mirror of https://github.com/bkaradzic/bgfx
Cleanup.
This commit is contained in:
parent
1c7f8a3512
commit
2d31ca0162
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@ -13,9 +13,9 @@
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#include "defines.h"
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///
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#define BGFX_HANDLE(_name) \
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struct _name { uint16_t idx; }; \
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inline bool isValid(_name _handle) { return bgfx::kInvalidHandle != _handle.idx; }
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#define BGFX_HANDLE(_name) \
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struct _name { uint16_t idx; }; \
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inline bool isValid(_name _handle) { return bgfx::kInvalidHandle != _handle.idx; }
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#define BGFX_INVALID_HANDLE { bgfx::kInvalidHandle }
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@ -74,9 +74,9 @@ namespace bgfx
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/// Access:
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enum Enum
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{
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Read,
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Write,
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ReadWrite,
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Read, //!< Read
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Write, //!< Write
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ReadWrite, //!< Read and write
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Count
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};
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@ -250,12 +250,12 @@ namespace bgfx
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/// Uniform types:
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enum Enum
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{
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Int1,
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End,
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Int1, //!< Int, used for samplers only.
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End, //!< Reserved, do not use.
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Vec4,
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Mat3,
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Mat4,
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Vec4, //!< 4 floats vector.
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Mat3, //!< 3x3 matrix.
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Mat4, //!< 4x4 matrix.
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Count
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};
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@ -558,6 +558,9 @@ namespace bgfx
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/// Memory release callback.
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///
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/// param[in] _ptr Pointer to allocated data.
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/// param[in] _userData User defined data if needed.
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///
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/// @attention C99 equivalent is `bgfx_release_fn_t`.
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///
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typedef void (*ReleaseFn)(void* _ptr, void* _userData);
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@ -568,8 +571,8 @@ namespace bgfx
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///
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struct Memory
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{
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uint8_t* data;
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uint32_t size;
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uint8_t* data; //!< Pointer to data.
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uint32_t size; //!< Data size.
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};
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/// Renderer capabilities.
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@ -1041,7 +1044,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_get_supported_renderers`.
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///
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uint8_t getSupportedRenderers(uint8_t _max = 0, RendererType::Enum* _enum = NULL);
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uint8_t getSupportedRenderers(
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uint8_t _max = 0
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, RendererType::Enum* _enum = NULL
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);
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/// Returns name of renderer.
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///
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@ -1116,7 +1122,11 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_reset`.
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///
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void reset(uint32_t _width, uint32_t _height, uint32_t _flags = BGFX_RESET_NONE);
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void reset(
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uint32_t _width
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, uint32_t _height
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, uint32_t _flags = BGFX_RESET_NONE
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);
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/// Advance to next frame. When using multithreaded renderer, this call
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/// just swaps internal buffers, kicks render thread, and returns. In
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@ -1173,9 +1183,15 @@ namespace bgfx
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/// Allocate buffer and copy data into it. Data will be freed inside bgfx.
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///
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/// @param[in] _data Pointer to data to be copied.
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/// @param[in] _size Size of data to be copied.
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///
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/// @attention C99 equivalent is `bgfx_copy`.
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///
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const Memory* copy(const void* _data, uint32_t _size);
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const Memory* copy(
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const void* _data
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, uint32_t _size
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);
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/// Make reference to data to pass to bgfx. Unlike `bgfx::alloc` this call
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/// doesn't allocate memory for data. It just copies pointer to data. You
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@ -1214,7 +1230,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_dbg_text_clear`.
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///
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void dbgTextClear(uint8_t _attr = 0, bool _small = false);
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void dbgTextClear(
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uint8_t _attr = 0
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, bool _small = false
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);
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/// Print into internal debug text character-buffer (VGA-compatible text mode).
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///
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@ -1287,7 +1306,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_create_index_buffer`.
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///
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IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags = BGFX_BUFFER_NONE);
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IndexBufferHandle createIndexBuffer(
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const Memory* _mem
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, uint16_t _flags = BGFX_BUFFER_NONE
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);
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/// Destroy static index buffer.
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///
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@ -1490,7 +1512,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_get_avail_transient_vertex_buffer`.
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///
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uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl);
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uint32_t getAvailTransientVertexBuffer(
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uint32_t _num
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, const VertexDecl& _decl
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);
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/// Returns number of available instance buffer slots.
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///
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@ -1499,7 +1524,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_get_avail_instance_data_buffer`.
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///
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uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride);
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uint32_t getAvailInstanceDataBuffer(
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uint32_t _num
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, uint16_t _stride
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);
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/// Allocate transient index buffer.
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///
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@ -1513,7 +1541,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_alloc_transient_index_buffer`.
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///
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void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num);
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void allocTransientIndexBuffer(
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TransientIndexBuffer* _tib
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, uint32_t _num
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);
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/// Allocate transient vertex buffer.
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///
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@ -1612,7 +1643,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_shader_name`.
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///
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void setName(ShaderHandle _handle, const char* _name);
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void setName(
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ShaderHandle _handle
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, const char* _name
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);
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/// Destroy shader. Once program is created with shader it is safe to
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/// destroy shader.
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@ -1956,7 +1990,11 @@ namespace bgfx
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/// @attention Availability depends on: `BGFX_CAPS_TEXTURE_READ_BACK`.
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/// @attention C99 equivalent is `bgfx_read_texture`.
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///
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uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip = 0);
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uint32_t readTexture(
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TextureHandle _handle
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, void* _data
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, uint8_t _mip = 0
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);
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/// Set texture debug name.
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///
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///
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/// @attention C99 equivalent is `bgfx_set_texture_name`.
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///
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void setName(TextureHandle _handle, const char* _name);
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void setName(
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TextureHandle _handle
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, const char* _name
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);
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/// Destroy texture.
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///
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/// @returns Returns invalid texture handle if attachment index is not
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/// correct, or frame buffer is created with native window handle.
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///
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TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment = 0);
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TextureHandle getTexture(
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FrameBufferHandle _handle
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, uint8_t _attachment = 0
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);
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/// Destroy frame buffer.
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///
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///
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/// @attention C99 equivalent is `bgfx_create_uniform`.
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///
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UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num = 1);
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UniformHandle createUniform(
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const char* _name
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, UniformType::Enum _type
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, uint16_t _num = 1
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);
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/// Retrieve uniform info.
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///
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///
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/// @attention C99 equivalent is `bgfx_get_uniform_info`.
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///
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void getUniformInfo(UniformHandle _handle, UniformInfo& _info);
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void getUniformInfo(
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UniformHandle _handle
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, UniformInfo& _info
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);
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/// Destroy shader uniform parameter.
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///
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@ -2165,7 +2216,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_get_result`.
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///
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OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result = NULL);
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OcclusionQueryResult::Enum getResult(
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OcclusionQueryHandle _handle
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, int32_t* _result = NULL
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);
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/// Destroy occlusion query.
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///
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///
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/// @attention C99 equivalent is `bgfx_set_palette_color`.
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///
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void setPaletteColor(uint8_t _index, uint32_t _rgba);
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void setPaletteColor(
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uint8_t _index
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, uint32_t _rgba
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);
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/// Set palette color value.
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///
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///
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/// @attention C99 equivalent is `bgfx_set_palette_color`.
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///
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void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a);
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void setPaletteColor(
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uint8_t _index
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, float _r
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, float _g
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, float _b
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, float _a
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);
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/// Set palette color value.
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///
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///
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/// @attention C99 equivalent is `bgfx_set_palette_color`.
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///
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void setPaletteColor(uint8_t _index, const float _rgba[4]);
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void setPaletteColor(
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uint8_t _index
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, const float _rgba[4]
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);
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/// Set view name.
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///
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///
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/// @attention C99 equivalent is `bgfx_set_view_name`.
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///
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void setViewName(uint8_t _id, const char* _name);
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void setViewName(
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uint8_t _id
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, const char* _name
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);
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/// Set view rectangle. Draw primitive outside view will be clipped.
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///
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@ -2232,11 +2301,30 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_view_rect`.
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///
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void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
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void setViewRect(
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uint8_t _id
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, uint16_t _x
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, uint16_t _y
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, uint16_t _width
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, uint16_t _height
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);
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/// Set view rectangle. Draw primitive outside view will be clipped.
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///
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/// @param[in] _id View id.
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/// @param[in] _x Position x from the left corner of the window.
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/// @param[in] _y Position y from the top corner of the window.
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/// @param[in] _ratio Width and height will be set in respect to back-buffer size. See:
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/// `BackbufferRatio::Enum`.
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///
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/// @attention C99 equivalent is `bgfx_set_view_rect_auto`.
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///
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void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio);
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void setViewRect(
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uint8_t _id
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, uint16_t _x
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, uint16_t _y
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, BackbufferRatio::Enum _ratio
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);
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/// Set view scissor. Draw primitive outside view will be clipped. When
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/// _x, _y, _width and _height are set to 0, scissor will be disabled.
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@ -2318,7 +2406,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_view_mode`.
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///
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void setViewMode(uint8_t _id, ViewMode::Enum _mode = ViewMode::Default);
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void setViewMode(
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uint8_t _id
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, ViewMode::Enum _mode = ViewMode::Default
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);
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/// Set view frame buffer.
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///
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|
@ -2332,7 +2423,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_view_frame_buffer`.
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///
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void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle);
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void setViewFrameBuffer(
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uint8_t _id
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, FrameBufferHandle _handle
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);
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/// Set view view and projection matrices, all draw primitives in this
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/// view will use these matrices.
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@ -2366,7 +2460,11 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_view_remap`.
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///
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void setViewOrder(uint8_t _id = 0, uint8_t _num = UINT8_MAX, const void* _remap = NULL);
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void setViewOrder(
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uint8_t _id = 0
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, uint8_t _num = UINT8_MAX
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, const void* _remap = NULL
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);
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/// Reset all view settings to default.
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///
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|
@ -2412,7 +2510,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_state`.
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///
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void setState(uint64_t _state, uint32_t _rgba = 0);
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void setState(
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uint64_t _state
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, uint32_t _rgba = 0
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);
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/// Set condition for rendering.
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///
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|
@ -2421,7 +2522,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_condition`.
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///
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void setCondition(OcclusionQueryHandle _handle, bool _visible);
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void setCondition(
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OcclusionQueryHandle _handle
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, bool _visible
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);
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/// Set stencil test state.
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///
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|
@ -2431,7 +2535,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_stencil`.
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///
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void setStencil(uint32_t _fstencil, uint32_t _bstencil = BGFX_STENCIL_NONE);
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void setStencil(
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uint32_t _fstencil
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, uint32_t _bstencil = BGFX_STENCIL_NONE
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);
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/// Set scissor for draw primitive. For scissor for all primitives in
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/// view see `bgfx::setViewScissor`.
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|
@ -2444,7 +2551,12 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_scissor`.
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///
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uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
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uint16_t setScissor(
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uint16_t _x
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, uint16_t _y
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, uint16_t _width
|
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, uint16_t _height
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);
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/// Set scissor from cache for draw primitive.
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///
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|
@ -2465,7 +2577,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_transform`.
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///
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uint32_t setTransform(const void* _mtx, uint16_t _num = 1);
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uint32_t setTransform(
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const void* _mtx
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, uint16_t _num = 1
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);
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/// Reserve `_num` matrices in internal matrix cache.
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///
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|
@ -2476,7 +2591,10 @@ namespace bgfx
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/// @attention Pointer returned can be modifed until `bgfx::frame` is called.
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/// @attention C99 equivalent is `bgfx_alloc_transform`.
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///
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uint32_t allocTransform(Transform* _transform, uint16_t _num);
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uint32_t allocTransform(
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Transform* _transform
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, uint16_t _num
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);
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/// Set model matrix from matrix cache for draw primitive.
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///
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|
@ -2485,7 +2603,10 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_transform_cached`.
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///
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void setTransform(uint32_t _cache, uint16_t _num = 1);
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void setTransform(
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uint32_t _cache
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, uint16_t _num = 1
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);
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/// Set shader uniform parameter for draw primitive.
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///
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|
@ -2496,7 +2617,11 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_uniform`.
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///
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void setUniform(UniformHandle _handle, const void* _value, uint16_t _num = 1);
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void setUniform(
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UniformHandle _handle
|
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, const void* _value
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, uint16_t _num = 1
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);
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/// Set index buffer for draw primitive.
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///
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|
@ -2514,7 +2639,11 @@ namespace bgfx
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///
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/// @attention C99 equivalent is `bgfx_set_index_buffer`.
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///
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void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices);
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void setIndexBuffer(
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IndexBufferHandle _handle
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, uint32_t _firstIndex
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, uint32_t _numIndices
|
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);
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/// Set index buffer for draw primitive.
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||||
///
|
||||
|
@ -2666,7 +2795,10 @@ namespace bgfx
|
|||
///
|
||||
/// @attention C99 equivalent is `bgfx_set_instance_data_buffer`.
|
||||
///
|
||||
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num = UINT32_MAX);
|
||||
void setInstanceDataBuffer(
|
||||
const InstanceDataBuffer* _idb
|
||||
, uint32_t _num = UINT32_MAX
|
||||
);
|
||||
|
||||
/// Set instance data buffer for draw primitive.
|
||||
///
|
||||
|
@ -2676,7 +2808,11 @@ namespace bgfx
|
|||
///
|
||||
/// @attention C99 equivalent is `bgfx_set_instance_data_from_vertex_buffer`.
|
||||
///
|
||||
void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _start, uint32_t _num);
|
||||
void setInstanceDataBuffer(
|
||||
VertexBufferHandle _handle
|
||||
, uint32_t _start
|
||||
, uint32_t _num
|
||||
);
|
||||
|
||||
/// Set instance data buffer for draw primitive.
|
||||
///
|
||||
|
@ -2794,7 +2930,11 @@ namespace bgfx
|
|||
///
|
||||
/// @attention C99 equivalent is `bgfx_set_compute_index_buffer`.
|
||||
///
|
||||
void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access);
|
||||
void setBuffer(
|
||||
uint8_t _stage
|
||||
, IndexBufferHandle _handle
|
||||
, Access::Enum _access
|
||||
);
|
||||
|
||||
/// Set compute vertex buffer.
|
||||
///
|
||||
|
@ -2804,7 +2944,11 @@ namespace bgfx
|
|||
///
|
||||
/// @attention C99 equivalent is `bgfx_set_compute_vertex_buffer`.
|
||||
///
|
||||
void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access);
|
||||
void setBuffer(
|
||||
uint8_t _stage
|
||||
, VertexBufferHandle _handle
|
||||
, Access::Enum _access
|
||||
);
|
||||
|
||||
/// Set compute dynamic index buffer.
|
||||
///
|
||||
|
@ -2814,7 +2958,11 @@ namespace bgfx
|
|||
///
|
||||
/// @attention C99 equivalent is `bgfx_set_compute_dynamic_index_buffer`.
|
||||
///
|
||||
void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access);
|
||||
void setBuffer(
|
||||
uint8_t _stage
|
||||
, DynamicIndexBufferHandle _handle
|
||||
, Access::Enum _access
|
||||
);
|
||||
|
||||
/// Set compute dynamic vertex buffer.
|
||||
///
|
||||
|
@ -2824,7 +2972,11 @@ namespace bgfx
|
|||
///
|
||||
/// @attention C99 equivalent is `bgfx_set_compute_dynamic_vertex_buffer`.
|
||||
///
|
||||
void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access);
|
||||
void setBuffer(
|
||||
uint8_t _stage
|
||||
, DynamicVertexBufferHandle _handle
|
||||
, Access::Enum _access
|
||||
);
|
||||
|
||||
/// Set compute indirect buffer.
|
||||
///
|
||||
|
@ -2834,7 +2986,11 @@ namespace bgfx
|
|||
///
|
||||
/// @attention C99 equivalent is `bgfx_set_compute_indirect_buffer`.
|
||||
///
|
||||
void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access);
|
||||
void setBuffer(
|
||||
uint8_t _stage
|
||||
, IndirectBufferHandle _handle
|
||||
, Access::Enum _access
|
||||
);
|
||||
|
||||
/// Set compute image from texture.
|
||||
///
|
||||
|
@ -2991,7 +3147,10 @@ namespace bgfx
|
|||
/// @attention Frame buffer handle must be created with OS' target native window handle.
|
||||
/// @attention C99 equivalent is `bgfx_request_screen_shot`.
|
||||
///
|
||||
void requestScreenShot(FrameBufferHandle _handle, const char* _filePath);
|
||||
void requestScreenShot(
|
||||
FrameBufferHandle _handle
|
||||
, const char* _filePath
|
||||
);
|
||||
|
||||
} // namespace bgfx
|
||||
|
||||
|
|
Loading…
Reference in New Issue