Added flush after render reset flag.
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4422e7227a
commit
2a49e5a143
@ -118,13 +118,14 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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{
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if (_argc > 1)
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{
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if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
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|| setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv)
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|| setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
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|| setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
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|| setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
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|| setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv)
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|| setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv)
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if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
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|| setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv)
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|| setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
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|| setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
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|| setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
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|| setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv)
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|| setOrToggle(s_reset, "flush", BGFX_RESET_FLUSH_AFTER_RENDER, 1, _argc, _argv)
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|| setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv)
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)
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{
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return 0;
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@ -178,7 +179,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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{ entry::Key::F4, entry::Modifier::LeftCtrl, 1, cmd, "graphics hmddbg" },
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{ entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" },
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{ entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" },
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{ entry::Key::F9, entry::Modifier::None, 1, cmd, "graphics flip" },
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{ entry::Key::F9, entry::Modifier::None, 1, cmd, "graphics flush" },
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{ entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" },
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INPUT_BINDING_END
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@ -324,8 +324,9 @@
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#define BGFX_RESET_HMD UINT32_C(0x00000400)
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#define BGFX_RESET_HMD_DEBUG UINT32_C(0x00000800)
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#define BGFX_RESET_HMD_RECENTER UINT32_C(0x00001000)
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#define BGFX_RESET_FLIP_AFTER_RENDER UINT32_C(0x00002000)
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#define BGFX_RESET_SRGB_BACKBUFFER UINT32_C(0x00004000)
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#define BGFX_RESET_FLUSH_AFTER_RENDER UINT32_C(0x00002000)
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#define BGFX_RESET_FLIP_AFTER_RENDER UINT32_C(0x00004000)
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#define BGFX_RESET_SRGB_BACKBUFFER UINT32_C(0x00008000)
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///
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#define BGFX_CAPS_TEXTURE_COMPARE_LEQUAL UINT64_C(0x0000000000000001)
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@ -106,6 +106,8 @@ typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
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typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum cap, GLuint index);
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typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
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typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
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typedef void (GL_APIENTRYP PFNGLFINISHPROC) ();
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typedef void (GL_APIENTRYP PFNGLFLUSHPROC) ();
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
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@ -279,6 +281,8 @@ GL_IMPORT______(false, PFNGLENABLEPROC, glEnable);
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GL_IMPORT______(true, PFNGLENABLEIPROC, glEnablei);
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GL_IMPORT______(false, PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
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GL_IMPORT______(true, PFNGLENDQUERYPROC, glEndQuery);
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GL_IMPORT______(false, PFNGLFINISHPROC, glFinish);
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GL_IMPORT______(false, PFNGLFLUSHPROC, glFlush);
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GL_IMPORT______(true, PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer);
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GL_IMPORT______(true, PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D);
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GL_IMPORT______(false, PFNGLGENBUFFERSPROC, glGenBuffers);
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@ -4376,6 +4376,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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if (0 < _render->m_num)
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{
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if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
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{
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deviceCtx->Flush();
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}
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captureElapsed = -bx::getHPCounter();
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capture();
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captureElapsed += bx::getHPCounter();
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@ -272,6 +272,7 @@ namespace bgfx { namespace d3d9
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RendererContextD3D9()
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: m_d3d9(NULL)
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, m_device(NULL)
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, m_flushQuery(NULL)
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, m_swapChain(NULL)
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, m_captureTexture(NULL)
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, m_captureSurface(NULL)
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@ -1239,6 +1240,7 @@ namespace bgfx { namespace d3d9
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capturePreReset();
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DX_RELEASE(m_flushQuery, 0);
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m_gpuTimer.preReset();
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
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@ -1268,6 +1270,7 @@ namespace bgfx { namespace d3d9
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DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
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DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
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DX_CHECK(m_device->CreateQuery(D3DQUERYTYPE_EVENT, &m_flushQuery) );
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m_gpuTimer.postReset();
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capturePostReset();
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@ -1725,6 +1728,7 @@ namespace bgfx { namespace d3d9
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IDirect3D9* m_d3d9;
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IDirect3DDevice9* m_device;
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IDirect3DQuery9* m_flushQuery;
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TimerQueryD3D9 m_gpuTimer;
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D3DPOOL m_pool;
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@ -3514,6 +3518,12 @@ namespace bgfx { namespace d3d9
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if (0 < _render->m_num)
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{
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if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
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{
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m_flushQuery->Issue(D3DISSUE_END);
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m_flushQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
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}
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captureElapsed = -bx::getHPCounter();
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capture();
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captureElapsed += bx::getHPCounter();
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@ -5590,6 +5590,11 @@ namespace bgfx { namespace gl
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if (0 < _render->m_num)
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{
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if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
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{
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GL_CHECK(glFlush() );
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}
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captureElapsed = -bx::getHPCounter();
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capture();
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captureElapsed += bx::getHPCounter();
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