Updated readme.
This commit is contained in:
parent
d6973d9e50
commit
21bb4e2073
18
README.md
18
README.md
@ -54,11 +54,11 @@ After calling make, .build/projects/* directory will be generated. All
|
|||||||
intermediate files generated by compiler will be inside .build directory
|
intermediate files generated by compiler will be inside .build directory
|
||||||
structure. Deleting .build directory at any time is safe.
|
structure. Deleting .build directory at any time is safe.
|
||||||
|
|
||||||
### Building for Linux
|
### Prerequisites for Linux
|
||||||
|
|
||||||
sudo apt-get install libgl1-mesa-dev
|
sudo apt-get install libgl1-mesa-dev
|
||||||
|
|
||||||
### Building for Windows
|
### Prerequisites for Windows
|
||||||
|
|
||||||
When building on Windows, you have to set DXSDK_DIR environment variable to
|
When building on Windows, you have to set DXSDK_DIR environment variable to
|
||||||
point to DirectX SDK directory.
|
point to DirectX SDK directory.
|
||||||
@ -71,7 +71,7 @@ directory link to directory without spaces in the path.
|
|||||||
mklink /D <path to DirectX SDK directory> c:\dxsdk
|
mklink /D <path to DirectX SDK directory> c:\dxsdk
|
||||||
setx DXSDK_DIR c:\dxsdk
|
setx DXSDK_DIR c:\dxsdk
|
||||||
|
|
||||||
### Building for Native Client (Pepper 22) on Windows
|
### Prerequisites for Native Client (Pepper 22) on Windows
|
||||||
|
|
||||||
Download Native Client SDK from:
|
Download Native Client SDK from:
|
||||||
[https://developers.google.com/native-client/sdk/download](https://developers.google.com/native-client/sdk/download)
|
[https://developers.google.com/native-client/sdk/download](https://developers.google.com/native-client/sdk/download)
|
||||||
@ -80,17 +80,21 @@ Download Native Client SDK from:
|
|||||||
|
|
||||||
### Building
|
### Building
|
||||||
|
|
||||||
Visual Studio 2008:
|
Visual Studio 2008 command line:
|
||||||
|
|
||||||
|
make vs2008-release64
|
||||||
|
|
||||||
|
Visual Studio 2008 IDE:
|
||||||
|
|
||||||
start .build/projects/vs2008/bgfx.sln
|
start .build/projects/vs2008/bgfx.sln
|
||||||
|
|
||||||
Linux 64-bit:
|
Linux 64-bit:
|
||||||
|
|
||||||
make -R linux-release64
|
make linux-release64
|
||||||
|
|
||||||
Other platforms:
|
Other platforms:
|
||||||
|
|
||||||
make -R <configuration>
|
make <configuration>
|
||||||
|
|
||||||
Configuration is `<platform>-<debug/release><32/64>`. For example:
|
Configuration is `<platform>-<debug/release><32/64>`. For example:
|
||||||
|
|
||||||
@ -197,6 +201,8 @@ cross-platform shaders.
|
|||||||
|
|
||||||
### Geometry Compiler (geometryc)
|
### Geometry Compiler (geometryc)
|
||||||
|
|
||||||
|
Converts Wavefront .obj mesh file to format optimal for using with bgfx.
|
||||||
|
|
||||||
Todo
|
Todo
|
||||||
----
|
----
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user