Commenting out deprecated old-imgui API calls.
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@ -132,9 +132,9 @@ inline uint32_t imguiRGBA(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 255)
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BGFX_HANDLE(ImguiFontHandle);
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ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize = 18.0f);
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void imguiSetFont(ImguiFontHandle _handle);
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ImguiFontHandle imguiGetCurrentFont();
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//ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize = 18.0f);
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//void imguiSetFont(ImguiFontHandle _handle);
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//ImguiFontHandle imguiGetCurrentFont();
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namespace bx { struct AllocatorI; }
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@ -145,18 +145,18 @@ void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll,
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void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar = 0, uint8_t _view = 255);
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void imguiEndFrame();
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void imguiDrawText(int _x, int _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb);
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void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb);
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void imguiDrawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb);
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void imguiDrawRect(float _x, float _y, float _w, float _h, uint32_t _argb);
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//void imguiDrawText(int _x, int _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb);
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//void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb);
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//void imguiDrawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb);
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//void imguiDrawRect(float _x, float _y, float _w, float _h, uint32_t _argb);
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/// Notice: this function is not to be called between imguiBeginArea() and imguiEndArea().
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bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled = true);
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//bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled = true);
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bool imguiBeginArea(const char* _name, int _x, int _y, int _width, int _height, bool _enabled = true, int32_t _r = IMGUI_SCROLL_AREA_R);
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void imguiEndArea();
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bool imguiBeginScroll(int32_t _height, int32_t* _scroll, bool _enabled = true);
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void imguiEndScroll(int32_t _r = IMGUI_SCROLL_BAR_R);
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//bool imguiBeginArea(const char* _name, int _x, int _y, int _width, int _height, bool _enabled = true, int32_t _r = IMGUI_SCROLL_AREA_R);
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//void imguiEndArea();
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//bool imguiBeginScroll(int32_t _height, int32_t* _scroll, bool _enabled = true);
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//void imguiEndScroll(int32_t _r = IMGUI_SCROLL_BAR_R);
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bool imguiBeginScrollArea(const char* _name, int _x, int _y, int _width, int _height, int* _scroll, bool _enabled = true, int32_t _r = IMGUI_SCROLL_AREA_R);
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void imguiEndScrollArea(int32_t _r = IMGUI_SCROLL_BAR_R);
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@ -166,10 +166,10 @@ void imguiUnindent(uint16_t _width = IMGUI_INDENT_VALUE);
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void imguiSeparator(uint16_t _height = IMGUI_SEPARATOR_VALUE);
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void imguiSeparatorLine(uint16_t _height = IMGUI_SEPARATOR_VALUE, ImguiAlign::Enum = ImguiAlign::LeftIndented);
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int32_t imguiGetWidgetX();
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int32_t imguiGetWidgetY();
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int32_t imguiGetWidgetW();
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void imguiSetCurrentScissor(); // Call before drawing custom widgets over imgui area.
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//int32_t imguiGetWidgetX();
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//int32_t imguiGetWidgetY();
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//int32_t imguiGetWidgetW();
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//void imguiSetCurrentScissor(); // Call before drawing custom widgets over imgui area.
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bool imguiButton(const char* _text, bool _enabled = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, uint32_t _rgb0 = IMGUI_BUTTON_RGB0, int32_t _r = IMGUI_BUTTON_R);
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bool imguiItem(const char* _text, bool _enabled = true);
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@ -198,13 +198,13 @@ uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...);
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void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, float _size = 0.8f, bool _enabled = true);
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void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, float _size = 0.8f, bool _enabled = true);
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bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
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bool imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
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bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
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bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
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//bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
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//bool imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true, bool _originBottomLeft = false);
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//bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
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//bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
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bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, ImguiCubemap::Enum _display = ImguiCubemap::Cross, bool _sameHeight = false, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _enabled = true);
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float imguiGetTextLength(const char* _text, ImguiFontHandle _handle);
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//float imguiGetTextLength(const char* _text, ImguiFontHandle _handle);
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bool imguiMouseOverArea();
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namespace ImGui
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