43-denoise: Switched depth to D32F format.

This commit is contained in:
Бранимир Караџић 2021-01-02 10:52:19 -08:00
parent 0170399cf6
commit 27de3100b7

View File

@ -224,14 +224,6 @@ void vec2Set(float* _v, float _x, float _y)
_v[1] = _y;
}
void vec4Set(float* _v, float _x, float _y, float _z, float _w)
{
_v[0] = _x;
_v[1] = _y;
_v[2] = _z;
_v[3] = _w;
}
void mat4Set(float * _m, const float * _src)
{
const uint32_t MAT4_FLOATS = 16;
@ -921,7 +913,7 @@ public:
m_gbufferTex[GBUFFER_RT_COLOR] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::BGRA8, pointSampleFlags);
m_gbufferTex[GBUFFER_RT_NORMAL] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::BGRA8, pointSampleFlags);
m_gbufferTex[GBUFFER_RT_VELOCITY] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::RG16F, pointSampleFlags);
m_gbufferTex[GBUFFER_RT_DEPTH] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::D24, pointSampleFlags);
m_gbufferTex[GBUFFER_RT_DEPTH] = bgfx::createTexture2D(uint16_t(m_size[0]), uint16_t(m_size[1]), false, 1, bgfx::TextureFormat::D32F , pointSampleFlags);
m_gbuffer = bgfx::createFrameBuffer(BX_COUNTOF(m_gbufferTex), m_gbufferTex, true);
m_currentColor.init(m_size[0], m_size[1], bgfx::TextureFormat::RG11B10F, bilinearFlags);