Updated ImGui.
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parent
4e0cf0d21a
commit
2907d50964
139
3rdparty/dear-imgui/imgui.cpp
vendored
139
3rdparty/dear-imgui/imgui.cpp
vendored
@ -728,7 +728,7 @@ static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed,
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static ImGuiWindow* FindHoveredWindow();
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
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static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
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static void AddWindowToDrawData(ImVector<ImDrawList*>* out_list, ImGuiWindow* window);
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@ -2172,14 +2172,14 @@ void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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ItemSize(bb.GetSize(), text_offset_y);
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}
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static ImGuiDir NavScoreItemGetQuadrant(float dx, float dy)
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static ImGuiDir inline NavScoreItemGetQuadrant(float dx, float dy)
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{
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if (fabsf(dx) > fabsf(dy))
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return (dx > 0.0f) ? ImGuiDir_Right : ImGuiDir_Left;
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return (dy > 0.0f) ? ImGuiDir_Down : ImGuiDir_Up;
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}
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static float NavScoreItemDistInterval(float a0, float a1, float b0, float b1)
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static float inline NavScoreItemDistInterval(float a0, float a1, float b0, float b1)
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{
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if (a1 < b0)
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return a1 - b0;
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@ -2188,6 +2188,20 @@ static float NavScoreItemDistInterval(float a0, float a1, float b0, float b1)
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return 0.0f;
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}
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static void inline NavClampRectToVisibleAreaForMoveDir(ImGuiDir move_dir, ImRect& r, const ImRect& clip_rect)
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{
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if (move_dir == ImGuiDir_Left || move_dir == ImGuiDir_Right)
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{
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r.Min.y = ImClamp(r.Min.y, clip_rect.Min.y, clip_rect.Max.y);
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r.Max.y = ImClamp(r.Max.y, clip_rect.Min.y, clip_rect.Max.y);
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}
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else
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{
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r.Min.x = ImClamp(r.Min.x, clip_rect.Min.x, clip_rect.Max.x);
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r.Max.x = ImClamp(r.Max.x, clip_rect.Min.x, clip_rect.Max.x);
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}
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}
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// Scoring function for directional navigation. Based on https://gist.github.com/rygorous/6981057
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static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
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{
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@ -2199,17 +2213,9 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
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const ImRect& curr = g.NavScoringRectScreen; // Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having varied item width)
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g.NavScoringCount++;
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// We perform scoring on items bounding box clipped by their parent window on the other axis (clipping on our movement axis would give us equal scores for all clipped items)
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if (g.NavMoveDir == ImGuiDir_Left || g.NavMoveDir == ImGuiDir_Right)
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{
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cand.Min.y = ImClamp(cand.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y);
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cand.Max.y = ImClamp(cand.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y);
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}
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else
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{
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cand.Min.x = ImClamp(cand.Min.x, window->ClipRect.Min.x, window->ClipRect.Max.x);
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cand.Max.x = ImClamp(cand.Max.x, window->ClipRect.Min.x, window->ClipRect.Max.x);
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}
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// We perform scoring on items bounding box clipped by the current clipping rectangle on the other axis (clipping on our movement axis would give us equal scores for all clipped items)
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// For example, this ensure that items in one column are not reached when moving vertically from items in another column.
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NavClampRectToVisibleAreaForMoveDir(g.NavMoveDir, cand, window->ClipRect);
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// Compute distance between boxes
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// FIXME-NAV: Introducing biases for vertical navigation, needs to be removed.
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@ -2392,6 +2398,7 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
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}
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// Scoring for navigation
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// FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRectScreen + scoring from a rect wrapped according to current wrapping policy)
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if (g.NavId != id && !(item_flags & ImGuiItemFlags_NoNav))
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{
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ImGuiNavMoveResult* result = (window == g.NavWindow) ? &g.NavMoveResultLocal : &g.NavMoveResultOther;
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@ -2965,7 +2972,7 @@ static void ImGui::NavUpdateWindowing()
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static void NavScrollToBringItemIntoView(ImGuiWindow* window, ImRect& item_rect_rel)
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{
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// Scroll to keep newly navigated item fully into view
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ImRect window_rect_rel(window->InnerRect.Min - window->Pos - ImVec2(1, 1), window->InnerRect.Max - window->Pos + ImVec2(1, 1));
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ImRect window_rect_rel(window->InnerMainRect.Min - window->Pos - ImVec2(1, 1), window->InnerMainRect.Max - window->Pos + ImVec2(1, 1));
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//g.OverlayDrawList.AddRect(window->Pos + window_rect_rel.Min, window->Pos + window_rect_rel.Max, IM_COL32_WHITE); // [DEBUG]
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if (window_rect_rel.Contains(item_rect_rel))
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return;
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@ -2992,8 +2999,8 @@ static void NavScrollToBringItemIntoView(ImGuiWindow* window, ImRect& item_rect_
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window->ScrollTargetCenterRatio.y = 1.0f;
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}
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// Estimate upcoming scroll so we can offset our relative mouse position so mouse position can be applied immediately (under this block)
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ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window);
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// Estimate upcoming scroll so we can offset our relative mouse position so mouse position can be applied immediately after in NavUpdate()
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ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window, false);
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item_rect_rel.Translate(window->Scroll - next_scroll);
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}
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@ -3248,7 +3255,7 @@ static void ImGui::NavUpdate()
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if (g.NavMoveRequest && g.NavMoveFromClampedRefRect && g.NavLayer == 0)
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{
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ImGuiWindow* window = g.NavWindow;
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ImRect window_rect_rel(window->InnerRect.Min - window->Pos - ImVec2(1,1), window->InnerRect.Max - window->Pos + ImVec2(1,1));
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ImRect window_rect_rel(window->InnerMainRect.Min - window->Pos - ImVec2(1,1), window->InnerMainRect.Max - window->Pos + ImVec2(1,1));
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if (!window_rect_rel.Contains(window->NavRectRel[g.NavLayer]))
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{
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float pad = window->CalcFontSize() * 0.5f;
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@ -3269,7 +3276,7 @@ static void ImGui::NavUpdate()
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g.NavScoringCount = 0;
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#if IMGUI_DEBUG_NAV_RECTS
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if (g.NavWindow) { for (int layer = 0; layer < 2; layer++) GetOverlayDrawList()->AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG]
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if (g.NavWindow) { ImU32 col = (g.NavWindow->HiddenFrames == 0) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredMousePos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); g.OverlayDrawList.AddCircleFilled(p, 3.0f, col); g.OverlayDrawList.AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); }
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if (g.NavWindow) { ImU32 col = (g.NavWindow->HiddenFrames == 0) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredRefPos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); g.OverlayDrawList.AddCircleFilled(p, 3.0f, col); g.OverlayDrawList.AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); }
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#endif
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}
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@ -4524,7 +4531,7 @@ static ImGuiWindow* FindHoveredWindow()
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continue;
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// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
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ImRect bb(window->WindowRectClipped.Min - g.Style.TouchExtraPadding, window->WindowRectClipped.Max + g.Style.TouchExtraPadding);
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ImRect bb(window->OuterRectClipped.Min - g.Style.TouchExtraPadding, window->OuterRectClipped.Max + g.Style.TouchExtraPadding);
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if (bb.Contains(g.IO.MousePos))
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return window;
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}
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@ -5193,8 +5200,7 @@ void ImGui::EndChild()
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}
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else
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{
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// When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting.
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ImVec2 sz = GetWindowSize();
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ImVec2 sz = window->Size;
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if (window->AutoFitChildAxises & (1 << ImGuiAxis_X)) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f
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sz.x = ImMax(4.0f, sz.x);
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if (window->AutoFitChildAxises & (1 << ImGuiAxis_Y))
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@ -5500,15 +5506,26 @@ static float GetScrollMaxY(ImGuiWindow* window)
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return ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y));
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}
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges)
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{
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ImGuiContext& g = *GImGui;
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ImVec2 scroll = window->Scroll;
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float cr_x = window->ScrollTargetCenterRatio.x;
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float cr_y = window->ScrollTargetCenterRatio.y;
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if (window->ScrollTarget.x < FLT_MAX)
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{
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float cr_x = window->ScrollTargetCenterRatio.x;
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scroll.x = window->ScrollTarget.x - cr_x * (window->SizeFull.x - window->ScrollbarSizes.x);
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}
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if (window->ScrollTarget.y < FLT_MAX)
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scroll.y = window->ScrollTarget.y - (1.0f - cr_y) * (window->TitleBarHeight() + window->MenuBarHeight()) - cr_y * (window->SizeFull.y - window->ScrollbarSizes.y);
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{
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// 'snap_on_edges' allows for a discontinuity at the edge of scrolling limits to take account of WindowPadding so that scrolling to make the last item visible scroll far enough to see the padding.
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float cr_y = window->ScrollTargetCenterRatio.y;
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float target_y = window->ScrollTarget.y;
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if (snap_on_edges && cr_y <= 0.0f && target_y <= window->WindowPadding.y)
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target_y = 0.0f;
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if (snap_on_edges && cr_y >= 1.0f && target_y >= window->SizeContents.y - window->WindowPadding.y + g.Style.ItemSpacing.y)
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target_y = window->SizeContents.y;
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scroll.y = target_y - (1.0f - cr_y) * (window->TitleBarHeight() + window->MenuBarHeight()) - cr_y * (window->SizeFull.y - window->ScrollbarSizes.y);
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}
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scroll = ImMax(scroll, ImVec2(0.0f, 0.0f));
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if (!window->Collapsed && !window->SkipItems)
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{
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@ -5962,7 +5979,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = INT_MAX;
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// Apply scrolling
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window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window);
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window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window, true);
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window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
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// Apply focus, new windows appears in front
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@ -6099,11 +6116,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Store a backup of SizeFull which we will use next frame to decide if we need scrollbars.
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window->SizeFullAtLastBegin = window->SizeFull;
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// Update ContentsRegionMax. All the variable it depends on are set above in this function.
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window->ContentsRegionRect.Min.x = -window->Scroll.x + window->WindowPadding.x;
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window->ContentsRegionRect.Min.y = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight();
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window->ContentsRegionRect.Max.x = -window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x));
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window->ContentsRegionRect.Max.y = -window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y));
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// Update various regions. Variables they depends on are set above in this function.
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// FIXME: window->ContentsRegion.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it.
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window->ContentsRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x;
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window->ContentsRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight();
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window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x));
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window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y));
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// Setup drawing context
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// (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
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@ -6205,8 +6223,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
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window->WindowRectClipped = window->Rect();
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window->WindowRectClipped.ClipWith(window->ClipRect);
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window->OuterRectClipped = window->Rect();
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window->OuterRectClipped.ClipWith(window->ClipRect);
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// Pressing CTRL+C while holding on a window copy its content to the clipboard
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// This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope.
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@ -6220,18 +6238,18 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Inner rectangle
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// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
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// Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior.
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window->InnerRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize;
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window->InnerRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
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window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - window->WindowBorderSize;
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window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y - window->WindowBorderSize;
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window->InnerMainRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize;
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window->InnerMainRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
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window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - window->WindowBorderSize;
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window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y - window->WindowBorderSize;
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//window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
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// Inner clipping rectangle
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// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
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window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
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window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y);
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window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
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window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y);
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window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerMainRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
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window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerMainRect.Min.y);
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window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerMainRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
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window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerMainRect.Max.y);
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// After Begin() we fill the last item / hovered data based on title bar data. It is a standard behavior (to allow creation of context menus on title bar only, etc.).
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window->DC.LastItemId = window->MoveId;
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@ -6256,7 +6274,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->Collapsed = parent_window && parent_window->Collapsed;
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if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
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window->Collapsed |= (window->WindowRectClipped.Min.x >= window->WindowRectClipped.Max.x || window->WindowRectClipped.Min.y >= window->WindowRectClipped.Max.y);
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window->Collapsed |= (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y);
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// We also hide the window from rendering because we've already added its border to the command list.
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// (we could perform the check earlier in the function but it is simpler at this point)
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@ -7098,7 +7116,7 @@ void ImGui::SetNextWindowBgAlpha(float alpha)
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ImVec2 ImGui::GetContentRegionMax()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImVec2 mx = window->ContentsRegionRect.Max;
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ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
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if (window->DC.ColumnsSet)
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mx.x = GetColumnOffset(window->DC.ColumnsSet->Current + 1) - window->WindowPadding.x;
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return mx;
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@ -7119,19 +7137,19 @@ float ImGui::GetContentRegionAvailWidth()
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ImVec2 ImGui::GetWindowContentRegionMin()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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return window->ContentsRegionRect.Min;
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return window->ContentsRegionRect.Min - window->Pos;
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}
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ImVec2 ImGui::GetWindowContentRegionMax()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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return window->ContentsRegionRect.Max;
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return window->ContentsRegionRect.Max - window->Pos;
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}
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float ImGui::GetWindowContentRegionWidth()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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return window->ContentsRegionRect.Max.x - window->ContentsRegionRect.Min.x;
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return window->ContentsRegionRect.GetWidth();
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}
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float ImGui::GetTextLineHeight()
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@ -7288,12 +7306,6 @@ void ImGui::SetScrollFromPosY(float pos_y, float center_y_ratio)
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IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f);
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window->ScrollTarget.y = (float)(int)(pos_y + window->Scroll.y);
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window->ScrollTargetCenterRatio.y = center_y_ratio;
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// Minor hack to to make scrolling to top/bottom of window take account of WindowPadding, it looks more right to the user this way
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if (center_y_ratio <= 0.0f && window->ScrollTarget.y <= window->WindowPadding.y)
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window->ScrollTarget.y = 0.0f;
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else if (center_y_ratio >= 1.0f && window->ScrollTarget.y >= window->SizeContents.y - window->WindowPadding.y + GImGui->Style.ItemSpacing.y)
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window->ScrollTarget.y = window->SizeContents.y;
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}
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// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
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@ -10871,27 +10883,24 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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SetNextWindowPos(pos);
|
||||
}
|
||||
|
||||
// Horizontally align ourselves with the framed text
|
||||
PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(style.FramePadding.x, style.WindowPadding.y));
|
||||
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
|
||||
if (!Begin(name, NULL, window_flags))
|
||||
{
|
||||
EndPopup();
|
||||
PopStyleVar();
|
||||
IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
|
||||
return false;
|
||||
}
|
||||
|
||||
// Horizontally align ourselves with the framed text
|
||||
if (style.FramePadding.x != style.WindowPadding.x)
|
||||
Indent(style.FramePadding.x - style.WindowPadding.x);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui::EndCombo()
|
||||
{
|
||||
const ImGuiStyle& style = GImGui->Style;
|
||||
if (style.FramePadding.x != style.WindowPadding.x)
|
||||
Unindent(style.FramePadding.x - style.WindowPadding.x);
|
||||
EndPopup();
|
||||
PopStyleVar();
|
||||
}
|
||||
|
||||
// Old API, prefer using BeginCombo() nowadays if you can.
|
||||
@ -11283,7 +11292,7 @@ bool ImGui::BeginMenuBar()
|
||||
// We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy.
|
||||
ImRect bar_rect = window->MenuBarRect();
|
||||
ImRect clip_rect(ImFloor(bar_rect.Min.x + 0.5f), ImFloor(bar_rect.Min.y + window->WindowBorderSize + 0.5f), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - window->WindowRounding) + 0.5f), ImFloor(bar_rect.Max.y + 0.5f));
|
||||
clip_rect.ClipWith(window->WindowRectClipped);
|
||||
clip_rect.ClipWith(window->OuterRectClipped);
|
||||
PushClipRect(clip_rect.Min, clip_rect.Max, false);
|
||||
|
||||
window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffset.x, bar_rect.Min.y + window->DC.MenuBarOffset.y);
|
||||
@ -13306,12 +13315,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
{
|
||||
if (ImGui::Begin("ImGui Metrics", p_open))
|
||||
{
|
||||
static bool show_draw_cmd_clip_rects = true;
|
||||
ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3);
|
||||
ImGui::Text("%d allocations", (int)GImAllocatorActiveAllocationsCount);
|
||||
static bool show_clip_rects = true;
|
||||
ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_clip_rects);
|
||||
ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
|
||||
ImGui::Separator();
|
||||
|
||||
struct Funcs
|
||||
@ -13345,7 +13354,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
}
|
||||
ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
|
||||
bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %4d %s vtx, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
|
||||
if (show_clip_rects && ImGui::IsItemHovered())
|
||||
if (show_draw_cmd_clip_rects && ImGui::IsItemHovered())
|
||||
{
|
||||
ImRect clip_rect = pcmd->ClipRect;
|
||||
ImRect vtxs_rect;
|
||||
|
2
3rdparty/dear-imgui/imgui.h
vendored
2
3rdparty/dear-imgui/imgui.h
vendored
@ -96,8 +96,8 @@ typedef int ImGuiBackendFlags; // flags: for io.BackendFlags
|
||||
typedef int ImGuiColorEditFlags; // flags: for ColorEdit*(), ColorPicker*() // enum ImGuiColorEditFlags_
|
||||
typedef int ImGuiColumnsFlags; // flags: for *Columns*() // enum ImGuiColumnsFlags_
|
||||
typedef int ImGuiConfigFlags; // flags: for io.ConfigFlags // enum ImGuiConfigFlags_
|
||||
typedef int ImGuiDragDropFlags; // flags: for *DragDrop*() // enum ImGuiDragDropFlags_
|
||||
typedef int ImGuiComboFlags; // flags: for BeginCombo() // enum ImGuiComboFlags_
|
||||
typedef int ImGuiDragDropFlags; // flags: for *DragDrop*() // enum ImGuiDragDropFlags_
|
||||
typedef int ImGuiFocusedFlags; // flags: for IsWindowFocused() // enum ImGuiFocusedFlags_
|
||||
typedef int ImGuiHoveredFlags; // flags: for IsItemHovered() etc. // enum ImGuiHoveredFlags_
|
||||
typedef int ImGuiInputTextFlags; // flags: for InputText*() // enum ImGuiInputTextFlags_
|
||||
|
8
3rdparty/dear-imgui/imgui_demo.cpp
vendored
8
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@ -2656,7 +2656,7 @@ struct ExampleAppConsole
|
||||
Commands.push_back("HISTORY");
|
||||
Commands.push_back("CLEAR");
|
||||
Commands.push_back("CLASSIFY"); // "classify" is here to provide an example of "C"+[tab] completing to "CL" and displaying matches.
|
||||
AddLog("Welcome to ImGui!");
|
||||
AddLog("Welcome to Dear ImGui!");
|
||||
}
|
||||
~ExampleAppConsole()
|
||||
{
|
||||
@ -2669,6 +2669,7 @@ struct ExampleAppConsole
|
||||
static int Stricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; }
|
||||
static int Strnicmp(const char* str1, const char* str2, int n) { int d = 0; while (n > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; n--; } return d; }
|
||||
static char* Strdup(const char *str) { size_t len = strlen(str) + 1; void* buff = malloc(len); return (char*)memcpy(buff, (const void*)str, len); }
|
||||
static void Strtrim(char* str) { char* str_end = str + strlen(str); while (str_end > str && str_end[-1] == ' ') str_end--; *str_end = 0; }
|
||||
|
||||
void ClearLog()
|
||||
{
|
||||
@ -2767,7 +2768,7 @@ struct ExampleAppConsole
|
||||
if (copy_to_clipboard)
|
||||
ImGui::LogFinish();
|
||||
if (ScrollToBottom)
|
||||
ImGui::SetScrollHere();
|
||||
ImGui::SetScrollHere(1.0f);
|
||||
ScrollToBottom = false;
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::EndChild();
|
||||
@ -2777,8 +2778,7 @@ struct ExampleAppConsole
|
||||
bool reclaim_focus = false;
|
||||
if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), ImGuiInputTextFlags_EnterReturnsTrue|ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_CallbackHistory, &TextEditCallbackStub, (void*)this))
|
||||
{
|
||||
char* input_end = InputBuf+strlen(InputBuf);
|
||||
while (input_end > InputBuf && input_end[-1] == ' ') { input_end--; } *input_end = 0;
|
||||
Strtrim(InputBuf);
|
||||
if (InputBuf[0])
|
||||
ExecCommand(InputBuf);
|
||||
strcpy(InputBuf, "");
|
||||
|
10
3rdparty/dear-imgui/imgui_internal.h
vendored
10
3rdparty/dear-imgui/imgui_internal.h
vendored
@ -899,7 +899,6 @@ struct IMGUI_API ImGuiWindow
|
||||
ImVec2 SizeFullAtLastBegin; // Copy of SizeFull at the end of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars.
|
||||
ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame. Include decoration, window title, border, menu, etc.
|
||||
ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize()
|
||||
ImRect ContentsRegionRect; // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
|
||||
ImVec2 WindowPadding; // Window padding at the time of begin.
|
||||
float WindowRounding; // Window rounding at the time of begin.
|
||||
float WindowBorderSize; // Window border size at the time of begin.
|
||||
@ -908,7 +907,7 @@ struct IMGUI_API ImGuiWindow
|
||||
ImVec2 Scroll;
|
||||
ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
|
||||
ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
|
||||
ImVec2 ScrollbarSizes;
|
||||
ImVec2 ScrollbarSizes; // Size taken by scrollbars on each axis
|
||||
bool ScrollbarX, ScrollbarY;
|
||||
bool Active; // Set to true on Begin(), unless Collapsed
|
||||
bool WasActive;
|
||||
@ -935,9 +934,10 @@ struct IMGUI_API ImGuiWindow
|
||||
|
||||
ImGuiDrawContext DC; // Temporary per-window data, reset at the beginning of the frame
|
||||
ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
|
||||
ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
|
||||
ImRect WindowRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
|
||||
ImRect InnerRect, InnerClipRect;
|
||||
ImRect ClipRect; // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
|
||||
ImRect OuterRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
|
||||
ImRect InnerMainRect, InnerClipRect;
|
||||
ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
|
||||
int LastFrameActive;
|
||||
float ItemWidthDefault;
|
||||
ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items
|
||||
|
Loading…
Reference in New Issue
Block a user