Cleanup.
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@ -1496,7 +1496,7 @@ namespace bgfx
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case CommandBuffer::DestroyProgram:
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{
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FragmentShaderHandle handle;
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ProgramHandle handle;
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_cmdbuf.read(handle);
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rendererDestroyProgram(handle);
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@ -2637,7 +2637,7 @@ namespace bgfx
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void rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem);
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void rendererDestroyFragmentShader(FragmentShaderHandle _handle);
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void rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh);
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void rendererDestroyProgram(FragmentShaderHandle _handle);
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void rendererDestroyProgram(ProgramHandle _handle);
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void rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip);
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void rendererUpdateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip);
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void rendererUpdateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
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@ -2248,7 +2248,7 @@ namespace bgfx
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s_renderCtx->m_program[_handle.idx].create(s_renderCtx->m_vertexShaders[_vsh.idx], s_renderCtx->m_fragmentShaders[_fsh.idx]);
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}
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void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
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void Context::rendererDestroyProgram(ProgramHandle _handle)
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{
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s_renderCtx->m_program[_handle.idx].destroy();
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}
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@ -293,6 +293,7 @@ namespace bgfx
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MOZ_WEBGL_compressed_texture_s3tc,
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MOZ_WEBGL_depth_texture,
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NV_draw_buffers,
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NVX_gpu_memory_info,
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OES_compressed_ETC1_RGB8_texture,
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@ -423,6 +424,7 @@ namespace bgfx
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{ "MOZ_WEBGL_compressed_texture_s3tc", false, true },
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{ "MOZ_WEBGL_depth_texture", false, true },
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{ "NV_draw_buffers", false, true }, // GLES2 extension.
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{ "NVX_gpu_memory_info", false, true },
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{ "OES_compressed_ETC1_RGB8_texture", false, true },
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@ -3225,7 +3227,7 @@ namespace bgfx
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s_renderCtx->m_program[_handle.idx].create(s_renderCtx->m_vertexShaders[_vsh.idx], isValid(_fsh) ? s_renderCtx->m_fragmentShaders[_fsh.idx] : dummyFragmentShader);
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}
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void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
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void Context::rendererDestroyProgram(ProgramHandle _handle)
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{
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s_renderCtx->m_program[_handle.idx].destroy();
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}
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@ -101,7 +101,7 @@ namespace bgfx
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{
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}
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void Context::rendererDestroyProgram(FragmentShaderHandle /*_handle*/)
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void Context::rendererDestroyProgram(ProgramHandle /*_handle*/)
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{
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}
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