) : 0, seed); + ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); ImGui::KeepAliveID(id); return id; } @@ -2547,7 +2571,7 @@ ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end) ImGuiID ImGuiWindow::GetID(const void* ptr) { ImGuiID seed = IDStack.back(); - ImGuiID id = ImHash(&ptr, sizeof(void*), seed); + ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); ImGui::KeepAliveID(id); return id; } @@ -2555,13 +2579,13 @@ ImGuiID ImGuiWindow::GetID(const void* ptr) ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end) { ImGuiID seed = IDStack.back(); - return ImHash(str, str_end ? (int)(str_end - str) : 0, seed); + return ImHashStr(str, str_end ? (str_end - str) : 0, seed); } ImGuiID ImGuiWindow::GetIDNoKeepAlive(const void* ptr) { ImGuiID seed = IDStack.back(); - return ImHash(&ptr, sizeof(void*), seed); + return ImHashData(&ptr, sizeof(void*), seed); } // This is only used in rare/specific situations to manufacture an ID out of nowhere. @@ -2569,7 +2593,7 @@ ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs) { ImGuiID seed = IDStack.back(); const int r_rel[4] = { (int)(r_abs.Min.x - Pos.x), (int)(r_abs.Min.y - Pos.y), (int)(r_abs.Max.x - Pos.x), (int)(r_abs.Max.y - Pos.y) }; - ImGuiID id = ImHash(&r_rel, sizeof(r_rel), seed); + ImGuiID id = ImHashData(&r_rel, sizeof(r_rel), seed); ImGui::KeepAliveID(id); return id; } @@ -3513,7 +3537,7 @@ void ImGui::Initialize(ImGuiContext* context) // Add .ini handle for ImGuiWindow type ImGuiSettingsHandler ini_handler; ini_handler.TypeName = "Window"; - ini_handler.TypeHash = ImHash("Window", 0, 0); + ini_handler.TypeHash = ImHashStr("Window", 0); ini_handler.ReadOpenFn = SettingsHandlerWindow_ReadOpen; ini_handler.ReadLineFn = SettingsHandlerWindow_ReadLine; ini_handler.WriteAllFn = SettingsHandlerWindow_WriteAll; @@ -3731,7 +3755,7 @@ void ImGui::EndFrame() IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()?"); // Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME) - if (g.IO.ImeSetInputScreenPosFn && ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f) + if (g.IO.ImeSetInputScreenPosFn && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f)) { g.IO.ImeSetInputScreenPosFn((int)g.PlatformImePos.x, (int)g.PlatformImePos.y); g.PlatformImeLastPos = g.PlatformImePos; @@ -4422,7 +4446,7 @@ ImGuiWindow* ImGui::FindWindowByID(ImGuiID id) ImGuiWindow* ImGui::FindWindowByName(const char* name) { - ImGuiID id = ImHash(name, 0); + ImGuiID id = ImHashStr(name, 0); return FindWindowByID(id); } @@ -6370,71 +6394,74 @@ void ImGui::SetItemDefaultFocus() void ImGui::SetStateStorage(ImGuiStorage* tree) { - ImGuiWindow* window = GetCurrentWindow(); + ImGuiWindow* window = GImGui->CurrentWindow; window->DC.StateStorage = tree ? tree : &window->StateStorage; } ImGuiStorage* ImGui::GetStateStorage() { - ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiWindow* window = GImGui->CurrentWindow; return window->DC.StateStorage; } void ImGui::PushID(const char* str_id) { - ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiWindow* window = GImGui->CurrentWindow; window->IDStack.push_back(window->GetIDNoKeepAlive(str_id)); } void ImGui::PushID(const char* str_id_begin, const char* str_id_end) { - ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiWindow* window = GImGui->CurrentWindow; window->IDStack.push_back(window->GetIDNoKeepAlive(str_id_begin, str_id_end)); } void ImGui::PushID(const void* ptr_id) { - ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiWindow* window = GImGui->CurrentWindow; window->IDStack.push_back(window->GetIDNoKeepAlive(ptr_id)); } void ImGui::PushID(int int_id) { const void* ptr_id = (void*)(intptr_t)int_id; - ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiWindow* window = GImGui->CurrentWindow; window->IDStack.push_back(window->GetIDNoKeepAlive(ptr_id)); } void ImGui::PopID() { - ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiWindow* window = GImGui->CurrentWindow; window->IDStack.pop_back(); } ImGuiID ImGui::GetID(const char* str_id) { - return GImGui->CurrentWindow->GetID(str_id); + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(str_id); } ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end) { - return GImGui->CurrentWindow->GetID(str_id_begin, str_id_end); + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(str_id_begin, str_id_end); } ImGuiID ImGui::GetID(const void* ptr_id) { - return GImGui->CurrentWindow->GetID(ptr_id); + ImGuiWindow* window = GImGui->CurrentWindow; + return window->GetID(ptr_id); } bool ImGui::IsRectVisible(const ImVec2& size) { - ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiWindow* window = GImGui->CurrentWindow;; return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); } bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max) { - ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiWindow* window = GImGui->CurrentWindow;; return window->ClipRect.Overlaps(ImRect(rect_min, rect_max)); } @@ -8424,7 +8451,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) else { window = NULL; - source_id = ImHash("#SourceExtern", 0); + source_id = ImHashStr("#SourceExtern", 0); source_drag_active = true; } @@ -8839,7 +8866,7 @@ ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name) g.SettingsWindows.push_back(ImGuiWindowSettings()); ImGuiWindowSettings* settings = &g.SettingsWindows.back(); settings->Name = ImStrdup(name); - settings->ID = ImHash(name, 0); + settings->ID = ImHashStr(name, 0); return settings; } @@ -8865,7 +8892,7 @@ void ImGui::LoadIniSettingsFromDisk(const char* ini_filename) ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) { ImGuiContext& g = *GImGui; - const ImGuiID type_hash = ImHash(type_name, 0, 0); + const ImGuiID type_hash = ImHashStr(type_name, 0); for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++) if (g.SettingsHandlers[handler_n].TypeHash == type_hash) return &g.SettingsHandlers[handler_n]; @@ -8969,7 +8996,7 @@ const char* ImGui::SaveIniSettingsToMemory(size_t* out_size) static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) { - ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0)); + ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHashStr(name, 0)); if (!settings) settings = ImGui::CreateNewWindowSettings(name); return (void*)settings; diff --git a/3rdparty/dear-imgui/imgui.h b/3rdparty/dear-imgui/imgui.h index 6944c159e..2fd54419d 100644 --- a/3rdparty/dear-imgui/imgui.h +++ b/3rdparty/dear-imgui/imgui.h @@ -351,13 +351,14 @@ namespace ImGui // ID stack/scopes // - Read the FAQ for more details about how ID are handled in dear imgui. If you are creating widgets in a loop you most // likely want to push a unique identifier (e.g. object pointer, loop index) to uniquely differentiate them. + // - The resulting ID are hashes of the entire stack. // - You can also use the "Label##foobar" syntax within widget label to distinguish them from each others. // - In this header file we use the "label"/"name" terminology to denote a string that will be displayed and used as an ID, // whereas "str_id" denote a string that is only used as an ID and not normally displayed. - IMGUI_API void PushID(const char* str_id); // push string identifier into the ID stack. IDs == hash of the entire stack! - IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); - IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack. - IMGUI_API void PushID(int int_id); // push integer into the ID stack. + IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string). + IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string). + IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer). + IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer). IMGUI_API void PopID(); // pop from the ID stack. IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end); diff --git a/3rdparty/dear-imgui/imgui_internal.h b/3rdparty/dear-imgui/imgui_internal.h index 47bb93852..cb09bf29c 100644 --- a/3rdparty/dear-imgui/imgui_internal.h +++ b/3rdparty/dear-imgui/imgui_internal.h @@ -147,7 +147,8 @@ IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8 // Helpers: Misc -IMGUI_API ImU32 ImHash(const void* data, int data_size, ImU32 seed = 0); // Pass data_size==0 for zero-terminated strings +IMGUI_API ImU32 ImHashData(const void* data, size_t data_size, ImU32 seed = 0); +IMGUI_API ImU32 ImHashStr(const char* data, size_t data_size, ImU32 seed = 0); IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size = NULL, int padding_bytes = 0); IMGUI_API FILE* ImFileOpen(const char* filename, const char* file_open_mode); static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; } @@ -155,6 +156,9 @@ static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c = static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; } static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } #define ImQsort qsort +#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS +static inline ImU32 ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68] +#endif // Helpers: Geometry IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p); diff --git a/3rdparty/dear-imgui/imgui_widgets.cpp b/3rdparty/dear-imgui/imgui_widgets.cpp index 24d448edb..ab0f3a6ca 100644 --- a/3rdparty/dear-imgui/imgui_widgets.cpp +++ b/3rdparty/dear-imgui/imgui_widgets.cpp @@ -6099,7 +6099,7 @@ static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label) { if (tab_bar->Flags & ImGuiTabBarFlags_DockNode) { - ImGuiID id = ImHash(label, 0); + ImGuiID id = ImHashStr(label, 0); KeepAliveID(id); return id; } diff --git a/3rdparty/dear-imgui/widgets/dock.inl b/3rdparty/dear-imgui/widgets/dock.inl index 1dceb7040..6b7e63b9c 100644 --- a/3rdparty/dear-imgui/widgets/dock.inl +++ b/3rdparty/dear-imgui/widgets/dock.inl @@ -231,13 +231,13 @@ namespace ImGui Dock& getDock(const char* label, bool opened) { - ImU32 id = ImHash(label, 0); + ImU32 id = ImHashStr(label, 0); for (int i = 0; i < m_docks.size(); ++i) { - if (m_docks[i]->id == id) - { - return *m_docks[i]; - } + if (m_docks[i]->id == id) + { + return *m_docks[i]; + } } Dock* new_dock = (Dock*)MemAlloc(sizeof(Dock));