mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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81a2c348e0
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@ -6,7 +6,7 @@
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#ifndef BGFX_DEFINES_H_HEADER_GUARD
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#ifndef BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_API_VERSION UINT32_C(27)
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#define BGFX_API_VERSION UINT32_C(28)
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///
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///
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#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.
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#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.
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@ -704,7 +704,7 @@ BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _m
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BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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/**/
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/**/
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BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data);
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BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip);
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/**/
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/**/
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BGFX_C_API uint32_t bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data);
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BGFX_C_API uint32_t bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data);
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@ -138,6 +138,8 @@ typedef struct bgfx_interface_vtbl
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void (*update_texture_2d)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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void (*update_texture_2d)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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void (*update_texture_3d)(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
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void (*update_texture_3d)(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
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void (*update_texture_cube)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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void (*update_texture_cube)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
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uint32_t (*read_texture)(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip);
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uint32_t (*read_frame_buffer)(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data);
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void (*destroy_texture)(bgfx_texture_handle_t _handle);
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void (*destroy_texture)(bgfx_texture_handle_t _handle);
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bgfx_frame_buffer_handle_t (*create_frame_buffer)(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags);
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bgfx_frame_buffer_handle_t (*create_frame_buffer)(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags);
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bgfx_frame_buffer_handle_t (*create_frame_buffer_scaled)(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags);
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bgfx_frame_buffer_handle_t (*create_frame_buffer_scaled)(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags);
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@ -4287,10 +4287,10 @@ BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t
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bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
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bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
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}
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}
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BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data)
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BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
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{
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{
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union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
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union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
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return bgfx::readTexture(handle.cpp, _data);
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return bgfx::readTexture(handle.cpp, _data, _mip);
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}
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}
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BGFX_C_API uint32_t bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data)
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BGFX_C_API uint32_t bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data)
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@ -4772,6 +4772,8 @@ BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
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BGFX_IMPORT_FUNC(update_texture_2d) \
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BGFX_IMPORT_FUNC(update_texture_2d) \
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BGFX_IMPORT_FUNC(update_texture_3d) \
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BGFX_IMPORT_FUNC(update_texture_3d) \
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BGFX_IMPORT_FUNC(update_texture_cube) \
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BGFX_IMPORT_FUNC(update_texture_cube) \
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BGFX_IMPORT_FUNC(read_texture) \
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BGFX_IMPORT_FUNC(read_frame_buffer) \
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BGFX_IMPORT_FUNC(destroy_texture) \
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BGFX_IMPORT_FUNC(destroy_texture) \
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BGFX_IMPORT_FUNC(create_frame_buffer) \
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BGFX_IMPORT_FUNC(create_frame_buffer) \
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BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
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BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
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