Free up texture data when using renderer_null.
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2b1e6790fa
@ -105,8 +105,23 @@ namespace bgfx
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{
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}
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void Context::rendererCreateTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/)
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void Context::rendererCreateTexture(TextureHandle /*_handle*/, Memory* _mem, uint32_t /*_flags*/)
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{
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StreamRead stream(_mem->data, _mem->size);
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uint32_t magic;
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stream.read(magic);
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if (BGFX_MAGIC == magic)
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{
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TextureInfo ti;
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stream.read(ti);
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if (NULL != ti.m_mem)
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{
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release(ti.m_mem);
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}
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}
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}
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void Context::rendererUpdateTexture(TextureHandle /*_handle*/, uint8_t /*_mip*/, const Rect& /*_rect*/, const Memory* /*_mem*/)
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