Cleanup.
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@ -120,11 +120,6 @@ static bgfx::UniformHandle u_texColor;
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static bgfx::UniformHandle u_texStencil;
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static bgfx::FrameBufferHandle s_stencilFb;
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inline uint32_t uint32_max(uint32_t _a, uint32_t _b)
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{
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return _a > _b ? _a : _b;
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}
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static void shaderFilePath(char* _out, const char* _name)
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{
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strcpy(_out, s_shaderPath);
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