This commit is contained in:
Бранимир Караџић 2019-02-18 10:37:42 -08:00
parent 4bb7003eb7
commit 1ee30e6d50

View File

@ -2508,7 +2508,15 @@ namespace bgfx { namespace d3d11
m_currentColor = m_backBufferColor;
m_currentDepthStencil = m_backBufferDepthStencil;
m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(1, &m_currentColor, m_currentDepthStencil, 1, 0, NULL, NULL);
m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(
1
, &m_currentColor
, m_currentDepthStencil
, 1
, 0
, NULL
, NULL
);
m_needPresent |= _needPresent;
}
else
@ -4698,7 +4706,7 @@ namespace bgfx { namespace d3d11
if (0 < m_numTh)
{
m_num = 0;
m_num = 0;
m_numUav = 0;
for (uint32_t ii = 0; ii < m_numTh; ++ii)
@ -4936,7 +4944,15 @@ namespace bgfx { namespace d3d11
void FrameBufferD3D11::set()
{
s_renderD3D11->m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(m_num, m_rtv, m_dsv, m_num, m_numUav, m_uav + m_num, NULL);
s_renderD3D11->m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(
m_num
, m_rtv
, m_dsv
, m_num
, m_numUav
, m_uav + m_num
, NULL
);
m_needPresent = UINT16_MAX != m_denseIdx;
s_renderD3D11->m_currentColor = m_rtv[0];
s_renderD3D11->m_currentDepthStencil = m_dsv;