Cleanup.
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@ -1683,8 +1683,9 @@ namespace bgfx
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void dump(const Resolution& _resolution)
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{
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const uint32_t reset = _resolution.reset;
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const uint32_t msaa = (reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
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BX_TRACE("Resolution: %d x %d, format: %s, MSAAx%d"
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BX_TRACE("Resolution: %d x %d, format: %s"
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, _resolution.width
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, _resolution.height
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, TextureFormat::Count == _resolution.format
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@ -1692,6 +1693,7 @@ namespace bgfx
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: bimg::getName(bimg::TextureFormat::Enum(_resolution.format) )
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, 1 << ( (reset & BGFX_RESET_MSAA_MASK) >> BGFX_RESET_MSAA_SHIFT)
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);
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BX_TRACE("\t[%c] MSAAx%d", 0 != msaa ? 'x' : ' ', 1<<msaa);
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BX_TRACE("\t[%c] Fullscreen", 0 != (reset & BGFX_RESET_FULLSCREEN) ? 'x' : ' ');
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BX_TRACE("\t[%c] V-sync", 0 != (reset & BGFX_RESET_VSYNC) ? 'x' : ' ');
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BX_TRACE("\t[%c] Max Anisotropy", 0 != (reset & BGFX_RESET_MAXANISOTROPY) ? 'x' : ' ');
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