Updated ImGui.
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507dd115e8
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2f67615460
25
3rdparty/dear-imgui/imgui.cpp
vendored
25
3rdparty/dear-imgui/imgui.cpp
vendored
@ -5323,14 +5323,15 @@ bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags ext
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PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
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PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
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PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
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return BeginChild(id, size, true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags);
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bool ret = BeginChild(id, size, true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags);
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PopStyleVar(3);
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PopStyleColor();
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return ret;
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}
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void ImGui::EndChildFrame()
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{
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EndChild();
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PopStyleVar(3);
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PopStyleColor();
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}
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// Save and compare stack sizes on Begin()/End() to detect usage errors
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@ -11068,13 +11069,13 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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}
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// Horizontally align ourselves with the framed text
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PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(style.FramePadding.x, style.WindowPadding.y));
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
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if (!Begin(name, NULL, window_flags))
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PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(style.FramePadding.x, style.WindowPadding.y));
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bool ret = Begin(name, NULL, window_flags);
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PopStyleVar();
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if (!ret)
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{
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EndPopup();
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PopStyleVar();
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IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
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return false;
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}
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@ -11084,7 +11085,6 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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void ImGui::EndCombo()
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{
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EndPopup();
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PopStyleVar();
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}
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// Old API, prefer using BeginCombo() nowadays if you can.
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@ -11439,11 +11439,11 @@ bool ImGui::BeginMainMenuBar()
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PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0,0));
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar;
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bool is_open = Begin("##MainMenuBar", NULL, window_flags) && BeginMenuBar();
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PopStyleVar(2);
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g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
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if (!is_open)
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{
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End();
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PopStyleVar(2);
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return false;
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}
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return true;
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@ -11459,7 +11459,6 @@ void ImGui::EndMainMenuBar()
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FocusFrontMostActiveWindow(g.NavWindow);
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End();
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PopStyleVar(2);
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}
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bool ImGui::BeginMenuBar()
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@ -13207,7 +13206,11 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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// FIXME-DRAG
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//SetNextWindowPos(g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding);
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//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This is better but e.g ColorButton with checkboard has issue with transparent colors :(
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SetNextWindowPos(g.IO.MousePos);
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// The default tooltip position is a little offset to give space to see the context menu (it's also clamped within the current viewport/monitor)
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// In the context of a dragging tooltip we try to reduce that offset and we enforce following the cursor.
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ImVec2 tooltip_pos = g.IO.MousePos + ImVec2(16 * g.Style.MouseCursorScale, 8 * g.Style.MouseCursorScale);
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SetNextWindowPos(tooltip_pos);
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PushStyleColor(ImGuiCol_PopupBg, GetStyleColorVec4(ImGuiCol_PopupBg) * ImVec4(1.0f, 1.0f, 1.0f, 0.6f));
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BeginTooltip();
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}
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