mirror of https://github.com/bkaradzic/bgfx
Updated docs.
This commit is contained in:
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# Sphinx build info version 1
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# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
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config: 269338f32a65412a8dc8205a026229eb
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tags: 645f666f9bcd5a90fca523b33c5a78b7
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@ -1,4 +1,4 @@
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bgfx - Documentation
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bgfx - API Reference
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====================
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bgfx is Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
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@ -28,7 +28,30 @@ Initialization and Shutdown
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Updating
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~~~~~~~~
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||||
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Reset
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*****
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.. doxygenfunction:: bgfx::reset
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.. doxygendefine:: BGFX_RESET_NONE
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.. doxygendefine:: BGFX_RESET_FULLSCREEN
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.. doxygendefine:: BGFX_RESET_MSAA_X2
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.. doxygendefine:: BGFX_RESET_MSAA_X4
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.. doxygendefine:: BGFX_RESET_MSAA_X8
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.. doxygendefine:: BGFX_RESET_MSAA_X16
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.. doxygendefine:: BGFX_RESET_VSYNC
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.. doxygendefine:: BGFX_RESET_MAXANISOTROPY
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.. doxygendefine:: BGFX_RESET_CAPTURE
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.. doxygendefine:: BGFX_RESET_HMD
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.. doxygendefine:: BGFX_RESET_HMD_DEBUG
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.. doxygendefine:: BGFX_RESET_HMD_RECENTER
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.. doxygendefine:: BGFX_RESET_FLUSH_AFTER_RENDER
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.. doxygendefine:: BGFX_RESET_FLIP_AFTER_RENDER
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.. doxygendefine:: BGFX_RESET_SRGB_BACKBUFFER
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Frame
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*****
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.. doxygenfunction:: bgfx::frame
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Debug
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@ -152,6 +175,9 @@ Views
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Draw
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----
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Draw state is not preserved between two draw calls. All state is cleared after calling
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`bgfx::submit`.
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State
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~~~~~
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@ -233,6 +259,9 @@ Submit
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Compute
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-------
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Compute state is not preserved between two compute dispatches. All state is cleared after calling
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`bgfx::dispatch`.
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Buffers
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~~~~~~~
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@ -264,27 +293,24 @@ Resources
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.. doxygenstruct:: bgfx::Memory
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:members:
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Frame buffers
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~~~~~~~~~~~~~
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Shaders and Programs
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~~~~~~~~~~~~~~~~~~~~
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.. doxygenfunction:: createFrameBuffer(BackbufferRatio::Enum, TextureFormat::Enum, uint32_t)
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.. doxygenfunction:: createFrameBuffer(uint8_t, TextureHandle *, bool)
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.. doxygenfunction:: createFrameBuffer(void *, uint16_t, uint16_t, TextureFormat::Enum)
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.. doxygenfunction:: destroyFrameBuffer
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.. doxygenfunction:: bgfx::createShader
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.. doxygenfunction:: bgfx::getShaderUniforms
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.. doxygenfunction:: bgfx::destroyShader
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.. doxygenfunction:: bgfx::createProgram(ShaderHandle, ShaderHandle, bool)
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.. doxygenfunction:: bgfx::createProgram(ShaderHandle, bool)
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.. doxygenfunction:: bgfx::destroyProgram
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Uniforms
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~~~~~~~~
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Index Buffers
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~~~~~~~~~~~~~
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.. doxygenfunction:: bgfx::createUniform
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.. doxygenfunction:: bgfx::destroyUniform
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.. doxygenfunction:: bgfx::createIndexBuffer
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.. doxygenfunction:: bgfx::destroyIndexBuffer
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.. doxygenfunction:: bgfx::createDynamicIndexBuffer(uint32_t, uint16_t)
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.. doxygenfunction:: bgfx::createDynamicIndexBuffer(const Memory *, uint16_t)
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.. doxygenfunction:: bgfx::updateDynamicIndexBuffer(DynamicIndexBufferHandle, uint32_t, const Memory *)
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.. doxygenfunction:: bgfx::destroyDynamicIndexBuffer(DynamicIndexBufferHandle)
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.. doxygenfunction:: bgfx::checkAvailTransientIndexBuffer
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.. doxygenfunction:: bgfx::allocTransientIndexBuffer
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.. doxygenstruct:: bgfx::UniformType
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:members:
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Vertex Buffers
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~~~~~~~~~~~~~~
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@ -306,27 +332,18 @@ Vertex Buffers
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.. doxygenfunction:: bgfx::checkAvailTransientVertexBuffer
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.. doxygenfunction:: bgfx::allocTransientVertexBuffer
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Instance Buffer
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~~~~~~~~~~~~~~~
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Index Buffers
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~~~~~~~~~~~~~
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.. doxygenfunction:: bgfx::checkAvailInstanceDataBuffer
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.. doxygenfunction:: bgfx::allocInstanceDataBuffer
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.. doxygenfunction:: bgfx::createIndexBuffer
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.. doxygenfunction:: bgfx::destroyIndexBuffer
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.. doxygenfunction:: bgfx::createDynamicIndexBuffer(uint32_t, uint16_t)
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.. doxygenfunction:: bgfx::createDynamicIndexBuffer(const Memory *, uint16_t)
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.. doxygenfunction:: bgfx::updateDynamicIndexBuffer(DynamicIndexBufferHandle, uint32_t, const Memory *)
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.. doxygenfunction:: bgfx::destroyDynamicIndexBuffer(DynamicIndexBufferHandle)
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Indirect Buffer
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~~~~~~~~~~~~~~~
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.. doxygenfunction:: bgfx::createIndirectBuffer
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.. doxygenfunction:: bgfx::destroyIndirectBuffer
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Shaders and Programs
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~~~~~~~~~~~~~~~~~~~~
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.. doxygenfunction:: bgfx::createShader
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.. doxygenfunction:: bgfx::getShaderUniforms
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.. doxygenfunction:: bgfx::destroyShader
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.. doxygenfunction:: bgfx::createProgram(ShaderHandle, ShaderHandle, bool)
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.. doxygenfunction:: bgfx::createProgram(ShaderHandle, bool)
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.. doxygenfunction:: bgfx::destroyProgram
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.. doxygenfunction:: bgfx::checkAvailTransientIndexBuffer
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.. doxygenfunction:: bgfx::allocTransientIndexBuffer
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Textures
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~~~~~~~~
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@ -342,11 +359,22 @@ Textures
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.. doxygenfunction:: bgfx::updateTextureCube
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.. doxygenfunction:: bgfx::destroyTexture
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Uniforms
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~~~~~~~~
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Frame Buffers
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~~~~~~~~~~~~~
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.. doxygenfunction:: bgfx::createUniform
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.. doxygenfunction:: bgfx::destroyUniform
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.. doxygenfunction:: createFrameBuffer(BackbufferRatio::Enum, TextureFormat::Enum, uint32_t)
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.. doxygenfunction:: createFrameBuffer(uint8_t, TextureHandle *, bool)
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.. doxygenfunction:: createFrameBuffer(void *, uint16_t, uint16_t, TextureFormat::Enum)
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.. doxygenfunction:: destroyFrameBuffer
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.. doxygenstruct:: bgfx::UniformType
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:members:
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Instance Buffer
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~~~~~~~~~~~~~~~
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.. doxygenfunction:: bgfx::checkAvailInstanceDataBuffer
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.. doxygenfunction:: bgfx::allocInstanceDataBuffer
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Indirect Buffer
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~~~~~~~~~~~~~~~
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.. doxygenfunction:: bgfx::createIndirectBuffer
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.. doxygenfunction:: bgfx::destroyIndirectBuffer
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@ -71,10 +71,14 @@
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<ul>
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||||
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - Documentation</a><ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - API Reference</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#general">General</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#initialization-and-shutdown">Initialization and Shutdown</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#updating">Updating</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#updating">Updating</a><ul>
|
||||
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#reset">Reset</a></li>
|
||||
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#frame">Frame</a></li>
|
||||
</ul>
|
||||
</li>
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||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#debug">Debug</a><ul>
|
||||
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#debug-features">Debug Features</a></li>
|
||||
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#debug-flags">Debug Flags</a></li>
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||||
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@ -116,14 +120,14 @@
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|||
</ul>
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||||
</li>
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||||
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#resources">Resources</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#vertex-buffers">Vertex Buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Textures</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame Buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#instance-buffer">Instance Buffer</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#indirect-buffer">Indirect Buffer</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
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||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Textures</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
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</ul>
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</li>
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</ul>
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@ -569,8 +573,6 @@
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<dt><a href="bgfx.html#_CPPv2N4bgfx6MemoryE">bgfx::Memory (C++ class)</a>
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</dt>
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</dl></td>
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<td style="width: 33%" valign="top"><dl>
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<dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformDataE">bgfx::PlatformData (C++ class)</a>
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</dt>
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@ -603,6 +605,8 @@
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<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType5CountE">bgfx::RendererType::Count (C++ class)</a>
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</dt>
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||||
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</dl></td>
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<td style="width: 33%" valign="top"><dl>
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||||
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<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType10Direct3D11E">bgfx::RendererType::Direct3D11 (C++ class)</a>
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</dt>
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@ -948,6 +952,66 @@
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</dt>
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||||
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<dt><a href="bgfx.html#c.BGFX_RESET_CAPTURE">BGFX_RESET_CAPTURE (C macro)</a>
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</dt>
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||||
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||||
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<dt><a href="bgfx.html#c.BGFX_RESET_FLIP_AFTER_RENDER">BGFX_RESET_FLIP_AFTER_RENDER (C macro)</a>
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</dt>
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||||
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||||
<dt><a href="bgfx.html#c.BGFX_RESET_FLUSH_AFTER_RENDER">BGFX_RESET_FLUSH_AFTER_RENDER (C macro)</a>
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</dt>
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||||
|
||||
|
||||
<dt><a href="bgfx.html#c.BGFX_RESET_FULLSCREEN">BGFX_RESET_FULLSCREEN (C macro)</a>
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</dt>
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||||
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||||
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||||
<dt><a href="bgfx.html#c.BGFX_RESET_HMD">BGFX_RESET_HMD (C macro)</a>
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</dt>
|
||||
|
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||||
<dt><a href="bgfx.html#c.BGFX_RESET_HMD_DEBUG">BGFX_RESET_HMD_DEBUG (C macro)</a>
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</dt>
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||||
|
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<dt><a href="bgfx.html#c.BGFX_RESET_HMD_RECENTER">BGFX_RESET_HMD_RECENTER (C macro)</a>
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</dt>
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||||
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<dt><a href="bgfx.html#c.BGFX_RESET_MAXANISOTROPY">BGFX_RESET_MAXANISOTROPY (C macro)</a>
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</dt>
|
||||
|
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<dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X16">BGFX_RESET_MSAA_X16 (C macro)</a>
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</dt>
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<dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X2">BGFX_RESET_MSAA_X2 (C macro)</a>
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</dt>
|
||||
|
||||
|
||||
<dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X4">BGFX_RESET_MSAA_X4 (C macro)</a>
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</dt>
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||||
|
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<dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X8">BGFX_RESET_MSAA_X8 (C macro)</a>
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</dt>
|
||||
|
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<dt><a href="bgfx.html#c.BGFX_RESET_NONE">BGFX_RESET_NONE (C macro)</a>
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</dt>
|
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|
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<dt><a href="bgfx.html#c.BGFX_RESET_SRGB_BACKBUFFER">BGFX_RESET_SRGB_BACKBUFFER (C macro)</a>
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</dt>
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<dt><a href="bgfx.html#c.BGFX_RESET_VSYNC">BGFX_RESET_VSYNC (C macro)</a>
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</dt>
|
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<dt><a href="bgfx.html#c.BGFX_STATE_ALPHA_WRITE">BGFX_STATE_ALPHA_WRITE (C macro)</a>
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</dt>
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|
@ -983,7 +1047,6 @@
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|||
© Copyright 2015, Branimir Karadžić.
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</p>
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||||
</div>
|
||||
Built with <a href="http://sphinx-doc.org/">Sphinx</a> using a <a href="https://github.com/snide/sphinx_rtd_theme">theme</a> provided by <a href="https://readthedocs.org">Read the Docs</a>.
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|
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</footer>
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|
|
35
index.html
35
index.html
|
@ -31,7 +31,7 @@
|
|||
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|
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<link rel="top" title="bgfx 1.0 documentation" href="#"/>
|
||||
<link rel="next" title="bgfx - Documentation" href="bgfx.html"/>
|
||||
<link rel="next" title="bgfx - API Reference" href="bgfx.html"/>
|
||||
|
||||
|
||||
<script src="_static/js/modernizr.min.js"></script>
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|
@ -71,10 +71,14 @@
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<ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - Documentation</a><ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - API Reference</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#general">General</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#initialization-and-shutdown">Initialization and Shutdown</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#updating">Updating</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#updating">Updating</a><ul>
|
||||
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#reset">Reset</a></li>
|
||||
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#frame">Frame</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#debug">Debug</a><ul>
|
||||
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#debug-features">Debug Features</a></li>
|
||||
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#debug-flags">Debug Flags</a></li>
|
||||
|
@ -116,14 +120,14 @@
|
|||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#resources">Resources</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#vertex-buffers">Vertex Buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Textures</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame Buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#instance-buffer">Instance Buffer</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#indirect-buffer">Indirect Buffer</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Textures</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
|
||||
</ul>
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</li>
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||||
</ul>
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|
@ -171,7 +175,7 @@ rendering library.</p>
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<p>Contents:</p>
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<div class="toctree-wrapper compound">
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<ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - Documentation</a><ul>
|
||||
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - API Reference</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#general">General</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#initialization-and-shutdown">Initialization and Shutdown</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#updating">Updating</a></li>
|
||||
|
@ -196,14 +200,14 @@ rendering library.</p>
|
|||
</ul>
|
||||
</li>
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||||
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#resources">Resources</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#vertex-buffers">Vertex Buffers</a></li>
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@ -231,7 +235,6 @@ rendering library.</p>
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@ -185,7 +189,6 @@
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