Fix typo in bgfx_shader.sh (#2361)
This commit is contained in:
parent
eab0833b82
commit
26c3768cac
@ -556,7 +556,7 @@ vec4 mod(vec4 _a, vec4 _b) { return _a - _b * floor(_a / _b); }
|
||||
# define texture2D(_sampler, _coord) texture(_sampler, _coord)
|
||||
# define texture2DArray(_sampler, _coord) texture(_sampler, _coord)
|
||||
# define texture3D(_sampler, _coord) texture(_sampler, _coord)
|
||||
# define texture2DLod(_sampler, _coord_, _lod) textureLod(_sampler, _coord, _lod)
|
||||
# define texture2DLod(_sampler, _coord, _lod) textureLod(_sampler, _coord, _lod)
|
||||
# define texture2DLodOffset(_sampler, _coord, _lod, _offset) textureLodOffset(_sampler, _coord, _lod, _offset)
|
||||
# endif // BGFX_SHADER_LANGUAGE_GLSL >= 130
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user