Updated ImGui.

This commit is contained in:
Branimir Karadžić 2015-10-31 10:48:25 -07:00
parent a4ed8cc723
commit 2cb5299588
4 changed files with 43 additions and 35 deletions

View File

@ -3851,7 +3851,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
const ImRect resize_rect(br - ImVec2(resize_corner_size * 0.75f, resize_corner_size * 0.75f), br);
const ImGuiID resize_id = window->GetID("#RESIZE");
bool hovered, held;
ButtonBehavior(resize_rect, resize_id, &hovered, &held, true, ImGuiButtonFlags_FlattenChilds);
ButtonBehavior(resize_rect, resize_id, &hovered, &held, ImGuiButtonFlags_FlattenChilds);
resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
if (hovered || held)
@ -4112,7 +4112,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
bool held = false;
bool hovered = false;
const bool previously_held = (g.ActiveId == id);
ImGui::ButtonBehavior(bb, id, &hovered, &held, true);
ImGui::ButtonBehavior(bb, id, &hovered, &held);
float scroll_max = ImMax(1.0f, win_size_contents_v - win_size_avail_v);
float scroll_ratio = ImSaturate(scroll_v / scroll_max);
@ -5130,7 +5130,7 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window)
return true;
}
bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags)
bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -5148,7 +5148,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
if (hovered)
{
SetHoveredID(id);
if (allow_key_modifiers || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
{
if (g.IO.MouseClicked[0])
{
@ -5219,7 +5219,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
if (window->DC.ButtonRepeat) flags |= ImGuiButtonFlags_Repeat;
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, true, flags);
bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
// Render
const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
@ -5265,7 +5265,7 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg)
return false;
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, true);
bool pressed = ButtonBehavior(bb, id, &hovered, &held);
return pressed;
}
@ -5280,7 +5280,7 @@ static bool CloseWindowButton(bool* p_opened)
const ImRect bb(window->Rect().GetTR() + ImVec2(-2.0f-size,2.0f), window->Rect().GetTR() + ImVec2(-2.0f,2.0f+size));
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, true);
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held);
// Render
const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
@ -5351,7 +5351,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
return false;
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, true);
bool pressed = ButtonBehavior(bb, id, &hovered, &held);
// Render
const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
@ -5557,7 +5557,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
return opened;
bool hovered, held;
bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, false);
bool pressed = ButtonBehavior(interact_bb, id, &hovered, &held, ImGuiButtonFlags_NoKeyModifiers);
if (pressed)
{
opened = !opened;
@ -5947,7 +5947,7 @@ float ImGui::RoundScalar(float value, int decimal_precision)
return negative ? -value : value;
}
bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -5957,17 +5957,18 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f;
const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0;
const float grab_padding = 2.0f;
const float slider_sz = horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f);
const float slider_sz = is_horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f);
float grab_sz;
if (decimal_precision > 0)
grab_sz = ImMin(style.GrabMinSize, slider_sz);
else
grab_sz = ImMin(ImMax(1.0f * (slider_sz / (v_max-v_min+1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit
const float slider_usable_sz = slider_sz - grab_sz;
const float slider_usable_pos_min = (horizontal ? frame_bb.Min.x : frame_bb.Min.y) + grab_padding + grab_sz*0.5f;
const float slider_usable_pos_max = (horizontal ? frame_bb.Max.x : frame_bb.Max.y) - grab_padding - grab_sz*0.5f;
const float slider_usable_pos_min = (is_horizontal ? frame_bb.Min.x : frame_bb.Min.y) + grab_padding + grab_sz*0.5f;
const float slider_usable_pos_max = (is_horizontal ? frame_bb.Max.x : frame_bb.Max.y) - grab_padding - grab_sz*0.5f;
// For logarithmic sliders that cross over sign boundary we want the exponential increase to be symmetric around 0.0f
float linear_zero_pos = 0.0f; // 0.0->1.0f
@ -5990,9 +5991,9 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
{
if (g.IO.MouseDown[0])
{
const float mouse_abs_pos = horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
float normalized_pos = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f);
if (!horizontal)
if (!is_horizontal)
normalized_pos = 1.0f - normalized_pos;
float new_value;
@ -6061,11 +6062,11 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
}
// Draw
if (!horizontal)
if (!is_horizontal)
grab_t = 1.0f - grab_t;
const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
ImRect grab_bb;
if (horizontal)
if (is_horizontal)
grab_bb = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - grab_padding));
else
grab_bb = ImRect(ImVec2(frame_bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f));
@ -6129,7 +6130,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
ItemSize(total_bb, style.FramePadding.y);
// Actual slider behavior + render grab
const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, true);
const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
char value_buf[64];
@ -6175,7 +6176,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
}
// Actual slider behavior + render grab
bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, false);
bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, ImGuiSliderFlags_Vertical);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
// For the vertical slider we allow centered text to overlap the frame padding
@ -6754,7 +6755,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
return false;
bool hovered, held;
bool pressed = ButtonBehavior(total_bb, id, &hovered, &held, true);
bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
if (pressed)
*v = !(*v);
@ -6817,7 +6818,7 @@ bool ImGui::RadioButton(const char* label, bool active)
const float radius = check_bb.GetHeight() * 0.5f;
bool hovered, held;
bool pressed = ButtonBehavior(total_bb, id, &hovered, &held, true);
bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
window->DrawList->AddCircleFilled(center, radius, window->Color((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16);
if (active)
@ -8003,7 +8004,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnClick|ImGuiButtonFlags_PressedOnRelease;
if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
bool hovered, held;
bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, button_flags);
bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, button_flags);
if (flags & ImGuiSelectableFlags_Disabled)
selected = false;
@ -8359,7 +8360,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde
return false;
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, true);
bool pressed = ButtonBehavior(bb, id, &hovered, &held);
RenderFrame(bb.Min, bb.Max, window->Color(col), outline_border, style.FrameRounding);
if (hovered)

View File

@ -1735,7 +1735,7 @@ static void ShowExampleAppCustomRendering(bool* opened)
if (ImGui::IsItemHovered())
{
ImVec2 mouse_pos_in_canvas = ImVec2(ImGui::GetIO().MousePos.x - canvas_pos.x, ImGui::GetIO().MousePos.y - canvas_pos.y);
if (!adding_line && ImGui::GetIO().MouseClicked[0])
if (!adding_line && ImGui::IsMouseClicked(0))
{
points.push_back(mouse_pos_in_canvas);
adding_line = true;
@ -1747,9 +1747,9 @@ static void ShowExampleAppCustomRendering(bool* opened)
if (!ImGui::GetIO().MouseDown[0])
adding_line = adding_preview = false;
}
if (ImGui::GetIO().MouseClicked[1] && !points.empty())
if (ImGui::IsMouseClicked(1) && !points.empty())
{
adding_line = false;
adding_line = adding_preview = false;
points.pop_back();
points.pop_back();
}

View File

@ -18,7 +18,7 @@
#include <stdio.h> // vsnprintf, sscanf, printf
#include <new> // new (ptr)
#ifndef alloca
#if !defined(alloca) && !defined(__FreeBSD__)
#if _WIN32
#include <malloc.h> // alloca
#else
@ -1082,13 +1082,13 @@ static const char* GetDefaultCompressedFontDataTTFBase85();
static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
static void Decode85(const unsigned char* src, unsigned char* dst)
{
while (*src)
{
unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianess.
while (*src)
{
unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianess.
src += 5;
dst += 4;
}
}
}
// Load embedded ProggyClean.ttf at size 13, disable oversampling

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@ -39,6 +39,7 @@ struct ImGuiWindow;
typedef int ImGuiLayoutType; // enum ImGuiLayoutType_
typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
typedef int ImGuiTreeNodeFlags; // enum ImGuiTreeNodeFlags_
typedef int ImGuiSliderFlags; // enum ImGuiSliderFlags_
//-------------------------------------------------------------------------
// STB libraries
@ -148,7 +149,8 @@ enum ImGuiButtonFlags_
ImGuiButtonFlags_FlattenChilds = 1 << 3,
ImGuiButtonFlags_DontClosePopups = 1 << 4,
ImGuiButtonFlags_Disabled = 1 << 5,
ImGuiButtonFlags_AlignTextBaseLine = 1 << 6
ImGuiButtonFlags_AlignTextBaseLine = 1 << 6,
ImGuiButtonFlags_NoKeyModifiers = 1 << 7
};
enum ImGuiTreeNodeFlags_
@ -157,6 +159,11 @@ enum ImGuiTreeNodeFlags_
ImGuiTreeNodeFlags_NoAutoExpandOnLog = 1 << 1
};
enum ImGuiSliderFlags_
{
ImGuiSliderFlags_Vertical = 1 << 0,
};
enum ImGuiSelectableFlagsPrivate_
{
// NB: need to be in sync with last value of ImGuiSelectableFlags_
@ -673,10 +680,10 @@ namespace ImGui
IMGUI_API void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags = 0);
IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
IMGUI_API bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal);
IMGUI_API bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags = 0);
IMGUI_API bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power);
IMGUI_API bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format);