Attempt to use DXGI 1.1 when possible

OpenVR requires DXGI 1.1 to share textures using a keyed
mutex to guantee ordering between the compositor and application.
OpenVR will startup with an adpater created by a 1.0 factory, but
will fail when submitting frames to the compositor.

See: https://steamcommunity.com/app/358720/discussions/0/405692224241830277/
This commit is contained in:
Matthew Endsley 2016-06-29 14:54:47 -07:00
parent 51c49e71c5
commit 297304ebdd

View File

@ -800,7 +800,11 @@ namespace bgfx { namespace d3d11
errorState = ErrorState::LoadedDXGI;
CreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory");
CreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory1");
if (NULL == CreateDXGIFactory)
{
CreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory");
}
if (NULL == CreateDXGIFactory)
{
BX_TRACE("Function CreateDXGIFactory not found.");