Metal: Cleanup.
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2e1d82b7d9
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2537efad37
@ -315,6 +315,7 @@ function exampleProject(_name)
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linkoptions {
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"-framework CoreFoundation",
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"-framework Foundation",
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"-framework Metal",
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"-framework OpenGLES",
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"-framework UIKit",
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"-framework QuartzCore",
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@ -46,14 +46,37 @@ namespace bgfx { namespace mtl
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id<MTLRenderCommandEncoder> renderCommandEncoderWithDescriptor( MTLRenderPassDescriptor *_renderPassDescriptor){
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return [m_obj renderCommandEncoderWithDescriptor:_renderPassDescriptor];
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}
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id<MTLComputeCommandEncoder> computeCommandEncoder() { return [m_obj computeCommandEncoder]; }
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id<MTLComputeCommandEncoder> computeCommandEncoder()
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{
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return [m_obj computeCommandEncoder];
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}
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// Scheduling and Executing Commands
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void enqueue() { [m_obj enqueue]; }
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void commit() { [m_obj commit]; }
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void addCompletedHandler(mtlCallback _cb, void* _data) { [m_obj addCompletedHandler:^(id <MTLCommandBuffer> cmdb){ _cb(_data); }]; }
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void presentDrawable(id<MTLDrawable> _drawable) { [m_obj presentDrawable:_drawable]; }
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void waitUntilCompleted() { [m_obj waitUntilCompleted]; }
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void enqueue()
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{
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[m_obj enqueue];
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}
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void commit()
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{
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[m_obj commit];
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}
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void addCompletedHandler(mtlCallback _cb, void* _data)
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{
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[m_obj addCompletedHandler:^(id <MTLCommandBuffer>){ _cb(_data); }];
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}
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void presentDrawable(id<MTLDrawable> _drawable)
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{
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[m_obj presentDrawable:_drawable];
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}
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void waitUntilCompleted()
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{
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[m_obj waitUntilCompleted];
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}
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MTL_CLASS_END
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MTL_CLASS(CommandQueue)
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@ -365,14 +388,14 @@ namespace bgfx { namespace mtl
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ProgramMtl()
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: m_vsh(NULL)
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, m_fsh(NULL)
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, m_processedUniforms(false)
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, m_vshConstantBuffer(NULL)
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, m_fshConstantBuffer(NULL)
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, m_numPredefined(0)
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, m_vshConstantBufferSize(0)
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, m_vshConstantBufferAlignmentMask(0)
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, m_fshConstantBufferSize(0)
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, m_fshConstantBufferAlignmentMask(0)
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, m_numPredefined(0)
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, m_processedUniforms(false)
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{
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}
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@ -383,22 +406,22 @@ namespace bgfx { namespace mtl
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StateCacheT<RenderPipelineState> m_renderPipelineStateCache;
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uint8_t m_used[Attrib::Count+1]; // dense
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uint8_t m_used[Attrib::Count+1]; // dense
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uint32_t m_attributes[Attrib::Count]; // sparse
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uint32_t m_instanceData[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT+1];
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const ShaderMtl* m_vsh;
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const ShaderMtl* m_fsh;
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UniformBuffer* m_vshConstantBuffer;
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UniformBuffer* m_fshConstantBuffer;
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bool m_processedUniforms;
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uint32_t m_vshConstantBufferSize;
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uint32_t m_vshConstantBufferAlignmentMask;
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uint32_t m_fshConstantBufferSize;
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uint32_t m_fshConstantBufferAlignmentMask;
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UniformBuffer* m_fshConstantBuffer;
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UniformBuffer* m_vshConstantBuffer;
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PredefinedUniform m_predefined[PredefinedUniform::Count*2];
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uint8_t m_numPredefined;
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bool m_processedUniforms;
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};
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struct TextureMtl
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@ -407,8 +430,8 @@ namespace bgfx { namespace mtl
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: m_ptr(NULL)
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, m_ptrStencil(NULL)
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, m_sampler(NULL)
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, m_numMips(0)
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, m_flags(0)
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, m_numMips(0)
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{
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}
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@ -433,10 +456,9 @@ namespace bgfx { namespace mtl
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struct FrameBufferMtl
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{
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FrameBufferMtl()
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: //m_swapChain(NULL) //TODO: swapchain
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m_denseIdx(UINT16_MAX)
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, m_num(0)
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: m_denseIdx(UINT16_MAX)
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, m_pixelFormatHash(0)
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, m_num(0)
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{
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m_depthHandle.idx = invalidHandle;
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}
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@ -455,7 +477,7 @@ namespace bgfx { namespace mtl
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TextureHandle m_colorHandle[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
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TextureHandle m_depthHandle;
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uint8_t m_num; // number of color handles
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uint8_t m_num; // number of color handles
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};
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@ -327,12 +327,12 @@ namespace bgfx { namespace mtl
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struct RendererContextMtl : public RendererContextI
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{
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RendererContextMtl()
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: m_numWindows(1),
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m_metalLayer(NULL),
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m_drawable(NULL),
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m_maxAnisotropy(1),
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m_rtMsaa(false),
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m_backBufferPixelFormatHash(0)
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: m_metalLayer(NULL)
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, m_backBufferPixelFormatHash(0)
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, m_maxAnisotropy(1)
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, m_numWindows(1)
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, m_rtMsaa(false)
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, m_drawable(NULL)
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{
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m_fbh.idx = invalidHandle;
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}
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@ -686,7 +686,7 @@ namespace bgfx { namespace mtl
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uint32_t length = width*height*4;
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uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
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MTLRegion region = { 0, 0, 0, width, height, 1};
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MTLRegion region = { { 0, 0, 0 }, { width, height, 1 } };
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backBuffer.getBytes(data, 4*width, 0, region, 0, 0);
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@ -1715,15 +1715,23 @@ namespace bgfx { namespace mtl
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void BufferMtl::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex)
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{
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BX_UNUSED(_flags, _stride, _vertex);
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m_size = _size;
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if ( NULL == _data )
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if (NULL == _data)
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{
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m_buffer = s_renderMtl->m_device.newBufferWithLength(_size, 0);
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}
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else
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{
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m_buffer = s_renderMtl->m_device.newBufferWithBytes(_data, _size, 0);
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}
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}
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void BufferMtl::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
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{
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BX_UNUSED(_discard);
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memcpy( (uint8_t*)m_buffer.contents() + _offset, _data, _size);
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}
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@ -1797,11 +1805,11 @@ namespace bgfx { namespace mtl
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);
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const bool bufferOnly = 0 != (_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
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// const bool bufferOnly = 0 != (_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
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const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
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// const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
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const bool srgb = 0 != (_flags&BGFX_TEXTURE_SRGB) || imageContainer.m_srgb;
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const uint32_t msaaQuality = bx::uint32_satsub( (_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
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// const uint32_t msaaQuality = bx::uint32_satsub( (_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
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// const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
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MTLPixelFormat format = MTLPixelFormatInvalid;
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@ -1868,7 +1876,7 @@ namespace bgfx { namespace mtl
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data = temp;
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}
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MTLRegion region = { 0, 0, 0, width, height, depth};
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MTLRegion region = { { 0, 0, 0 }, { width, height, depth } };
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uint32_t bytesPerRow;
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uint32_t bytesPerImage;
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@ -1914,7 +1922,7 @@ namespace bgfx { namespace mtl
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void TextureMtl::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
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{
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MTLRegion region = { _rect.m_x, _rect.m_y, _z, _rect.m_width, _rect.m_height, _depth};
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MTLRegion region = { { _rect.m_x, _rect.m_y, _z }, { _rect.m_width, _rect.m_height, _depth } };
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const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
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const uint32_t rectpitch = _rect.m_width*bpp/8;
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@ -1990,6 +1998,8 @@ namespace bgfx { namespace mtl
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void FrameBufferMtl::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
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{
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BX_UNUSED(_denseIdx, _nwh, _width, _height, _depthFormat);
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BX_WARN(false, "FrameBufferMtl::create not yet implemented");
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}
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@ -2012,6 +2022,8 @@ namespace bgfx { namespace mtl
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void RendererContextMtl::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE
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{
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BX_UNUSED(_clearQuad);
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m_commandBuffer = m_commandQueue.commandBuffer();
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retain(m_commandBuffer); // keep alive to be useable at 'flip'
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@ -2638,7 +2650,7 @@ namespace bgfx { namespace mtl
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static uint32_t maxGpuLatency = 0;
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static double maxGpuElapsed = 0.0f;
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double elapsedGpuMs = 0.0;
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// double elapsedGpuMs = 0.0;
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//TODO: gputimer
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/* m_gpuTimer.end();
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