diff --git a/examples/06-bump/fs_bump.sc b/examples/06-bump/fs_bump.sc index a5824bd6e..6d1332dd2 100644 --- a/examples/06-bump/fs_bump.sc +++ b/examples/06-bump/fs_bump.sc @@ -76,7 +76,7 @@ void main() vec4 color = toLinear(texture2D(u_texColor, v_texcoord0) ); - gl_FragColor.xyz = max(vec3_splat(0.05), lightColor.xyz)*color.xyz; // + fres*pow(lc.z, 128.0); //normal.xyz; //color.xyz; //*normal; + gl_FragColor.xyz = max(vec3_splat(0.05), lightColor.xyz)*color.xyz; gl_FragColor.w = 1.0; gl_FragColor = toGamma(gl_FragColor); }