Fix MSVC warnings

renderer_d3d11.cpp(615): warning C4389: '==' : signed/unsigned mismatch
renderer_d3d11.cpp(1100): warning C4189: 'deviceCtx' : local variable is
initialized but not referenced
This commit is contained in:
Garett Bass 2013-02-26 18:54:03 -08:00
parent 0f86204daa
commit 295059564e
1 changed files with 4 additions and 6 deletions

View File

@ -592,7 +592,7 @@ namespace bgfx
}
D3D11_INPUT_ELEMENT_DESC* elem = fillVertexDecl(vertexElements, Attrib::Count, decl);
ptrdiff_t num = elem-vertexElements;
uint32_t num = uint32_t(elem-vertexElements);
const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
@ -602,7 +602,7 @@ namespace bgfx
uint32_t jj;
D3D11_INPUT_ELEMENT_DESC* curr;
for (jj = 0; jj < (uint32_t)num; ++jj)
for (jj = 0; jj < num; ++jj)
{
curr = &vertexElements[jj];
if (0 == strcmp(curr->SemanticName, "TEXCOORD")
@ -624,9 +624,9 @@ namespace bgfx
curr->AlignedByteOffset = ii*16;
}
num = elem-vertexElements;
num = uint32_t(elem-vertexElements);
DX_CHECK(m_device->CreateInputLayout(vertexElements
, uint32_t(num)
, num
, _program.m_vsh->m_code->data
, _program.m_vsh->m_code->size
, &layout
@ -1097,8 +1097,6 @@ namespace bgfx
void ConstantBuffer::commit()
{
ID3D11DeviceContext* deviceCtx = s_renderCtx.m_deviceCtx;
reset();
do