iOS: Remove texture test. Issue #483.

This commit is contained in:
Branimir Karadžić 2015-10-08 17:34:03 -07:00
parent a3859fcbed
commit 2f02cd097a

View File

@ -1039,7 +1039,7 @@ namespace bgfx { namespace gl
; ;
GLsizei size = (16*16*getBitsPerPixel(_format) )/8; GLsizei size = (16*16*getBitsPerPixel(_format) )/8;
void* data = alloca(size); void* data = bx::alignPtr(alloca(size+16), 0, 16);
if (isCompressed(_format) ) if (isCompressed(_format) )
{ {
@ -1554,7 +1554,10 @@ namespace bgfx { namespace gl
s_textureFormat[TextureFormat::R8].m_fmt = GL_LUMINANCE; s_textureFormat[TextureFormat::R8].m_fmt = GL_LUMINANCE;
} }
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii) for (uint32_t ii = BX_ENABLED(BX_PLATFORM_IOS) ? TextureFormat::Unknown : 0 // skip test on iOS!
; ii < TextureFormat::Count
; ++ii
)
{ {
if (TextureFormat::Unknown != ii if (TextureFormat::Unknown != ii
&& TextureFormat::UnknownDepth != ii) && TextureFormat::UnknownDepth != ii)