mirror of https://github.com/bkaradzic/bgfx
Fix MSVC warnings
renderer_d3d11.cpp(615): warning C4389: '==' : signed/unsigned mismatch renderer_d3d11.cpp(1100): warning C4189: 'deviceCtx' : local variable is initialized but not referenced
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0f86204daa
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295059564e
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@ -592,7 +592,7 @@ namespace bgfx
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}
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D3D11_INPUT_ELEMENT_DESC* elem = fillVertexDecl(vertexElements, Attrib::Count, decl);
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ptrdiff_t num = elem-vertexElements;
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uint32_t num = uint32_t(elem-vertexElements);
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const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
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@ -602,7 +602,7 @@ namespace bgfx
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uint32_t jj;
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D3D11_INPUT_ELEMENT_DESC* curr;
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for (jj = 0; jj < (uint32_t)num; ++jj)
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for (jj = 0; jj < num; ++jj)
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{
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curr = &vertexElements[jj];
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if (0 == strcmp(curr->SemanticName, "TEXCOORD")
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@ -624,9 +624,9 @@ namespace bgfx
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curr->AlignedByteOffset = ii*16;
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}
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num = elem-vertexElements;
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num = uint32_t(elem-vertexElements);
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DX_CHECK(m_device->CreateInputLayout(vertexElements
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, uint32_t(num)
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, num
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, _program.m_vsh->m_code->data
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, _program.m_vsh->m_code->size
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, &layout
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@ -1097,8 +1097,6 @@ namespace bgfx
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void ConstantBuffer::commit()
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{
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ID3D11DeviceContext* deviceCtx = s_renderCtx.m_deviceCtx;
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reset();
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do
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