diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index 694c8b417..2044462df 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -6114,9 +6114,6 @@ namespace bgfx { namespace d3d11 , freq/frameTime ); - char hmd[16]; - bx::snprintf(hmd, BX_COUNTOF(hmd), ", [ ] HMD "); - const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT; tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy " , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' ' diff --git a/src/renderer_gl.cpp b/src/renderer_gl.cpp index 9f50adb0d..d5a6c5b6f 100644 --- a/src/renderer_gl.cpp +++ b/src/renderer_gl.cpp @@ -7415,9 +7415,6 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) ); , freq/frameTime ); - char hmd[16]; - bx::snprintf(hmd, BX_COUNTOF(hmd), ", [ ] HMD "); - const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT; tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy " , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '