diff --git a/examples/36-sky/sky.cpp b/examples/36-sky/sky.cpp index fc26d5cc9..2e34ef70f 100644 --- a/examples/36-sky/sky.cpp +++ b/examples/36-sky/sky.cpp @@ -33,13 +33,17 @@ * is used for the sky. Additionally, the second part is modulated by a * lightmap to achieve ambient occlusion effect. * - * * References * ========== + * * [1] R. Perez, R. Seals, and J. Michalsky."An All-Weather Model for Sky Luminance Distribution". * Solar Energy, Volume 50, Number 3 (March 1993), pp. 235–245. + * * [2] A. J. Preetham, Peter Shirley, and Brian Smits. "A Practical Analytic Model for Daylight", - * Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999, pp. 91–100. + * Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, + * 1999, pp. 91–100. + * https://www.cs.utah.edu/~shirley/papers/sunsky/sunsky.pdf + * * [3] E. Lengyel, Game Engine Gems, Volume One. Jones & Bartlett Learning, 2010. pp. 219 - 234 * */