Fixed texture flags shifts. Added GL GPU timing.

This commit is contained in:
bkaradzic 2012-06-26 19:01:10 -07:00
parent 2a918ab4e0
commit 2b607e0f8f
3 changed files with 71 additions and 8 deletions

View File

@ -112,16 +112,16 @@ namespace bgfx
#define BGFX_TEXTURE_W_REPEAT UINT32_C(0x00000000)
#define BGFX_TEXTURE_W_MIRROR UINT32_C(0x00000100)
#define BGFX_TEXTURE_W_CLAMP UINT32_C(0x00000200)
#define BGFX_TEXTURE_W_SHIFT 4
#define BGFX_TEXTURE_W_SHIFT 8
#define BGFX_TEXTURE_W_MASK UINT32_C(0x00000300)
#define BGFX_TEXTURE_MIN_POINT UINT32_C(0x00001000)
#define BGFX_TEXTURE_MIN_SHIFT 8
#define BGFX_TEXTURE_MIN_SHIFT 12
#define BGFX_TEXTURE_MIN_MASK UINT32_C(0x00001000)
#define BGFX_TEXTURE_MAG_POINT UINT32_C(0x00010000)
#define BGFX_TEXTURE_MAG_SHIFT 12
#define BGFX_TEXTURE_MAG_SHIFT 16
#define BGFX_TEXTURE_MAG_MASK UINT32_C(0x00010000)
#define BGFX_TEXTURE_MIP_POINT UINT32_C(0x00100000)
#define BGFX_TEXTURE_MIP_SHIFT 16
#define BGFX_TEXTURE_MIP_SHIFT 20
#define BGFX_TEXTURE_MIP_MASK UINT32_C(0x00100000)
#define BGFX_TEXTURE_SRGB UINT32_C(0x00200000)

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@ -406,10 +406,17 @@ namespace bgfx
void init()
{
setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
#if BGFX_CONFIG_RENDERER_OPENGL
m_queries.create();
#endif // BGFX_CONFIG_RENDERER_OPENGL
}
void shutdown()
{
#if BGFX_CONFIG_RENDERER_OPENGL
m_queries.destroy();
#endif // BGFX_CONFIG_RENDERER_OPENGL
#if BGFX_USE_WGL
if (NULL != m_hdc)
{
@ -438,6 +445,9 @@ namespace bgfx
RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS];
UniformRegistry m_uniformReg;
void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
#if BGFX_CONFIG_RENDERER_OPENGL
Queries m_queries;
#endif // BGFX_CONFIG_RENDERER_OPENGL
TextVideoMem m_textVideoMem;
@ -1841,6 +1851,14 @@ namespace bgfx
{
s_renderCtx.updateResolution(m_render->m_resolution);
int64_t elapsed = -bx::getHPCounter();
#if BGFX_CONFIG_RENDERER_OPENGL
if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
{
s_renderCtx.m_queries.begin(0, GL_TIME_ELAPSED);
}
#endif // BGFX_CONFIG_RENDERER_OPENGL
if (0 < m_render->m_iboffset)
{
TransientIndexBuffer* ib = m_render->m_transientIb;
@ -1880,8 +1898,6 @@ namespace bgfx
uint32_t statsNumPrims = 0;
uint32_t statsNumIndices = 0;
int64_t elapsed = -bx::getHPCounter();
if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
{
for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
@ -2373,6 +2389,13 @@ namespace bgfx
if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
{
double elapsedGpuMs = 0.0;
#if BGFX_CONFIG_RENDERER_OPENGL
s_renderCtx.m_queries.end(GL_TIME_ELAPSED);
uint64_t elapsedGl = s_renderCtx.m_queries.getResult(0);
elapsedGpuMs = double(elapsedGl)/1e6;
#endif // BGFX_CONFIG_RENDERER_OPENGL
TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
static int64_t next = now;
@ -2382,11 +2405,17 @@ namespace bgfx
next = now + bx::getHPFrequency();
double freq = double(bx::getHPFrequency() );
double toMs = 1000.0/freq;
double elapsedCpuMs = double(elapsed)*toMs;
tvm.clear();
uint16_t pos = 10;
tvm.printf(10, pos++, 0x8e, " Frame: %3.4f [ms] / %3.2f", double(frameTime)*toMs, freq/frameTime);
tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / %3.4f [ms]", m_render->m_num, double(elapsed)*toMs);
tvm.printf(10, pos++, 0x8e, " Frame CPU: %3.4f [ms] / %3.2f", double(frameTime)*toMs, freq/frameTime);
tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms] %c GPU %3.4f [ms]"
, m_render->m_num
, elapsedCpuMs
, elapsedCpuMs > elapsedGpuMs ? '>' : '<'
, elapsedGpuMs
);
tvm.printf(10, pos++, 0x8e, " Prims: %7d", statsNumPrims);
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);

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@ -350,6 +350,40 @@ namespace bgfx
uint8_t m_numPredefined;
};
#if BGFX_CONFIG_RENDERER_OPENGL
struct Queries
{
void create()
{
glGenQueries(countof(m_queries), m_queries);
}
void destroy()
{
glDeleteQueries(countof(m_queries), m_queries);
}
void begin(uint16_t _id, GLenum _target) const
{
glBeginQuery(_target, m_queries[_id]);
}
void end(GLenum _target) const
{
glEndQuery(_target);
}
uint64_t getResult(uint16_t _id) const
{
uint64_t result;
glGetQueryObjectui64v(m_queries[_id], GL_QUERY_RESULT, &result);
return result;
}
GLuint m_queries[64];
};
#endif // BGFX_CONFIG_RENDERER_OPENGL
} // namespace bgfx
#endif // __RENDERER_GL_H__