Replaced GL internal profiler.
This commit is contained in:
parent
e1c32a0fce
commit
21ade78454
@ -202,11 +202,11 @@ void showExampleDialog(entry::AppI* _app, const char* _errorText)
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}
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ImGui::PopFont();
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}
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ImGui::EndChild();
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}
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}
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}
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ImGui::End();
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}
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@ -495,6 +495,67 @@ namespace bgfx
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return false;
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}
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template<typename Ty>
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struct Profiler
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{
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Profiler(Frame* _frame, Ty& _gpuTimer, const char (*_viewName)[BGFX_CONFIG_MAX_VIEW_NAME], bool _enabled = true)
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: m_viewName(_viewName)
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, m_frame(_frame)
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, m_gpuTimer(_gpuTimer)
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, m_queryIdx(UINT32_MAX)
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, m_numViews(0)
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, m_enabled(_enabled)
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{
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}
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~Profiler()
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{
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m_frame->m_perfStats.numViews = m_numViews;
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}
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void begin(uint16_t _view)
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{
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if (m_enabled)
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{
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ViewStats& viewStats = m_frame->m_perfStats.viewStats[m_numViews];
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viewStats.cpuTimeElapsed = -bx::getHPCounter();
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m_queryIdx = m_gpuTimer.begin(_view);
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viewStats.view = uint8_t(_view);
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bx::strCopy(viewStats.name
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, BGFX_CONFIG_MAX_VIEW_NAME
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, &m_viewName[_view][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
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);
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}
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}
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void end()
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{
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if (m_enabled
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&& UINT32_MAX != m_queryIdx)
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{
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m_gpuTimer.end(m_queryIdx);
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ViewStats& viewStats = m_frame->m_perfStats.viewStats[m_numViews];
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const typename Ty::Result& result = m_gpuTimer.m_result[viewStats.view];
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viewStats.cpuTimeElapsed += bx::getHPCounter();
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viewStats.gpuTimeElapsed = result.m_end - result.m_begin;
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++m_numViews;
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m_queryIdx = UINT32_MAX;
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}
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}
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const char (*m_viewName)[BGFX_CONFIG_MAX_VIEW_NAME];
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Frame* m_frame;
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Ty& m_gpuTimer;
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uint32_t m_queryIdx;
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uint16_t m_numViews;
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bool m_enabled;
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};
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} // namespace bgfx
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#endif // BGFX_RENDERER_H_HEADER_GUARD
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@ -5301,58 +5301,6 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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return false;
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}
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struct Profiler
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{
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Profiler(Frame* _frame, TimerQueryD3D11& _gpuTimer, bool _enabled = false)
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: m_frame(_frame)
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, m_gpuTimer(_gpuTimer)
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, m_numViews(0)
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, m_enabled(_enabled)
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{
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}
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~Profiler()
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{
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m_frame->m_perfStats.numViews = m_numViews;
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}
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void begin(uint16_t _view)
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{
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if (m_enabled)
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{
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ViewStats& viewStats = m_frame->m_perfStats.viewStats[m_numViews];
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viewStats.cpuTimeElapsed = -bx::getHPCounter();
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m_queryIdx = m_gpuTimer.begin(_view);
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viewStats.view = uint8_t(_view);
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bx::strCopy(viewStats.name, BGFX_CONFIG_MAX_VIEW_NAME, &s_viewName[_view][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]);
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}
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}
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void end()
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{
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if (m_enabled)
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{
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m_gpuTimer.end(m_queryIdx);
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ViewStats& viewStats = m_frame->m_perfStats.viewStats[m_numViews];
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const TimerQueryD3D11::Result& result = m_gpuTimer.m_result[viewStats.view];
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viewStats.cpuTimeElapsed += bx::getHPCounter();
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viewStats.gpuTimeElapsed = result.m_end - result.m_begin;
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++m_numViews;
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}
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}
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Frame* m_frame;
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TimerQueryD3D11& m_gpuTimer;
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uint32_t m_queryIdx;
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uint16_t m_numViews;
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bool m_enabled;
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};
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void OcclusionQueryD3D11::postReset()
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{
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ID3D11Device* device = s_renderD3D11->m_device;
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@ -5597,7 +5545,12 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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uint32_t statsNumIndices = 0;
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uint32_t statsKeyType[2] = {};
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Profiler profiler(_render, m_gpuTimer);
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Profiler<TimerQueryD3D11> profiler(
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_render
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, m_gpuTimer
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, s_viewName
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, false //m_timerQuerySupport
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);
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m_occlusionQuery.resolve(_render);
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@ -11,20 +11,6 @@
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# include <bx/uint32_t.h>
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# include "hmd_ovr.h"
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#if BGFX_CONFIG_PROFILER_REMOTERY
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# define BGFX_GPU_PROFILER_BIND() rmt_BindOpenGL()
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# define BGFX_GPU_PROFILER_UNBIND() rmt_UnbindOpenGL()
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# define BGFX_GPU_PROFILER_BEGIN(_group, _name, _color) rmt_BeginOpenGLSample(_group##_##_name)
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# define BGFX_GPU_PROFILER_BEGIN_DYNAMIC(_namestr) rmt_BeginOpenGLSampleDynamic(_namestr)
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# define BGFX_GPU_PROFILER_END() rmt_EndOpenGLSample()
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#else
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# define BGFX_GPU_PROFILER_BIND() BX_NOOP()
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# define BGFX_GPU_PROFILER_UNBIND() BX_NOOP()
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# define BGFX_GPU_PROFILER_BEGIN(_group, _name, _color) BX_NOOP()
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# define BGFX_GPU_PROFILER_BEGIN_DYNAMIC(_namestr) BX_NOOP()
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# define BGFX_GPU_PROFILER_END() BX_NOOP()
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#endif // BGFX_CONFIG_PROFILER_REMOTERY
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namespace bgfx { namespace gl
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{
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static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
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@ -2561,8 +2547,6 @@ namespace bgfx { namespace gl
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m_needPresent = false;
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}
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BGFX_GPU_PROFILER_BIND();
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return true;
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error:
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@ -2583,8 +2567,6 @@ namespace bgfx { namespace gl
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void shutdown()
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{
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BGFX_GPU_PROFILER_UNBIND();
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ovrPreReset();
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m_ovr.shutdown();
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@ -6491,8 +6473,6 @@ namespace bgfx { namespace gl
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void RendererContextGL::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
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{
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BGFX_GPU_PROFILER_BEGIN_DYNAMIC("rendererSubmit");
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if (_render->m_capture)
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{
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renderDocTriggerCapture();
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@ -6522,9 +6502,11 @@ namespace bgfx { namespace gl
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int64_t elapsed = -bx::getHPCounter();
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int64_t captureElapsed = 0;
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uint32_t frameQueryIdx = UINT32_MAX;
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if (m_timerQuerySupport)
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{
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m_gpuTimer.begin();
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frameQueryIdx = m_gpuTimer.begin(BGFX_CONFIG_MAX_VIEWS);
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}
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if (0 < _render->m_iboffset)
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@ -6598,6 +6580,13 @@ namespace bgfx { namespace gl
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uint32_t statsNumIndices = 0;
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uint32_t statsKeyType[2] = {};
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Profiler<TimerQueryGL> profiler(
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_render
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, m_gpuTimer
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, s_viewName
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, false //m_timerQuerySupport && !BX_ENABLED(BX_PLATFORM_OSX)
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);
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if (m_occlusionQuerySupport)
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{
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m_occlusionQuery.resolve(_render);
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@ -6674,11 +6663,10 @@ namespace bgfx { namespace gl
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if (item > 1)
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{
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BGFX_GPU_PROFILER_END();
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BGFX_PROFILER_END();
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profiler.end();
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}
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BGFX_PROFILER_BEGIN_DYNAMIC(s_viewName[view]);
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BGFX_GPU_PROFILER_BEGIN_DYNAMIC(s_viewName[view]);
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profiler.begin(view);
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viewState.m_rect = _render->m_rect[view];
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if (viewRestart)
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@ -7574,13 +7562,10 @@ namespace bgfx { namespace gl
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capture();
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captureElapsed += bx::getHPCounter();
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BGFX_GPU_PROFILER_END();
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BGFX_PROFILER_END();
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profiler.end();
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}
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}
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BGFX_GPU_PROFILER_END();
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m_glctx.makeCurrent(NULL);
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int64_t now = bx::getHPCounter();
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elapsed += now;
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@ -7601,28 +7586,26 @@ namespace bgfx { namespace gl
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static uint32_t maxGpuLatency = 0;
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static double maxGpuElapsed = 0.0f;
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double elapsedGpuMs = 0.0;
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uint64_t elapsedGl = 0;
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if (m_timerQuerySupport)
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if (UINT32_MAX != frameQueryIdx)
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{
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m_gpuTimer.end();
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do
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{
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elapsedGl = m_gpuTimer.m_elapsed;
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elapsedGpuMs = double(elapsedGl)/1e6;
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m_gpuTimer.end(frameQueryIdx);
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const TimerQueryGL::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
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double toGpuMs = 1000.0 / 1e6;
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elapsedGpuMs = (result.m_end - result.m_begin) * toGpuMs;
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maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
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}
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while (m_gpuTimer.get() );
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maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
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maxGpuLatency = bx::uint32_imax(maxGpuLatency, result.m_pending-1);
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}
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const int64_t timerFreq = bx::getHPFrequency();
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perfStats.cpuTimeEnd = now;
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perfStats.cpuTimerFreq = timerFreq;
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perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
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perfStats.gpuTimeEnd = m_gpuTimer.m_end;
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const TimerQueryGL::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
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perfStats.gpuTimeBegin = result.m_begin;
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perfStats.gpuTimeEnd = result.m_end;
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perfStats.gpuTimerFreq = 1000000000;
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perfStats.numDraw = statsKeyType[0];
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perfStats.numCompute = statsKeyType[1];
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@ -7811,12 +7794,6 @@ namespace bgfx { namespace gl
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}
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} } // namespace bgfx
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#undef BGFX_GPU_PROFILER_BIND
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#undef BGFX_GPU_PROFILER_UNBIND
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#undef BGFX_GPU_PROFILER_BEGIN
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#undef BGFX_GPU_PROFILER_BEGIN_DYNAMIC
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#undef BGFX_GPU_PROFILER_END
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#else
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namespace bgfx { namespace gl
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@ -1293,88 +1293,102 @@ namespace bgfx { namespace gl
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struct TimerQueryGL
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{
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TimerQueryGL()
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: m_control(BX_COUNTOF(m_frame) )
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: m_control(BX_COUNTOF(m_query) )
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{
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}
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void create()
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{
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
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{
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Frame& frame = m_frame[ii];
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GL_CHECK(glGenQueries(1, &frame.m_begin) );
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GL_CHECK(glGenQueries(1, &frame.m_elapsed) );
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Query& query = m_query[ii];
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GL_CHECK(glGenQueries(1, &query.m_begin) );
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GL_CHECK(glGenQueries(1, &query.m_end) );
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}
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}
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void destroy()
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{
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
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{
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Frame& frame = m_frame[ii];
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GL_CHECK(glDeleteQueries(1, &frame.m_begin) );
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GL_CHECK(glDeleteQueries(1, &frame.m_elapsed) );
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Query& query = m_query[ii];
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GL_CHECK(glDeleteQueries(1, &query.m_begin) );
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GL_CHECK(glDeleteQueries(1, &query.m_end) );
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}
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}
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void begin()
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uint32_t begin(uint32_t _resultIdx)
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{
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while (0 == m_control.reserve(1) )
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{
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get();
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update();
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}
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Frame& frame = m_frame[m_control.m_current];
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if (!BX_ENABLED(BX_PLATFORM_OSX) )
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{
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GL_CHECK(glQueryCounter(frame.m_begin
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Result& result = m_result[_resultIdx];
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++result.m_pending;
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const uint32_t idx = m_control.m_current;
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Query& query = m_query[idx];
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query.m_resultIdx = _resultIdx;
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query.m_ready = false;
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GL_CHECK(glQueryCounter(query.m_begin
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, GL_TIMESTAMP
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) );
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}
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GL_CHECK(glBeginQuery(GL_TIME_ELAPSED
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, frame.m_elapsed
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) );
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}
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void end()
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{
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GL_CHECK(glEndQuery(GL_TIME_ELAPSED) );
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m_control.commit(1);
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return idx;
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}
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bool get()
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void end(uint32_t _idx)
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{
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Query& query = m_query[_idx];
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query.m_ready = true;
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GL_CHECK(glQueryCounter(query.m_end
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, GL_TIMESTAMP
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) );
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while (update() )
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{
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}
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}
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bool update()
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{
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if (0 != m_control.available() )
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{
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Frame& frame = m_frame[m_control.m_read];
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Query& query = m_query[m_control.m_read];
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if (!query.m_ready)
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{
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return false;
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}
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GLint available;
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GL_CHECK(glGetQueryObjectiv(frame.m_elapsed
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GL_CHECK(glGetQueryObjectiv(query.m_end
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, GL_QUERY_RESULT_AVAILABLE
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, &available
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) );
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if (available)
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{
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if (!BX_ENABLED(BX_PLATFORM_OSX) )
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{
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GL_CHECK(glGetQueryObjectui64v(frame.m_begin
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, GL_QUERY_RESULT
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, &m_begin
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) );
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}
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else
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{
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m_begin = 0;
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}
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GL_CHECK(glGetQueryObjectui64v(frame.m_elapsed
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, GL_QUERY_RESULT
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, &m_elapsed
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) );
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m_end = m_begin + m_elapsed;
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m_control.consume(1);
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Result& result = m_result[query.m_resultIdx];
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--result.m_pending;
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GL_CHECK(glGetQueryObjectui64v(query.m_begin
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, GL_QUERY_RESULT
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, &result.m_begin
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) );
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GL_CHECK(glGetQueryObjectui64v(query.m_end
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, GL_QUERY_RESULT
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, &result.m_end
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) );
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return true;
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}
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}
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@ -1382,17 +1396,31 @@ namespace bgfx { namespace gl
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return false;
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}
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struct Result
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{
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void reset()
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{
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m_begin = 0;
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m_end = 0;
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m_pending = 0;
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}
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uint64_t m_begin;
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uint64_t m_end;
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uint64_t m_elapsed;
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struct Frame
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{
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GLuint m_begin;
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GLuint m_elapsed;
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uint32_t m_pending;
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};
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Frame m_frame[4];
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struct Query
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{
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GLuint m_begin;
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GLuint m_end;
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uint32_t m_resultIdx;
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bool m_ready;
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};
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Result m_result[BGFX_CONFIG_MAX_VIEWS+1];
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Query m_query[BGFX_CONFIG_MAX_VIEWS*4];
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bx::RingBufferControl m_control;
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};
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||||
|
||||
|
Loading…
Reference in New Issue
Block a user