fix error when create backbuffer with msaa and srgb format (#2258)
This commit is contained in:
parent
fa3aa2969e
commit
14f8a097fc
@ -1087,7 +1087,12 @@ namespace bgfx { namespace d3d11
|
||||
desc.Height = m_scd.height;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = m_scd.format;
|
||||
/*
|
||||
* According to https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/converting-data-color-space ,
|
||||
* ONLY the backbuffer from swapchain can be created without *_SRGB format, custom backbuffer should be created the same
|
||||
* format as well as render target view.
|
||||
*/
|
||||
desc.Format = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER) ? s_textureFormat[m_resolution.format].m_fmtSrgb : s_textureFormat[m_resolution.format].m_fmt;
|
||||
desc.SampleDesc = m_scd.sampleDesc;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
||||
@ -2461,7 +2466,7 @@ namespace bgfx { namespace d3d11
|
||||
desc.Height = m_scd.height;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = m_scd.format;
|
||||
desc.Format = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER) ? s_textureFormat[m_resolution.format].m_fmtSrgb : s_textureFormat[m_resolution.format].m_fmt;
|
||||
desc.SampleDesc = m_scd.sampleDesc;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
||||
|
Loading…
Reference in New Issue
Block a user