Updated spirv-cross.
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44
3rdparty/spirv-cross/spirv_glsl.cpp
vendored
44
3rdparty/spirv-cross/spirv_glsl.cpp
vendored
@ -1294,24 +1294,22 @@ uint32_t CompilerGLSL::type_to_packed_array_stride(const SPIRType &type, const B
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auto &tmp = get<SPIRType>(parent);
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uint32_t size = type_to_packed_size(tmp, flags, packing);
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if (tmp.array.empty())
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{
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uint32_t alignment = type_to_packed_alignment(type, flags, packing);
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return (size + alignment - 1) & ~(alignment - 1);
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}
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else
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{
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// For multidimensional arrays, array stride always matches size of subtype.
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// The alignment cannot change because multidimensional arrays are basically N * M array elements.
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return size;
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}
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uint32_t alignment = type_to_packed_alignment(type, flags, packing);
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return (size + alignment - 1) & ~(alignment - 1);
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}
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uint32_t CompilerGLSL::type_to_packed_size(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing)
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{
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if (!type.array.empty())
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{
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return to_array_size_literal(type) * type_to_packed_array_stride(type, flags, packing);
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uint32_t packed_size = to_array_size_literal(type) * type_to_packed_array_stride(type, flags, packing);
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// For arrays of vectors and matrices in HLSL, the last element has a size which depends on its vector size,
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// so that it is possible to pack other vectors into the last element.
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if (packing_is_hlsl(packing) && type.basetype != SPIRType::Struct)
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packed_size -= (4 - type.vecsize) * (type.width / 8);
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return packed_size;
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}
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// If using PhysicalStorageBufferEXT storage class, this is a pointer,
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@ -1384,6 +1382,11 @@ uint32_t CompilerGLSL::type_to_packed_size(const SPIRType &type, const Bitset &f
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else
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size = type.vecsize * type.columns * base_alignment;
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}
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// For matrices in HLSL, the last element has a size which depends on its vector size,
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// so that it is possible to pack other vectors into the last element.
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if (packing_is_hlsl(packing) && type.columns > 1)
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size -= (4 - type.vecsize) * (type.width / 8);
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}
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}
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@ -1436,7 +1439,7 @@ bool CompilerGLSL::buffer_is_packing_standard(const SPIRType &type, BufferPackin
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is_top_level_block && size_t(i + 1) == type.member_types.size() && !memb_type.array.empty();
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uint32_t packed_size = 0;
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if (!member_can_be_unsized)
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if (!member_can_be_unsized || packing_is_hlsl(packing))
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packed_size = type_to_packed_size(memb_type, member_flags, packing);
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// We only need to care about this if we have non-array types which can straddle the vec4 boundary.
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@ -1449,13 +1452,14 @@ bool CompilerGLSL::buffer_is_packing_standard(const SPIRType &type, BufferPackin
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packed_alignment = max(packed_alignment, 16u);
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}
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uint32_t actual_offset = type_struct_member_offset(type, i);
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// Field is not in the specified range anymore and we can ignore any further fields.
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if (actual_offset >= end_offset)
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break;
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uint32_t alignment = max(packed_alignment, pad_alignment);
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offset = (offset + alignment - 1) & ~(alignment - 1);
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// Field is not in the specified range anymore and we can ignore any further fields.
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if (offset >= end_offset)
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break;
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// The next member following a struct member is aligned to the base alignment of the struct that came before.
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// GL 4.5 spec, 7.6.2.2.
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if (memb_type.basetype == SPIRType::Struct && !memb_type.pointer)
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@ -1464,10 +1468,8 @@ bool CompilerGLSL::buffer_is_packing_standard(const SPIRType &type, BufferPackin
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pad_alignment = 1;
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// Only care about packing if we are in the given range
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if (offset >= start_offset)
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if (actual_offset >= start_offset)
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{
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uint32_t actual_offset = type_struct_member_offset(type, i);
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// We only care about offsets in std140, std430, etc ...
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// For EnhancedLayout variants, we have the flexibility to choose our own offsets.
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if (!packing_has_flexible_offset(packing))
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@ -1510,7 +1512,7 @@ bool CompilerGLSL::buffer_is_packing_standard(const SPIRType &type, BufferPackin
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}
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// Bump size.
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offset += packed_size;
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offset = actual_offset + packed_size;
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}
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return true;
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4
3rdparty/spirv-cross/spirv_hlsl.cpp
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4
3rdparty/spirv-cross/spirv_hlsl.cpp
vendored
@ -2396,7 +2396,11 @@ void CompilerHLSL::emit_hlsl_entry_point()
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if (legacy)
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statement(builtin, " = stage_input.", builtin, " + float4(0.5f, 0.5f, 0.0f, 0.0f);");
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else
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{
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statement(builtin, " = stage_input.", builtin, ";");
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// ZW are undefined in D3D9, only do this fixup here.
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statement(builtin, ".w = 1.0 / ", builtin, ".w;");
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}
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break;
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case BuiltInVertexId:
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